Merge pull request #76981 from m4gr3d/fix_input_anr_3x
[3.x] Fix input ANR in the Godot Android editor
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@ -661,6 +661,7 @@ bool InputDefault::is_emulating_touch_from_mouse() const {
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// Calling this whenever the game window is focused helps unstucking the "touch mouse"
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// if the OS or its abstraction class hasn't properly reported that touch pointers raised
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void InputDefault::ensure_touch_mouse_raised() {
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_THREAD_SAFE_METHOD_
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if (mouse_from_touch_index != -1) {
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mouse_from_touch_index = -1;
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