Merge pull request #15433 from poke1024/fix13957

Fix crash due to stale refs to node selection lists
This commit is contained in:
George Marques 2018-01-07 14:56:43 -02:00 committed by GitHub
commit 37ca542d2b
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@ -340,7 +340,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
// Grid
Point2 offset = grid_offset;
if (snap_relative) {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0])) {
offset = Object::cast_to<Node2D>(selection[0])->get_global_position();
} else {
@ -382,7 +382,7 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
drag = DRAG_PIVOT;
} else if (set_pivot_shortcut.is_valid() && set_pivot_shortcut->is_shortcut(p_ev) && drag == DRAG_NONE && can_move_pivot) {
if (!Input::get_singleton()->is_mouse_button_pressed(0)) {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
Vector2 mouse_pos = viewport->get_local_mouse_position();
if (selection.size() && viewport->get_rect().has_point(mouse_pos)) {
//just in case, make it work if over viewport
@ -751,7 +751,7 @@ void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE
undo_redo->create_action(TTR("Move Action"), UndoRedo::MERGE_ENDS);
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -811,7 +811,7 @@ Point2 CanvasItemEditor::_find_topleftmost_point() {
Rect2 r2;
r2.position = tl;
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -835,7 +835,7 @@ Point2 CanvasItemEditor::_find_topleftmost_point() {
int CanvasItemEditor::get_item_count() {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
int ic = 0;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -1002,7 +1002,7 @@ CanvasItemEditor::DragType CanvasItemEditor::_get_anchor_handle_drag_type(const
void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -1527,7 +1527,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
bone_ik_list.clear();
} else {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
@ -1608,7 +1608,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
} else {
undo_redo->create_action(TTR("Edit CanvasItem"));
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -1905,7 +1905,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
return;
}
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
@ -2921,7 +2921,7 @@ void CanvasItemEditor::_draw_viewport() {
// hide/show buttons depending on the selection
bool all_locked = true;
bool all_group = true;
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
all_locked = false;
all_group = false;
@ -2976,7 +2976,7 @@ void CanvasItemEditor::_notification(int p_what) {
EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
bool all_control = true;
bool has_control = false;
@ -3277,7 +3277,7 @@ void CanvasItemEditor::_update_scroll(float) {
}
void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_preset) {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Change Anchors and Margins"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -3321,7 +3321,7 @@ void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_p
}
void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Change Anchors"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -3464,7 +3464,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
case LOCK_SELECTED: {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -3482,7 +3482,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case UNLOCK_SELECTED: {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -3502,7 +3502,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case GROUP_SELECTED: {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -3520,7 +3520,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case UNGROUP_SELECTED: {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@ -3878,7 +3878,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_SET_IK_CHAIN: {
List<Node *> &selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {