Merge pull request #680 from Qwertie-/Quick-fix
Fixed typo and standardised spacing
This commit is contained in:
commit
37af389717
3 changed files with 21 additions and 22 deletions
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@ -1,12 +1,12 @@
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extends Node2D
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# member variables here, example:
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# var a=2
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# var b="textvar"
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#member variables here, example:
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#var a=2
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#var b="textvar"
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func _ready():
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# Initalization here
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#Initalization here
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pass
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@ -1,18 +1,18 @@
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extends KinematicBody2D
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# This is a simple collision demo showing how
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# the kinematic cotroller works.
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# move() will allow to move the node, and will
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# always move it to a non-colliding spot,
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# as long as it starts from a non-colliding spot too.
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#This is a simple collision demo showing how
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#the kinematic cotroller works.
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#move() will allow to move the node, and will
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#always move it to a non-colliding spot,
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#as long as it starts from a non-colliding spot too.
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#pixels / second
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const GRAVITY = 500.0
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# Angle in degrees towards either side that the player can
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# consider "floor".
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#Angle in degrees towards either side that the player can
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#consider "floor".
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const FLOOR_ANGLE_TOLERANCE = 40
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const WALK_FORCE = 600
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const WALK_MAX_SPEED = 200
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@ -68,7 +68,6 @@ func _fixed_process(delta):
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var motion = velocity * delta
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#move and consume motion
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#
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motion = move(motion)
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@ -85,9 +84,9 @@ func _fixed_process(delta):
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floor_velocity=get_collider_velocity()
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#velocity.y=0
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# But we were moving and our motion was interrupted,
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# so try to complete the motion by "sliding"
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# by the normal
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#But we were moving and our motion was interrupted,
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#so try to complete the motion by "sliding"
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#by the normal
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motion = n.slide(motion)
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velocity = n.slide(velocity)
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@ -109,7 +108,7 @@ func _fixed_process(delta):
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prev_jump_pressed=jump
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func _ready():
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# Initalization here
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#Initalization here
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set_fixed_process(true)
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pass
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@ -1,9 +1,9 @@
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extends Node2D
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# member variables here, example:
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# var a=2
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# var b="textvar"
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#member variables here, example:
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#var a=2
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#var b="textvar"
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const INITIAL_BALL_SPEED = 80
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var ball_speed = INITIAL_BALL_SPEED
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var screen_size = Vector2(640,400)
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@ -16,7 +16,7 @@ const PAD_SPEED = 150
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func _process(delta):
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# get ball positio and pad rectangles
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#get ball position and pad rectangles
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var ball_pos = get_node("ball").get_pos()
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var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size )
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var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size )
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@ -44,7 +44,7 @@ func _process(delta):
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get_node("ball").set_pos(ball_pos)
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#move left pad
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#move left pad
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var left_pos = get_node("left").get_pos()
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if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
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@ -67,7 +67,7 @@ func _process(delta):
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func _ready():
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screen_size = get_viewport_rect().size # get actual size
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screen_size = get_viewport_rect().size #get actual size
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pad_size = get_node("left").get_texture().get_size()
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set_process(true)
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