Merge pull request #27383 from SpechtMagnus/master

TileMap: Fixed unfinished max_lines draw handling for freeze/crash avoidance.
This commit is contained in:
Rémi Verschelde 2019-03-27 17:20:56 +01:00 committed by GitHub
commit 37969e71e4
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@ -1463,12 +1463,15 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
Vector2 from = xform.xform(node->map_to_world(Vector2(i, j), true) + ofs);
Vector2 to = xform.xform(node->map_to_world(Vector2(i, j + 1), true) + ofs);
Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
p_overlay->draw_line(from, to, col, 1);
if (max_lines-- == 0)
if (--max_lines == 0)
break;
}
if (max_lines == 0)
break;
}
}
@ -1500,12 +1503,15 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
Vector2 from = xform.xform(node->map_to_world(Vector2(j, i), true) + ofs);
Vector2 to = xform.xform(node->map_to_world(Vector2(j + 1, i), true) + ofs);
Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
p_overlay->draw_line(from, to, col, 1);
if (max_lines-- == 0)
if (--max_lines == 0)
break;
}
if (max_lines == 0)
break;
}
}
}