Update SceneTree debug colors when settings changed
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2 changed files with 11 additions and 0 deletions
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@ -5563,6 +5563,14 @@ void EditorNode::_resource_loaded(RES p_resource, const String &p_path) {
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singleton->editor_folding.load_resource_folding(p_resource, p_path);
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singleton->editor_folding.load_resource_folding(p_resource, p_path);
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}
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}
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void EditorNode::_project_settings_changed() {
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SceneTree *tree = get_tree();
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tree->set_debug_collisions_color(GLOBAL_GET("debug/shapes/collision/shape_color"));
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tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
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tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color"));
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tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color"));
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}
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void EditorNode::_feature_profile_changed() {
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void EditorNode::_feature_profile_changed() {
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Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
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Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
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TabContainer *import_tabs = cast_to<TabContainer>(import_dock->get_parent());
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TabContainer *import_tabs = cast_to<TabContainer>(import_dock->get_parent());
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@ -5694,6 +5702,7 @@ void EditorNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_reload_modified_scenes"), &EditorNode::_reload_modified_scenes);
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ClassDB::bind_method(D_METHOD("_reload_modified_scenes"), &EditorNode::_reload_modified_scenes);
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ClassDB::bind_method(D_METHOD("_reload_project_settings"), &EditorNode::_reload_project_settings);
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ClassDB::bind_method(D_METHOD("_reload_project_settings"), &EditorNode::_reload_project_settings);
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ClassDB::bind_method(D_METHOD("_resave_scenes"), &EditorNode::_resave_scenes);
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ClassDB::bind_method(D_METHOD("_resave_scenes"), &EditorNode::_resave_scenes);
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ClassDB::bind_method(D_METHOD("_project_settings_changed"), &EditorNode::_project_settings_changed);
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ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &EditorNode::_feature_profile_changed);
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ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &EditorNode::_feature_profile_changed);
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ClassDB::bind_method("_screenshot", &EditorNode::_screenshot);
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ClassDB::bind_method("_screenshot", &EditorNode::_screenshot);
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@ -6276,6 +6285,7 @@ EditorNode::EditorNode() {
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project_settings = memnew(ProjectSettingsEditor(&editor_data));
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project_settings = memnew(ProjectSettingsEditor(&editor_data));
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gui_base->add_child(project_settings);
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gui_base->add_child(project_settings);
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ProjectSettings::get_singleton()->connect("project_settings_changed", this, "_project_settings_changed");
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run_settings_dialog = memnew(RunSettingsDialog);
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run_settings_dialog = memnew(RunSettingsDialog);
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gui_base->add_child(run_settings_dialog);
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gui_base->add_child(run_settings_dialog);
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@ -663,6 +663,7 @@ private:
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void _reload_project_settings();
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void _reload_project_settings();
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void _resave_scenes(String p_str);
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void _resave_scenes(String p_str);
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void _project_settings_changed();
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void _feature_profile_changed();
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void _feature_profile_changed();
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bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
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bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
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Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
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Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
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