Use atan2 rather than acos in Vector3.angle_to.

Fixes #8111.
This commit is contained in:
Ferenc Arn 2017-03-24 12:03:33 -05:00
parent efaeebab4d
commit 3730e0533c

View file

@ -214,7 +214,7 @@ real_t Vector3::distance_squared_to(const Vector3 &p_b) const {
real_t Vector3::angle_to(const Vector3 &p_b) const {
return Math::acos(this->dot(p_b) / Math::sqrt(this->length_squared() * p_b.length_squared()));
return Math::atan2(cross(p_b).length(), dot(p_b));
}
/* Operators */