Update docs to mention @icon
only works with global script classes
Update the docs to clarify that the `@icon` annotation does not work when only attaching a script to a node, and clarify that the script itself must be a globally accessible script type.
This commit is contained in:
parent
a16d3625c3
commit
369c7d2422
1 changed files with 1 additions and 1 deletions
|
@ -547,7 +547,7 @@
|
|||
<return type="void" />
|
||||
<param index="0" name="icon_path" type="String" />
|
||||
<description>
|
||||
Add a custom icon to the current script. After loading an icon at [param icon_path], the icon is displayed in the Scene dock for every node that the script is attached to. For named classes, the icon is also displayed in various editor dialogs.
|
||||
Add a custom icon to the current script. The script must be registered as a global class using the [code]class_name[/code] keyword for this to have a visible effect. The icon specified at [param icon_path] is displayed in the Scene dock for every node of that class, as well as in various editor dialogs.
|
||||
[codeblock]
|
||||
@icon("res://path/to/class/icon.svg")
|
||||
[/codeblock]
|
||||
|
|
Loading…
Reference in a new issue