Update docs to mention @icon only works with global script classes

Update the docs to clarify that the `@icon` annotation does not work
when only attaching a script to a node, and clarify that the script itself
must be a globally accessible script type.
This commit is contained in:
souplamp 2022-11-25 07:21:27 -06:00
parent a16d3625c3
commit 369c7d2422

View file

@ -547,7 +547,7 @@
<return type="void" /> <return type="void" />
<param index="0" name="icon_path" type="String" /> <param index="0" name="icon_path" type="String" />
<description> <description>
Add a custom icon to the current script. After loading an icon at [param icon_path], the icon is displayed in the Scene dock for every node that the script is attached to. For named classes, the icon is also displayed in various editor dialogs. Add a custom icon to the current script. The script must be registered as a global class using the [code]class_name[/code] keyword for this to have a visible effect. The icon specified at [param icon_path] is displayed in the Scene dock for every node of that class, as well as in various editor dialogs.
[codeblock] [codeblock]
@icon("res://path/to/class/icon.svg") @icon("res://path/to/class/icon.svg")
[/codeblock] [/codeblock]