Merge pull request #36994 from akien-mga/typedefs-cleanup
typedefs: Cleanup unused macros and unnecessary checks
This commit is contained in:
commit
36a414eb03
6 changed files with 79 additions and 153 deletions
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@ -82,24 +82,25 @@ private:
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}
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_FORCE_INLINE_ size_t _get_alloc_size(size_t p_elements) const {
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//return nearest_power_of_2_templated(p_elements*sizeof(T)+sizeof(SafeRefCount)+sizeof(int));
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return next_power_of_2(p_elements * sizeof(T));
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}
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_FORCE_INLINE_ bool _get_alloc_size_checked(size_t p_elements, size_t *out) const {
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#if defined(_add_overflow) && defined(_mul_overflow)
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#if defined(__GNUC__)
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size_t o;
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size_t p;
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if (_mul_overflow(p_elements, sizeof(T), &o)) {
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if (__builtin_mul_overflow(p_elements, sizeof(T), &o)) {
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*out = 0;
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return false;
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}
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*out = next_power_of_2(o);
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if (_add_overflow(o, static_cast<size_t>(32), &p)) return false; //no longer allocated here
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if (__builtin_add_overflow(o, static_cast<size_t>(32), &p)) {
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return false; // No longer allocated here.
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}
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return true;
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#else
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// Speed is more important than correctness here, do the operations unchecked
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// and hope the best
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// and hope for the best.
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*out = _get_alloc_size(p_elements);
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return true;
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#endif
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@ -502,11 +502,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
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*
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* The current function returns `m_retval`.
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*/
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#define ERR_FAIL_V(m_retval) \
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if (1) { \
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_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed, returning: " __STR(m_retval)); \
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return m_retval; \
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} else \
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#define ERR_FAIL_V(m_retval) \
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if (1) { \
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_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed, returning: " _STR(m_retval)); \
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return m_retval; \
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} else \
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((void)0)
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/**
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@ -515,11 +515,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
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*
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* Prints `m_msg`, and the current function returns `m_retval`.
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*/
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#define ERR_FAIL_V_MSG(m_retval, m_msg) \
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if (1) { \
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_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed, returning: " __STR(m_retval), DEBUG_STR(m_msg)); \
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return m_retval; \
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} else \
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#define ERR_FAIL_V_MSG(m_retval, m_msg) \
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if (1) { \
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_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed, returning: " _STR(m_retval), DEBUG_STR(m_msg)); \
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return m_retval; \
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} else \
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((void)0)
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/**
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@ -37,10 +37,10 @@
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#include "thirdparty/misc/pcg.h"
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#if defined(__GNUC__) || (_llvm_has_builtin(__builtin_clz))
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#if defined(__GNUC__)
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#define CLZ32(x) __builtin_clz(x)
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#elif defined(_MSC_VER)
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#include "intrin.h"
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#include <intrin.h>
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static int __bsr_clz32(uint32_t x) {
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unsigned long index;
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_BitScanReverse(&index, x);
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@ -50,11 +50,11 @@ static int __bsr_clz32(uint32_t x) {
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#else
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#endif
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#if defined(__GNUC__) || (_llvm_has_builtin(__builtin_ldexp) && _llvm_has_builtin(__builtin_ldexpf))
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#if defined(__GNUC__)
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#define LDEXP(s, e) __builtin_ldexp(s, e)
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#define LDEXPF(s, e) __builtin_ldexpf(s, e)
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#else
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#include "math.h"
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#include <math.h>
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#define LDEXP(s, e) ldexp(s, e)
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#define LDEXPF(s, e) ldexp(s, e)
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#endif
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175
core/typedefs.h
175
core/typedefs.h
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@ -37,60 +37,41 @@
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* Basic definitions and simple functions to be used everywhere.
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*/
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// Include first in case the platform needs to pre-define/include some things.
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#include "platform_config.h"
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// Should be available everywhere.
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#include "core/error_list.h"
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#include "core/int_types.h"
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// Turn argument to string constant:
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// https://gcc.gnu.org/onlinedocs/cpp/Stringizing.html#Stringizing
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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//should always inline no matter what
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// Should always inline no matter what.
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#ifndef _ALWAYS_INLINE_
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#if defined(__GNUC__) && (__GNUC__ >= 4)
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#define _ALWAYS_INLINE_ __attribute__((always_inline)) inline
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#elif defined(__llvm__)
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#if defined(__GNUC__)
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#define _ALWAYS_INLINE_ __attribute__((always_inline)) inline
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#elif defined(_MSC_VER)
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#define _ALWAYS_INLINE_ __forceinline
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#else
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#define _ALWAYS_INLINE_ inline
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#endif
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#endif
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//should always inline, except in some cases because it makes debugging harder
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// Should always inline, except in debug builds because it makes debugging harder.
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#ifndef _FORCE_INLINE_
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#ifdef DISABLE_FORCED_INLINE
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#define _FORCE_INLINE_ inline
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#else
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#define _FORCE_INLINE_ _ALWAYS_INLINE_
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#endif
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#endif
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//custom, gcc-safe offsetof, because gcc complains a lot.
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template <class T>
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T *_nullptr() {
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T *t = NULL;
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return t;
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}
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#define OFFSET_OF(st, m) \
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((size_t)((char *)&(_nullptr<st>()->m) - (char *)0))
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/**
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* Some platforms (devices) don't define NULL
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*/
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#ifndef NULL
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#define NULL 0
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#endif
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/**
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* Windows badly defines a lot of stuff we'll never use. Undefine it.
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*/
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// Windows badly defines a lot of stuff we'll never use. Undefine it.
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#ifdef _WIN32
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#undef min // override standard definition
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#undef max // override standard definition
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@ -105,18 +86,11 @@ T *_nullptr() {
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#undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
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#endif
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#include "core/int_types.h"
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#include "core/error_list.h"
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/** Generic ABS function, for math uses please use Math::abs */
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// Generic ABS function, for math uses please use Math::abs.
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#ifndef ABS
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#define ABS(m_v) (((m_v) < 0) ? (-(m_v)) : (m_v))
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#endif
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#define ABSDIFF(x, y) (((x) < (y)) ? ((y) - (x)) : ((x) - (y)))
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#ifndef SGN
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#define SGN(m_v) (((m_v) < 0) ? (-1.0) : (+1.0))
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#endif
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@ -133,49 +107,24 @@ T *_nullptr() {
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#define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a))
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#endif
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/** Generic swap template */
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// Generic swap template.
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#ifndef SWAP
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#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
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template <class T>
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inline void __swap_tmpl(T &x, T &y) {
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T aux = x;
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x = y;
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y = aux;
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}
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#endif // SWAP
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#endif //swap
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/* clang-format off */
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#define HEX2CHR(m_hex) \
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((m_hex >= '0' && m_hex <= '9') ? (m_hex - '0') : \
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((m_hex >= 'A' && m_hex <= 'F') ? (10 + m_hex - 'A') : \
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((m_hex >= 'a' && m_hex <= 'f') ? (10 + m_hex - 'a') : 0)))
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/* clang-format on */
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// Macro to check whether we are compiled by clang
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// and we have a specific builtin
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#if defined(__llvm__) && defined(__has_builtin)
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#define _llvm_has_builtin(x) __has_builtin(x)
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#else
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#define _llvm_has_builtin(x) 0
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#endif
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#if (defined(__GNUC__) && (__GNUC__ >= 5)) || _llvm_has_builtin(__builtin_mul_overflow)
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#define _mul_overflow __builtin_mul_overflow
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#endif
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#if (defined(__GNUC__) && (__GNUC__ >= 5)) || _llvm_has_builtin(__builtin_add_overflow)
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#define _add_overflow __builtin_add_overflow
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#endif
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/** Function to find the next power of 2 to an integer */
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/* Functions to handle powers of 2 and shifting. */
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// Function to find the next power of 2 to an integer.
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static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
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if (x == 0)
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if (x == 0) {
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return 0;
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}
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--x;
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x |= x >> 1;
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@ -187,8 +136,8 @@ static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
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return ++x;
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}
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// Function to find the previous power of 2 to an integer.
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static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
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x |= x >> 1;
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x |= x >> 2;
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x |= x >> 4;
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@ -197,40 +146,45 @@ static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
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return x - (x >> 1);
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}
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// Function to find the closest power of 2 to an integer.
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static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
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unsigned int nx = next_power_of_2(x);
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unsigned int px = previous_power_of_2(x);
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return (nx - x) > (x - px) ? px : nx;
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}
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// We need this definition inside the function below.
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static inline int get_shift_from_power_of_2(unsigned int p_pixel);
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// Get a shift value from a power of 2.
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static inline int get_shift_from_power_of_2(unsigned int p_bits) {
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for (unsigned int i = 0; i < 32; i++) {
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if (p_bits == (unsigned int)(1 << i)) {
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return i;
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}
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}
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return -1;
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}
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template <class T>
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static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
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--x;
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// The number of operations on x is the base two logarithm
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// of the p_number of bits in the type. Add three to account
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// of the number of bits in the type. Add three to account
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// for sizeof(T) being in bytes.
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size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
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// If the compiler is smart, it unrolls this loop
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// If its dumb, this is a bit slow.
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for (size_t i = 0; i < num; i++)
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// If the compiler is smart, it unrolls this loop.
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// If it's dumb, this is a bit slow.
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for (size_t i = 0; i < num; i++) {
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x |= x >> (1 << i);
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}
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return ++x;
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}
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/** Function to find the nearest (bigger) power of 2 to an integer */
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// Function to find the nearest (bigger) power of 2 to an integer.
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static inline unsigned int nearest_shift(unsigned int p_number) {
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for (int i = 30; i >= 0; i--) {
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if (p_number & (1 << i))
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return i + 1;
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}
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@ -238,41 +192,20 @@ static inline unsigned int nearest_shift(unsigned int p_number) {
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return 0;
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}
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/** get a shift value from a power of 2 */
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static inline int get_shift_from_power_of_2(unsigned int p_pixel) {
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// return a GL_TEXTURE_SIZE_ENUM
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for (unsigned int i = 0; i < 32; i++) {
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if (p_pixel == (unsigned int)(1 << i))
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return i;
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}
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return -1;
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}
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/** Swap 16 bits value for endianness */
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#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap16)
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// Swap 16, 32 and 64 bits value for endianness.
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#if defined(__GNUC__)
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#define BSWAP16(x) __builtin_bswap16(x)
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#define BSWAP32(x) __builtin_bswap32(x)
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#define BSWAP64(x) __builtin_bswap64(x)
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#else
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static inline uint16_t BSWAP16(uint16_t x) {
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return (x >> 8) | (x << 8);
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}
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#endif
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/** Swap 32 bits value for endianness */
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#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap32)
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#define BSWAP32(x) __builtin_bswap32(x)
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#else
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static inline uint32_t BSWAP32(uint32_t x) {
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return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
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}
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#endif
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/** Swap 64 bits value for endianness */
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#if defined(__GNUC__) || _llvm_has_builtin(__builtin_bswap64)
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#define BSWAP64(x) __builtin_bswap64(x)
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#else
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static inline uint64_t BSWAP64(uint64_t x) {
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x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
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x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
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@ -281,40 +214,24 @@ static inline uint64_t BSWAP64(uint64_t x) {
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}
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#endif
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/** When compiling with RTTI, we can add an "extra"
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* layer of safeness in many operations, so dynamic_cast
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* is used besides casting by enum.
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*/
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// Generic comparator used in Map, List, etc.
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template <class T>
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struct Comparator {
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_ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
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};
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// Global lock macro, relies on the static Mutex::_global_mutex.
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void _global_lock();
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void _global_unlock();
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struct _GlobalLock {
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_GlobalLock() { _global_lock(); }
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~_GlobalLock() { _global_unlock(); }
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};
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#define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_;
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#ifdef NO_SAFE_CAST
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#define SAFE_CAST static_cast
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#else
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#define SAFE_CAST dynamic_cast
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#endif
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#define MT_SAFE
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#define __STRX(m_index) #m_index
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#define __STR(m_index) __STRX(m_index)
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#ifdef __GNUC__
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#if defined(__GNUC__)
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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#else
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@ -330,14 +247,12 @@ struct _GlobalLock {
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#define _PRINTF_FORMAT_ATTRIBUTE_2_3
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#endif
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/** This is needed due to a strange OpenGL API that expects a pointer
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* type for an argument that is actually an offset.
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*/
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// This is needed due to a strange OpenGL API that expects a pointer
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// type for an argument that is actually an offset.
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#define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr))
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// Home-made index sequence trick, so it can be used everywhere without the costly include of std::tuple.
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// https://stackoverflow.com/questions/15014096/c-index-of-type-during-variadic-template-expansion
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template <size_t... Is>
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struct IndexSequence {};
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@ -2194,7 +2194,11 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
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ERR_CONTINUE(!state.scene_map.has(nodeid)); //weird, it should have it...
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NodeJoint *nj = SAFE_CAST<NodeJoint *>(state.scene_map[nodeid]);
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#ifdef NO_SAFE_CAST
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NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]);
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#else
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NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]);
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#endif
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ERR_CONTINUE(!nj); //broken collada
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ERR_CONTINUE(!nj->owner); //weird, node should have a skeleton owner
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@ -2366,7 +2370,11 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
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String nodeid = ng->skeletons[0];
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ERR_FAIL_COND_V(!state.scene_map.has(nodeid), false); //weird, it should have it...
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NodeJoint *nj = SAFE_CAST<NodeJoint *>(state.scene_map[nodeid]);
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#ifdef NO_SAFE_CAST
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NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]);
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#else
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NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]);
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#endif
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ERR_FAIL_COND_V(!nj, false);
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ERR_FAIL_COND_V(!nj->owner, false); //weird, node should have a skeleton owner
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@ -2012,8 +2012,10 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) {
|
|||
// is correct, but the xorg developers are
|
||||
// not very helpful today.
|
||||
|
||||
::Time tresh = ABSDIFF(peek_event.xkey.time, xkeyevent->time);
|
||||
if (peek_event.type == KeyPress && tresh < 5) {
|
||||
#define ABSDIFF(x, y) (((x) < (y)) ? ((y) - (x)) : ((x) - (y)))
|
||||
::Time threshold = ABSDIFF(peek_event.xkey.time, xkeyevent->time);
|
||||
#undef ABSDIFF
|
||||
if (peek_event.type == KeyPress && threshold < 5) {
|
||||
KeySym rk;
|
||||
XLookupString((XKeyEvent *)&peek_event, str, 256, &rk, NULL);
|
||||
if (rk == keysym_keycode) {
|
||||
|
|
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Reference in a new issue