Merge pull request #15433 from poke1024/fix13957
Fix crash due to stale refs to node selection lists
This commit is contained in:
commit
37ca542d2b
1 changed files with 18 additions and 18 deletions
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@ -340,7 +340,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
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// Grid
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Point2 offset = grid_offset;
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if (snap_relative) {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0])) {
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offset = Object::cast_to<Node2D>(selection[0])->get_global_position();
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} else {
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@ -382,7 +382,7 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
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drag = DRAG_PIVOT;
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} else if (set_pivot_shortcut.is_valid() && set_pivot_shortcut->is_shortcut(p_ev) && drag == DRAG_NONE && can_move_pivot) {
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if (!Input::get_singleton()->is_mouse_button_pressed(0)) {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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Vector2 mouse_pos = viewport->get_local_mouse_position();
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if (selection.size() && viewport->get_rect().has_point(mouse_pos)) {
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//just in case, make it work if over viewport
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@ -751,7 +751,7 @@ void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE
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undo_redo->create_action(TTR("Move Action"), UndoRedo::MERGE_ENDS);
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -811,7 +811,7 @@ Point2 CanvasItemEditor::_find_topleftmost_point() {
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Rect2 r2;
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r2.position = tl;
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -835,7 +835,7 @@ Point2 CanvasItemEditor::_find_topleftmost_point() {
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int CanvasItemEditor::get_item_count() {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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int ic = 0;
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -1002,7 +1002,7 @@ CanvasItemEditor::DragType CanvasItemEditor::_get_anchor_handle_drag_type(const
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void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -1527,7 +1527,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
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bone_ik_list.clear();
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} else {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
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@ -1608,7 +1608,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
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} else {
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undo_redo->create_action(TTR("Edit CanvasItem"));
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -1905,7 +1905,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
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return;
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}
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
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@ -2921,7 +2921,7 @@ void CanvasItemEditor::_draw_viewport() {
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// hide/show buttons depending on the selection
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bool all_locked = true;
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bool all_group = true;
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.empty()) {
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all_locked = false;
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all_group = false;
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@ -2976,7 +2976,7 @@ void CanvasItemEditor::_notification(int p_what) {
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EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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bool all_control = true;
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bool has_control = false;
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@ -3277,7 +3277,7 @@ void CanvasItemEditor::_update_scroll(float) {
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}
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void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_preset) {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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undo_redo->create_action(TTR("Change Anchors and Margins"));
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -3321,7 +3321,7 @@ void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_p
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}
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void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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undo_redo->create_action(TTR("Change Anchors"));
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -3464,7 +3464,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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case LOCK_SELECTED: {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -3482,7 +3482,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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} break;
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case UNLOCK_SELECTED: {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -3502,7 +3502,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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} break;
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case GROUP_SELECTED: {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -3520,7 +3520,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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} break;
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case UNGROUP_SELECTED: {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -3878,7 +3878,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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} break;
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case SKELETON_SET_IK_CHAIN: {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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