Fixed accessing a null MeshInstance object in BakedLightmap instead of the GeometryInstance
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f2ec36fbcd
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1 changed files with 3 additions and 3 deletions
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@ -389,7 +389,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
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GeometryInstance *gi = Object::cast_to<GeometryInstance>(p_at_node);
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GeometryInstance *gi = Object::cast_to<GeometryInstance>(p_at_node);
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if (gi) {
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if (gi) {
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all_override = mi->get_material_override();
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all_override = gi->get_material_override();
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}
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}
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for (int i = 0; i < bmeshes.size(); i += 2) {
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for (int i = 0; i < bmeshes.size(); i += 2) {
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@ -414,8 +414,8 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
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mf.mesh = mesh;
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mf.mesh = mesh;
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if (gi) {
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if (gi) {
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mf.cast_shadows = mi->get_cast_shadows_setting() != GeometryInstance::SHADOW_CASTING_SETTING_OFF;
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mf.cast_shadows = gi->get_cast_shadows_setting() != GeometryInstance::SHADOW_CASTING_SETTING_OFF;
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mf.generate_lightmap = mi->get_generate_lightmap();
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mf.generate_lightmap = gi->get_generate_lightmap();
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} else {
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} else {
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mf.cast_shadows = true;
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mf.cast_shadows = true;
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mf.generate_lightmap = true;
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mf.generate_lightmap = true;
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