Update docs to mention @icon
only works with global script classes
Update the docs to clarify that the `@icon` annotation does not work when only attaching a script to a node, and clarify that the script itself must be a globally accessible script type.
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@ -547,7 +547,7 @@
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<return type="void" />
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<return type="void" />
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<param index="0" name="icon_path" type="String" />
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<param index="0" name="icon_path" type="String" />
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<description>
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<description>
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Add a custom icon to the current script. After loading an icon at [param icon_path], the icon is displayed in the Scene dock for every node that the script is attached to. For named classes, the icon is also displayed in various editor dialogs.
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Add a custom icon to the current script. The script must be registered as a global class using the [code]class_name[/code] keyword for this to have a visible effect. The icon specified at [param icon_path] is displayed in the Scene dock for every node of that class, as well as in various editor dialogs.
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[codeblock]
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[codeblock]
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@icon("res://path/to/class/icon.svg")
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@icon("res://path/to/class/icon.svg")
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[/codeblock]
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[/codeblock]
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