Fix shader crash when return a void function call
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1 changed files with 5 additions and 0 deletions
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@ -8476,6 +8476,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
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return ERR_PARSE_ERROR;
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}
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} else {
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if (b->parent_function->return_type == TYPE_VOID) {
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_set_error(vformat(RTR("'%s' function cannot return a value."), "void"));
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return ERR_PARSE_ERROR;
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}
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_set_tkpos(pos); //rollback, wants expression
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#ifdef DEBUG_ENABLED
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