diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index e5cd55e70a7..b2f290e435f 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2591,6 +2591,11 @@ void SceneTreeDock::_focus_node() { } void SceneTreeDock::attach_script_to_selected(bool p_extend) { + if (ScriptServer::get_language_count() == 0) { + EditorNode::get_singleton()->show_warning(TTR("Cannot attach a script: there are no languages registered.\nThis is probably because this editor was built with all language modules disabled.")); + return; + } + if (!profile_allow_script_editing) { return; } diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 7df437fe017..0efbc4adf14 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -800,7 +800,7 @@ ScriptCreateDialog::ScriptCreateDialog() { gc->add_child(memnew(Label(TTR("Language:")))); gc->add_child(language_menu); - default_language = 0; + default_language = -1; for (int i = 0; i < ScriptServer::get_language_count(); i++) { String lang = ScriptServer::get_language(i)->get_name(); @@ -809,8 +809,9 @@ ScriptCreateDialog::ScriptCreateDialog() { default_language = i; } } - - language_menu->select(default_language); + if (default_language >= 0) { + language_menu->select(default_language); + } current_language = default_language; language_menu->connect("item_selected", this, "_lang_changed");