Merge pull request #680 from Qwertie-/Quick-fix

Fixed typo and standardised spacing
This commit is contained in:
Juan Linietsky 2014-09-17 09:50:03 -03:00
commit 37af389717
3 changed files with 21 additions and 22 deletions

View file

@ -1,12 +1,12 @@
extends Node2D
# member variables here, example:
# var a=2
# var b="textvar"
#member variables here, example:
#var a=2
#var b="textvar"
func _ready():
# Initalization here
#Initalization here
pass

View file

@ -1,18 +1,18 @@
extends KinematicBody2D
# This is a simple collision demo showing how
# the kinematic cotroller works.
# move() will allow to move the node, and will
# always move it to a non-colliding spot,
# as long as it starts from a non-colliding spot too.
#This is a simple collision demo showing how
#the kinematic cotroller works.
#move() will allow to move the node, and will
#always move it to a non-colliding spot,
#as long as it starts from a non-colliding spot too.
#pixels / second
const GRAVITY = 500.0
# Angle in degrees towards either side that the player can
# consider "floor".
#Angle in degrees towards either side that the player can
#consider "floor".
const FLOOR_ANGLE_TOLERANCE = 40
const WALK_FORCE = 600
const WALK_MAX_SPEED = 200
@ -68,7 +68,6 @@ func _fixed_process(delta):
var motion = velocity * delta
#move and consume motion
#
motion = move(motion)
@ -85,9 +84,9 @@ func _fixed_process(delta):
floor_velocity=get_collider_velocity()
#velocity.y=0
# But we were moving and our motion was interrupted,
# so try to complete the motion by "sliding"
# by the normal
#But we were moving and our motion was interrupted,
#so try to complete the motion by "sliding"
#by the normal
motion = n.slide(motion)
velocity = n.slide(velocity)
@ -109,7 +108,7 @@ func _fixed_process(delta):
prev_jump_pressed=jump
func _ready():
# Initalization here
#Initalization here
set_fixed_process(true)
pass

View file

@ -1,9 +1,9 @@
extends Node2D
# member variables here, example:
# var a=2
# var b="textvar"
#member variables here, example:
#var a=2
#var b="textvar"
const INITIAL_BALL_SPEED = 80
var ball_speed = INITIAL_BALL_SPEED
var screen_size = Vector2(640,400)
@ -16,7 +16,7 @@ const PAD_SPEED = 150
func _process(delta):
# get ball positio and pad rectangles
#get ball position and pad rectangles
var ball_pos = get_node("ball").get_pos()
var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size )
var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size )
@ -44,7 +44,7 @@ func _process(delta):
get_node("ball").set_pos(ball_pos)
#move left pad
#move left pad
var left_pos = get_node("left").get_pos()
if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
@ -67,7 +67,7 @@ func _process(delta):
func _ready():
screen_size = get_viewport_rect().size # get actual size
screen_size = get_viewport_rect().size #get actual size
pad_size = get_node("left").get_texture().get_size()
set_process(true)