Fix recently introduced crash in viewport size

This commit is contained in:
clayjohn 2020-01-23 08:11:01 -08:00
parent 8dc7f3960c
commit 3631a3cc9e

View file

@ -4130,13 +4130,13 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
state.ubo_data.shadow_dual_paraboloid_render_zfar = 0; state.ubo_data.shadow_dual_paraboloid_render_zfar = 0;
state.ubo_data.opaque_prepass_threshold = 0.99; state.ubo_data.opaque_prepass_threshold = 0.99;
int viewport_width_pixels = storage->frame.current_rt->width;
int viewport_height_pixels = storage->frame.current_rt->height;
state.ubo_data.viewport_size[0] = viewport_width_pixels;
state.ubo_data.viewport_size[1] = viewport_height_pixels;
if (storage->frame.current_rt) { if (storage->frame.current_rt) {
int viewport_width_pixels = storage->frame.current_rt->width;
int viewport_height_pixels = storage->frame.current_rt->height;
state.ubo_data.viewport_size[0] = viewport_width_pixels;
state.ubo_data.viewport_size[1] = viewport_height_pixels;
state.ubo_data.screen_pixel_size[0] = 1.0 / viewport_width_pixels; state.ubo_data.screen_pixel_size[0] = 1.0 / viewport_width_pixels;
state.ubo_data.screen_pixel_size[1] = 1.0 / viewport_height_pixels; state.ubo_data.screen_pixel_size[1] = 1.0 / viewport_height_pixels;
} }