Added disconnect_all and edit functionality to ConnectionsDock.

Refactor: Changed function order so header and source are in sync, renamed functions and members to be more clear.

Replaced pointers with references where appropriate.
This commit is contained in:
Eoin O'Neill 2018-04-29 00:03:49 -07:00
parent 6cef0eaa09
commit 37e166f4c7
2 changed files with 429 additions and 330 deletions

View file

@ -88,58 +88,12 @@ public:
}
};
void ConnectDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
bind_editor->edit(cdbinds);
}
}
void ConnectDialog::_tree_node_selected() {
//dst_method_list->get_popup()->clear();
Node *current = tree->get_selected();
if (!current) {
make_callback->hide();
return;
}
if (current->get_script().is_null())
make_callback->hide();
else
make_callback->show();
dst_path->set_text(source->get_path_to(current));
}
void ConnectDialog::init(Connection c, bool bEdit) {
source = static_cast<Node*>(c.source);
signal = c.signal;
tree->set_selected(NULL);
tree->set_marked(source, true);
set_dst_node( static_cast<Node*>(c.target) );
set_dst_method( c.method );
bool bDeferred = (c.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED;
bool bOneshot = (c.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT;
deferred->set_pressed(bDeferred);
oneshot->set_pressed(bOneshot);
cdbinds->params.clear();
cdbinds->params = c.binds;
cdbinds->notify_changed();
bEditMode = bEdit;
}
/*
Signal automatically called by parent dialog.
*/
void ConnectDialog::ok_pressed() {
if (dst_method->get_text() == "") {
error->set_text(TTR("Method in target Node must be specified!"));
error->popup_centered_minsize();
return;
@ -155,54 +109,35 @@ void ConnectDialog::ok_pressed() {
emit_signal("connected");
hide();
}
void ConnectDialog::_cancel_pressed() {
hide();
}
NodePath ConnectDialog::get_dst_path() const {
/*
Called each time a target node is selected within the target node tree.
*/
void ConnectDialog::_tree_node_selected() {
return dst_path->get_text();
}
bool ConnectDialog::get_deferred() const {
return deferred->is_pressed();
}
bool ConnectDialog::get_oneshot() const {
return oneshot->is_pressed();
}
bool ConnectDialog::is_editing() const
{
return bEditMode;
}
StringName ConnectDialog::get_dst_method() const {
String txt = dst_method->get_text();
if (txt.find("(") != -1)
txt = txt.left(txt.find("(")).strip_edges();
return txt;
}
Node * ConnectDialog::get_source() const
{
return source;
}
StringName ConnectDialog::get_signal() const
{
return signal;
}
Vector<Variant> ConnectDialog::get_binds() const {
return cdbinds->params;
Node *current = tree->get_selected();
if (!current) {
make_callback->hide();
return;
}
if (current->get_script().is_null())
make_callback->hide();
else
make_callback->show();
dst_path->set_text(source->get_path_to(current));
}
/*
Adds a new parameter bind to connection.
*/
void ConnectDialog::_add_bind() {
if (cdbinds->params.size() >= VARIANT_ARG_MAX)
@ -212,7 +147,6 @@ void ConnectDialog::_add_bind() {
Variant value;
switch (vt) {
case Variant::BOOL: value = false; break;
case Variant::INT: value = 0; break;
case Variant::REAL: value = 0.0; break;
@ -226,7 +160,6 @@ void ConnectDialog::_add_bind() {
case Variant::BASIS: value = Basis(); break;
case Variant::TRANSFORM: value = Transform(); break;
case Variant::COLOR: value = Color(); break;
default: { ERR_FAIL(); } break;
}
@ -236,6 +169,9 @@ void ConnectDialog::_add_bind() {
cdbinds->notify_changed();
}
/*
Remove parameter bind from connection.
*/
void ConnectDialog::_remove_bind() {
String st = bind_editor->get_selected_path();
@ -248,25 +184,106 @@ void ConnectDialog::_remove_bind() {
cdbinds->notify_changed();
}
void ConnectDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
bind_editor->edit(cdbinds);
}
}
void ConnectDialog::_bind_methods() {
ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed);
ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected);
ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind);
ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind);
ADD_SIGNAL(MethodInfo("connected"));
}
Node *ConnectDialog::get_source() const {
return source;
}
StringName ConnectDialog::get_signal_name() const {
return signal;
}
NodePath ConnectDialog::get_dst_path() const {
return dst_path->get_text();
}
void ConnectDialog::set_dst_node(Node *p_node) {
tree->set_selected(p_node);
}
StringName ConnectDialog::get_dst_method_name() const {
String txt = dst_method->get_text();
if (txt.find("(") != -1)
txt = txt.left(txt.find("(")).strip_edges();
return txt;
}
void ConnectDialog::set_dst_method(const StringName &p_method) {
dst_method->set_text(p_method);
}
void ConnectDialog::_bind_methods() {
Vector<Variant> ConnectDialog::get_binds() const {
ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed);
ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected);
return cdbinds->params;
}
ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind);
ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind);
bool ConnectDialog::get_deferred() const {
ADD_SIGNAL(MethodInfo("connected"));
return deferred->is_pressed();
}
bool ConnectDialog::get_oneshot() const {
return oneshot->is_pressed();
}
/*
Returns true if ConnectDialog is being used to edit an existing connection.
*/
bool ConnectDialog::is_editing() const {
return bEditMode;
}
/*
Initialize ConnectDialog and populate fields with expected data.
If creating a connection from scratch, sensible defaults are used.
If editing an existing connection, previous data is retained.
*/
void ConnectDialog::init(Connection c, bool bEdit) {
source = static_cast<Node *>(c.source);
signal = c.signal;
tree->set_selected(NULL);
tree->set_marked(source, true);
set_dst_node(static_cast<Node *>(c.target));
set_dst_method(c.method);
bool bDeferred = (c.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED;
bool bOneshot = (c.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT;
deferred->set_pressed(bDeferred);
oneshot->set_pressed(bOneshot);
cdbinds->params.clear();
cdbinds->params = c.binds;
cdbinds->notify_changed();
bEditMode = bEdit;
}
ConnectDialog::ConnectDialog() {
@ -284,6 +301,8 @@ ConnectDialog::ConnectDialog() {
tree = memnew(SceneTreeEditor(false));
tree->get_scene_tree()->connect("item_activated", this, "_ok");
tree->connect("node_selected", this, "_tree_node_selected");
vbc_left->add_margin_child(TTR("Connect To Node:"), tree, true);
VBoxContainer *vbc_right = memnew(VBoxContainer);
@ -295,12 +314,10 @@ ConnectDialog::ConnectDialog() {
type_list = memnew(OptionButton);
type_list->set_h_size_flags(SIZE_EXPAND_FILL);
add_bind_hb->add_child(type_list);
type_list->add_item("bool", Variant::BOOL);
type_list->add_item("int", Variant::INT);
type_list->add_item("real", Variant::REAL);
type_list->add_item("string", Variant::STRING);
//type_list->add_separator();
type_list->add_item("Vector2", Variant::VECTOR2);
type_list->add_item("Rect2", Variant::RECT2);
type_list->add_item("Vector3", Variant::VECTOR3);
@ -309,12 +326,10 @@ ConnectDialog::ConnectDialog() {
type_list->add_item("AABB", Variant::AABB);
type_list->add_item("Basis", Variant::BASIS);
type_list->add_item("Transform", Variant::TRANSFORM);
//type_list->add_separator();
type_list->add_item("Color", Variant::COLOR);
type_list->select(0);
Button *add_bind = memnew(Button);
add_bind->set_text(TTR("Add"));
add_bind_hb->add_child(add_bind);
add_bind->connect("pressed", this, "_add_bind");
@ -341,7 +356,8 @@ ConnectDialog::ConnectDialog() {
dst_method->set_h_size_flags(SIZE_EXPAND_FILL);
dstm_hb->add_child(dst_method);
/*dst_method_list = memnew( MenuButton );
/*
dst_method_list = memnew( MenuButton );
dst_method_list->set_text("List...");
dst_method_list->set_anchor( MARGIN_RIGHT, ANCHOR_END );
dst_method_list->set_anchor( MARGIN_LEFT, ANCHOR_END );
@ -350,7 +366,6 @@ ConnectDialog::ConnectDialog() {
dst_method_list->set_begin( Point2( 70,59) );
dst_method_list->set_end( Point2( 15,39 ) );
*/
//add_child(dst_method_list);
make_callback = memnew(CheckButton);
make_callback->set_toggle_mode(true);
@ -366,8 +381,6 @@ ConnectDialog::ConnectDialog() {
oneshot->set_text(TTR("Oneshot"));
dstm_hb->add_child(oneshot);
tree->connect("node_selected", this, "_tree_node_selected");
set_as_toplevel(true);
cdbinds = memnew(ConnectDialogBinds);
@ -379,51 +392,51 @@ ConnectDialog::ConnectDialog() {
}
ConnectDialog::~ConnectDialog() {
memdelete(cdbinds);
}
void ConnectionsDock::_notification(int p_what) {
//ConnectionsDock ==========================
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
update_tree();
struct _ConnectionsDockMethodInfoSort {
_FORCE_INLINE_ bool operator()(const MethodInfo &a, const MethodInfo &b) const {
return a.name < b.name;
}
}
void ConnectionsDock::_close() {
hide();
}
};
/*
Post-ConnectDialog callback for creating/editing connections.
Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed.
*/
void ConnectionsDock::_make_or_edit_connection() {
TreeItem *it = tree->get_selected();
ERR_FAIL_COND(!it);
NodePath dst_path = connect_dialog->get_dst_path();
Node *target = node->get_node(dst_path);
Node *target = selectedNode->get_node(dst_path);
ERR_FAIL_COND(!target);
Connection cToMake;
cToMake.source = connect_dialog->get_source();
cToMake.target = target;
cToMake.signal = connect_dialog->get_signal(); //it->get_metadata(0).operator Dictionary()["name"]
cToMake.method = connect_dialog->get_dst_method();
cToMake.signal = connect_dialog->get_signal_name();
cToMake.method = connect_dialog->get_dst_method_name();
cToMake.binds = connect_dialog->get_binds();
bool defer = connect_dialog->get_deferred();
bool oshot = connect_dialog->get_oneshot();
cToMake.flags = CONNECT_PERSIST | (defer ? CONNECT_DEFERRED : 0) | (oshot ? CONNECT_ONESHOT : 0);
if (connect_dialog->is_editing()) {
_disconnect(it);
_disconnect(*it);
_connect(cToMake);
}
else {
} else {
_connect(cToMake);
}
if (connect_dialog->get_make_callback()) {
PoolStringArray args = it->get_metadata(0).operator Dictionary()["args"];
print_line("request connect");
editor->emit_signal("script_add_function_request", target, cToMake.method, args);
hide();
}
@ -431,66 +444,142 @@ void ConnectionsDock::_make_or_edit_connection() {
update_tree();
}
void ConnectionsDock::_connect(Connection cToMake)
{
Node* source = static_cast<Node*>(cToMake.source);
Node* target = static_cast<Node*>(cToMake.target);
/*
Creates single connection w/ undo-redo functionality.
*/
void ConnectionsDock::_connect(Connection cToMake) {
Node *source = static_cast<Node *>(cToMake.source);
Node *target = static_cast<Node *>(cToMake.target);
if (!source || !target)
return;
undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(cToMake.signal), String(cToMake.method)));
undo_redo->add_do_method(source, "connect", cToMake.signal, target, cToMake.method, cToMake.binds, cToMake.flags);
undo_redo->add_undo_method(source, "disconnect", cToMake.signal, target, cToMake.method);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
}
void ConnectionsDock::_disconnect( TreeItem *item )
{
Connection c = item->get_metadata(0);
ERR_FAIL_COND(c.source != node); //shouldn't happen but...bugcheck
/*
Break single connection w/ undo-redo functionality.
*/
void ConnectionsDock::_disconnect(TreeItem &item) {
Connection c = item.get_metadata(0);
ERR_FAIL_COND(c.source != selectedNode); //shouldn't happen but...bugcheck
undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), c.signal, c.method));
undo_redo->add_do_method(node, "disconnect", c.signal, c.target, c.method);
undo_redo->add_undo_method(node, "connect", c.signal, c.target, c.method, Vector<Variant>(), c.flags); //Empty binds?
undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method);
undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
update_tree();
undo_redo->commit_action();
}
void ConnectionsDock::_open_connection_dialog( TreeItem *item ) {
/*
Break all conections of currently selected signal.
Can undo-redo as a single action.
*/
void ConnectionsDock::_disconnect_all() {
String signal = item->get_metadata(0).operator Dictionary()["name"];
TreeItem *item = tree->get_selected();
if (!_is_item_signal(*item))
return;
TreeItem *child = item->get_children();
String signalName = item->get_metadata(0).operator Dictionary()["name"];
undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signalName));
while (child) {
Connection c = child->get_metadata(0);
undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method);
undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags);
child = child->get_next();
}
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
}
void ConnectionsDock::_tree_item_selected() {
TreeItem *item = tree->get_selected();
if (!item) { //Unlikely. Disable button just in case.
connect_button->set_text(TTR("Connect..."));
connect_button->set_disabled(true);
} else if (_is_item_signal(*item)) {
connect_button->set_text(TTR("Connect..."));
connect_button->set_disabled(false);
} else {
connect_button->set_text(TTR("Disconnect"));
connect_button->set_disabled(false);
}
}
void ConnectionsDock::_tree_item_activated() { //"Activation" on double-click.
TreeItem *item = tree->get_selected();
if (!item)
return;
if (_is_item_signal(*item)) {
_open_connection_dialog(*item);
} else {
_go_to_script(*item);
}
}
bool ConnectionsDock::_is_item_signal(TreeItem &item) {
return (item.get_parent() == tree->get_root() || item.get_parent()->get_parent() == tree->get_root());
}
/*
Open connection dialog with TreeItem data to CREATE a brand-new connection.
*/
void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
String signal = item.get_metadata(0).operator Dictionary()["name"];
String signalname = signal;
String midname = node->get_name();
for (int i = 0; i < midname.length(); i++) { //TODO: Regex filter is cleaner.
String midname = selectedNode->get_name();
for (int i = 0; i < midname.length(); i++) { //TODO: Regex filter may be cleaner.
CharType c = midname[i];
if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_') {
//all good
} else if (c == ' ') {
c = '_';
} else {
midname.remove(i);
i--;
continue;
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) {
if (c == ' ') {
//Replace spaces with underlines.
c = '_';
} else {
//Remove any other characters.
midname.remove(i);
i--;
continue;
}
}
midname[i] = c;
}
Node *dst_node = node->get_owner() ? node->get_owner() : node;
Node *dst_node = selectedNode->get_owner() ? selectedNode->get_owner() : selectedNode;
StringName dst_method = "_on_" + midname + "_" + signal;
Connection c;
c.source = node;
c.source = selectedNode;
c.signal = StringName(signalname);
c.target = dst_node;
c.method = dst_method;
@ -500,55 +589,168 @@ void ConnectionsDock::_open_connection_dialog( TreeItem *item ) {
connect_dialog->popup_centered_ratio();
}
void ConnectionsDock::_open_connection_dialog( Connection cToEdit ) {
/*
Open connection dialog with Connection data to EDIT an existing connection.
*/
void ConnectionsDock::_open_connection_dialog(Connection cToEdit) {
Node *src = static_cast<Node*>(cToEdit.source);
Node *dst = static_cast<Node*>(cToEdit.target);
Node *src = static_cast<Node *>(cToEdit.source);
Node *dst = static_cast<Node *>(cToEdit.target);
if(src && dst) {
if (src && dst) {
connect_dialog->init(cToEdit, true);
connect_dialog->set_title(TTR("Edit Connection: ") + cToEdit.signal);
connect_dialog->popup_centered_ratio();
}
}
/*
Open slot method location in script editor.
*/
void ConnectionsDock::_go_to_script(TreeItem &item) {
if (_is_item_signal(item))
return;
Connection c = item.get_metadata(0);
ERR_FAIL_COND(c.source != selectedNode); //shouldn't happen but...bugcheck
if (!c.target)
return;
Ref<Script> script = c.target->get_script();
if (script.is_null())
return;
if (script.is_valid() && ScriptEditor::get_singleton()->script_goto_method(script, c.method)) {
editor->call("_editor_select", EditorNode::EDITOR_SCRIPT);
}
}
void ConnectionsDock::_handle_signal_menu_option(int option) {
TreeItem *item = tree->get_selected();
if (!item)
return;
switch (option) {
case CONNECT: {
_open_connection_dialog(*item);
} break;
case DISCONNECT_ALL: {
StringName signalName = item->get_metadata(0).operator Dictionary()["name"];
disconnect_all_dialog->set_text(TTR("Are you sure you want to remove all connections from the \"") + signalName + "\" signal?");
disconnect_all_dialog->popup_centered();
} break;
}
}
void ConnectionsDock::_handle_slot_menu_option(int option) {
TreeItem *item = tree->get_selected();
if (!item)
return;
switch (option) {
case EDIT: {
Connection c = item->get_metadata(0);
_open_connection_dialog(c);
} break;
case GO_TO_SCRIPT: {
_go_to_script(*item);
} break;
case DISCONNECT: {
_disconnect(*item);
update_tree();
} break;
}
}
void ConnectionsDock::_rmb_pressed(Vector2 position) {
TreeItem *item = tree->get_selected();
if (!item)
return;
Vector2 global_position = tree->get_global_position() + position;
if (_is_item_signal(*item)) {
signal_menu->set_position(global_position);
signal_menu->popup();
} else {
slot_menu->set_position(global_position);
slot_menu->popup();
}
}
void ConnectionsDock::_close() {
hide();
}
void ConnectionsDock::_connect_pressed() {
TreeItem *item = tree->get_selected();
if (!item) {
connect_button->set_disabled(true);
return;
}
if (_is_item_signal( item )) {
_open_connection_dialog( item );
if (_is_item_signal(*item)) {
_open_connection_dialog(*item);
} else {
_disconnect( item );
_disconnect(*item);
update_tree();
}
}
struct _ConnectionsDockMethodInfoSort {
void ConnectionsDock::_notification(int p_what) {
_FORCE_INLINE_ bool operator()(const MethodInfo &a, const MethodInfo &b) const {
return a.name < b.name;
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
update_tree();
}
};
}
void ConnectionsDock::_bind_methods() {
ClassDB::bind_method("_make_or_edit_connection", &ConnectionsDock::_make_or_edit_connection);
ClassDB::bind_method("_disconnect_all", &ConnectionsDock::_disconnect_all);
ClassDB::bind_method("_tree_item_selected", &ConnectionsDock::_tree_item_selected);
ClassDB::bind_method("_tree_item_activated", &ConnectionsDock::_tree_item_activated);
ClassDB::bind_method("_handle_signal_menu_option", &ConnectionsDock::_handle_signal_menu_option);
ClassDB::bind_method("_handle_slot_menu_option", &ConnectionsDock::_handle_slot_menu_option);
ClassDB::bind_method("_rmb_pressed", &ConnectionsDock::_rmb_pressed);
ClassDB::bind_method("_close", &ConnectionsDock::_close);
ClassDB::bind_method("_connect_pressed", &ConnectionsDock::_connect_pressed);
ClassDB::bind_method("update_tree", &ConnectionsDock::update_tree);
}
void ConnectionsDock::set_node(Node *p_node) {
selectedNode = p_node;
update_tree();
}
void ConnectionsDock::update_tree() {
tree->clear();
if (!node)
if (!selectedNode)
return;
TreeItem *root = tree->create_item();
List<MethodInfo> node_signals;
node->get_signal_list(&node_signals);
selectedNode->get_signal_list(&node_signals);
//node_signals.sort_custom<_ConnectionsDockMethodInfoSort>();
bool did_script = false;
StringName base = node->get_class();
StringName base = selectedNode->get_class();
while (base) {
@ -558,7 +760,7 @@ void ConnectionsDock::update_tree() {
if (!did_script) {
Ref<Script> scr = node->get_script();
Ref<Script> scr = selectedNode->get_script();
if (scr.is_valid()) {
scr->get_script_signal_list(&node_signals);
if (scr->get_path().is_resource_file())
@ -628,7 +830,7 @@ void ConnectionsDock::update_tree() {
item->set_icon(0, get_icon("Signal", "EditorIcons"));
List<Object::Connection> connections;
node->get_signal_connection_list(mi.name, &connections);
selectedNode->get_signal_connection_list(mi.name, &connections);
for (List<Object::Connection>::Element *F = connections.front(); F; F = F->next()) {
@ -640,7 +842,7 @@ void ConnectionsDock::update_tree() {
if (!target)
continue;
String path = String(node->get_path_to(target)) + " :: " + c.method + "()";
String path = String(selectedNode->get_path_to(target)) + " :: " + c.method + "()";
if (c.flags & CONNECT_DEFERRED)
path += " (deferred)";
if (c.flags & CONNECT_ONESHOT)
@ -675,118 +877,6 @@ void ConnectionsDock::update_tree() {
connect_button->set_disabled(true);
}
void ConnectionsDock::set_node(Node *p_node) {
node = p_node;
update_tree();
}
void ConnectionsDock::_something_selected() {
TreeItem *item = tree->get_selected();
if (!item) {
//no idea how this happened, but disable
connect_button->set_text(TTR("Connect..."));
connect_button->set_disabled(true);
} else if (_is_item_signal( item )) {
connect_button->set_text(TTR("Connect..."));
connect_button->set_disabled(false);
} else {
connect_button->set_text(TTR("Disconnect"));
connect_button->set_disabled(false);
}
}
void ConnectionsDock::_something_activated() {
TreeItem *item = tree->get_selected();
if (!item)
return;
if (_is_item_signal( item )) {
_open_connection_dialog( item );
} else {
//Go to method within script editor, if avaiable.
Connection c = item->get_metadata(0);
ERR_FAIL_COND(c.source != node); //shouldn't happen but...bugcheck
if (!c.target)
return;
Ref<Script> script = c.target->get_script();
if (script.is_valid() && ScriptEditor::get_singleton()->script_goto_method(script, c.method)) {
editor->call("_editor_select", EditorNode::EDITOR_SCRIPT);
}
}
}
bool ConnectionsDock::_is_item_signal( TreeItem *item ) {
return (item->get_parent() == tree->get_root() || item->get_parent()->get_parent() == tree->get_root());
}
void ConnectionsDock::_handle_signal_option( int option ) {
TreeItem *item = tree->get_selected();
switch( option )
{
case SignalMenuOption::CONNECT:
{
_open_connection_dialog(item);
} break;
}
}
void ConnectionsDock::_handle_slot_option( int option ) {
TreeItem *item = tree->get_selected();
switch( option )
{
case SlotMenuOption::EDIT:
{
Connection c = item->get_metadata(0);
_open_connection_dialog(c);
} break;
case SlotMenuOption::DISCONNECT:
{
_disconnect(item);
} break;
}
}
void ConnectionsDock::_rmb_pressed( Vector2 position ) {
TreeItem *item = tree->get_selected();
if( !item )
return;
Vector2 global_position = tree->get_global_position() + position;
if( _is_item_signal(item) )
{
signal_menu->set_position( global_position );
signal_menu->popup();
}
else
{
slot_menu->set_position( global_position );
slot_menu->popup();
}
}
void ConnectionsDock::_bind_methods() {
ClassDB::bind_method("_connect", &ConnectionsDock::_make_or_edit_connection);
ClassDB::bind_method("_something_selected", &ConnectionsDock::_something_selected);
ClassDB::bind_method("_something_activated", &ConnectionsDock::_something_activated);
ClassDB::bind_method("_handle_signal_option", &ConnectionsDock::_handle_signal_option);
ClassDB::bind_method("_handle_slot_option", &ConnectionsDock::_handle_slot_option);
ClassDB::bind_method("_rmb_pressed", &ConnectionsDock::_rmb_pressed);
ClassDB::bind_method("_close", &ConnectionsDock::_close);
ClassDB::bind_method("_connect_pressed", &ConnectionsDock::_connect_pressed);
ClassDB::bind_method("update_tree", &ConnectionsDock::update_tree);
}
ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
editor = p_editor;
@ -809,26 +899,29 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
hb->add_spacer();
hb->add_child(connect_button);
connect_button->connect("pressed", this, "_connect_pressed");
//add_child(tree);
connect_dialog = memnew(ConnectDialog);
connect_dialog->set_as_toplevel(true);
add_child(connect_dialog);
remove_confirm = memnew(ConfirmationDialog);
remove_confirm->set_as_toplevel(true);
add_child(remove_confirm);
disconnect_all_dialog = memnew(ConfirmationDialog);
disconnect_all_dialog->set_as_toplevel(true);
add_child(disconnect_all_dialog);
disconnect_all_dialog->connect("confirmed", this, "_disconnect_all");
disconnect_all_dialog->set_text(TTR("Are you sure you want to remove all connections from this signal?"));
signal_menu = memnew(PopupMenu);
add_child(signal_menu);
signal_menu->connect( "id_pressed", this, "_handle_signal_option" );
signal_menu->add_item(TTR("Connect"), SignalMenuOption::CONNECT );
signal_menu->connect("id_pressed", this, "_handle_signal_menu_option");
signal_menu->add_item(TTR("Connect..."), CONNECT);
signal_menu->add_item(TTR("Disconnect All"), DISCONNECT_ALL);
slot_menu = memnew(PopupMenu);
add_child(slot_menu);
slot_menu->connect( "id_pressed", this, "_handle_slot_option" );
slot_menu->add_item(TTR("Edit"), SlotMenuOption::EDIT);
slot_menu->add_item(TTR("Disconnect"), SlotMenuOption::DISCONNECT);
slot_menu->connect("id_pressed", this, "_handle_slot_menu_option");
slot_menu->add_item(TTR("Edit..."), EDIT);
slot_menu->add_item(TTR("Go To Method"), GO_TO_SCRIPT);
slot_menu->add_item(TTR("Disconnect"), DISCONNECT);
/*
node_only->set_anchor( MARGIN_TOP, ANCHOR_END );
@ -839,11 +932,10 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
node_only->set_end( Point2( 10,44) );
*/
remove_confirm->connect("confirmed", this, "_remove_confirm");
connect_dialog->connect("connected", this, "_connect");
tree->connect("item_selected", this, "_something_selected");
tree->connect("item_activated", this, "_something_activated");
tree->connect("item_rmb_selected", this, "_rmb_pressed" );
connect_dialog->connect("connected", this, "_make_or_edit_connection");
tree->connect("item_selected", this, "_tree_item_selected");
tree->connect("item_activated", this, "_tree_item_activated");
tree->connect("item_rmb_selected", this, "_rmb_pressed");
add_constant_override("separation", 3 * EDSCALE);
}

View file

@ -53,19 +53,20 @@ class ConnectDialog : public ConfirmationDialog {
GDCLASS(ConnectDialog, ConfirmationDialog);
ConfirmationDialog *error;
Node *source;
StringName signal;
LineEdit *dst_path;
LineEdit *dst_method;
ConnectDialogBinds *cdbinds;
bool bEditMode;
SceneTreeEditor *tree;
ConfirmationDialog *error;
PropertyEditor *bind_editor;
OptionButton *type_list;
CheckButton *deferred;
CheckButton *oneshot;
CheckButton *make_callback;
PropertyEditor *bind_editor;
Node *source;
StringName signal;
ConnectDialogBinds *cdbinds;
bool bEditMode;
void ok_pressed();
void _cancel_pressed();
@ -78,17 +79,18 @@ protected:
static void _bind_methods();
public:
bool get_make_callback() { return make_callback->is_visible() && make_callback->is_pressed(); }
NodePath get_dst_path() const;
StringName get_dst_method() const;
Node *get_source() const;
StringName get_signal() const;
StringName get_signal_name() const;
NodePath get_dst_path() const;
void set_dst_node(Node *p_node);
StringName get_dst_method_name() const;
void set_dst_method(const StringName &p_method);
Vector<Variant> get_binds() const;
bool get_make_callback() { return make_callback->is_visible() && make_callback->is_pressed(); }
bool get_deferred() const;
bool get_oneshot() const;
bool is_editing() const;
Vector<Variant> get_binds() const;
void set_dst_method(const StringName &p_method);
void set_dst_node(Node *p_node);
void init(Connection c, bool bEdit = false);
@ -96,56 +98,61 @@ public:
~ConnectDialog();
};
//========================================
class ConnectionsDock : public VBoxContainer {
GDCLASS(ConnectionsDock, VBoxContainer);
//Right-click Pop-up Menu Options.
enum SignalMenuOption {
CONNECT
CONNECT,
DISCONNECT_ALL
};
enum SlotMenuOption {
EDIT,
GO_TO_SCRIPT,
DISCONNECT
};
Button *connect_button;
EditorNode *editor;
Node *node;
Node *selectedNode;
Tree *tree;
ConfirmationDialog *remove_confirm;
ConnectDialog *connect_dialog;
EditorNode *editor;
ConfirmationDialog *disconnect_all_dialog;
ConnectDialog *connect_dialog;
Button *connect_button;
PopupMenu *signal_menu;
PopupMenu *slot_menu;
void _close();
void _make_or_edit_connection();
void _connect( Connection cToMake );
void _disconnect( TreeItem *item );
void _edit( TreeItem *item );
void _something_selected();
void _something_activated();
void _handle_signal_option( int option );
void _handle_slot_option( int option );
void _rmb_pressed( Vector2 position );
UndoRedo *undo_redo;
void _make_or_edit_connection();
void _connect(Connection cToMake);
void _disconnect(TreeItem &item);
void _disconnect_all();
void _tree_item_selected();
void _tree_item_activated();
bool _is_item_signal(TreeItem &item);
void _open_connection_dialog(TreeItem &item);
void _open_connection_dialog(Connection cToEdit);
void _go_to_script(TreeItem &item);
void _handle_signal_menu_option(int option);
void _handle_slot_menu_option(int option);
void _rmb_pressed(Vector2 position);
void _close();
protected:
void _connect_pressed();
void _notification(int p_what);
static void _bind_methods();
private:
bool _is_item_signal( TreeItem *item );
void _open_connection_dialog( TreeItem *item );
void _open_connection_dialog( Connection cToEdit );
public:
void set_undoredo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
void set_node(Node *p_node);
String get_selected_type();
void update_tree();
ConnectionsDock(EditorNode *p_editor = NULL);