Merge pull request #82359 from bitsawer/add_gles3_device_cache_key
Add device info to GLES3 shader cache key hash
This commit is contained in:
commit
36945dad07
1 changed files with 8 additions and 0 deletions
|
@ -140,6 +140,14 @@ void ShaderGLES3::_setup(const char *p_vertex_code, const char *p_fragment_code,
|
|||
tohash.append("[Fragment]");
|
||||
tohash.append(p_fragment_code ? p_fragment_code : "");
|
||||
|
||||
tohash.append("[gl_implementation]");
|
||||
const char *vendor = (const char *)glGetString(GL_VENDOR);
|
||||
tohash.append(vendor ? vendor : "unknown");
|
||||
const char *renderer = (const char *)glGetString(GL_RENDERER);
|
||||
tohash.append(renderer ? renderer : "unknown");
|
||||
const char *version = (const char *)glGetString(GL_VERSION);
|
||||
tohash.append(version ? version : "unknown");
|
||||
|
||||
base_sha256 = tohash.as_string().sha256_text();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue