Made use of semicolons more consitent, fixed formatting
This commit is contained in:
parent
43a9b8c76c
commit
38d3bfe971
143 changed files with 463 additions and 380 deletions
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@ -694,7 +694,7 @@ VARIANT_ENUM_CAST(_Thread::Priority);
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class _ClassDB : public Object {
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GDCLASS(_ClassDB, Object)
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GDCLASS(_ClassDB, Object);
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protected:
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static void _bind_methods();
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@ -779,7 +779,7 @@ public:
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class _JSON;
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class JSONParseResult : public Reference {
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GDCLASS(JSONParseResult, Reference)
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GDCLASS(JSONParseResult, Reference);
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friend class _JSON;
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@ -807,7 +807,7 @@ public:
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};
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class _JSON : public Object {
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GDCLASS(_JSON, Object)
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GDCLASS(_JSON, Object);
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protected:
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static void _bind_methods();
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@ -94,7 +94,8 @@ public:
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class ResourceImporter : public Reference {
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GDCLASS(ResourceImporter, Reference)
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GDCLASS(ResourceImporter, Reference);
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public:
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virtual String get_importer_name() const = 0;
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virtual String get_visible_name() const = 0;
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@ -62,7 +62,7 @@ public:
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class ResourceFormatLoader : public Reference {
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GDCLASS(ResourceFormatLoader, Reference)
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GDCLASS(ResourceFormatLoader, Reference);
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protected:
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static void _bind_methods();
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@ -38,7 +38,7 @@
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*/
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class ResourceFormatSaver : public Reference {
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GDCLASS(ResourceFormatSaver, Reference)
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GDCLASS(ResourceFormatSaver, Reference);
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protected:
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static void _bind_methods();
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@ -42,7 +42,7 @@
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class AStar : public Reference {
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GDCLASS(AStar, Reference)
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GDCLASS(AStar, Reference);
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uint64_t pass;
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@ -34,7 +34,8 @@
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#include "core/reference.h"
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class Expression : public Reference {
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GDCLASS(Expression, Reference)
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GDCLASS(Expression, Reference);
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public:
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enum BuiltinFunc {
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MATH_SIN,
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@ -173,7 +173,7 @@ enum MidiMessageList {
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*/
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class InputEvent : public Resource {
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GDCLASS(InputEvent, Resource)
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GDCLASS(InputEvent, Resource);
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int device;
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@ -210,7 +210,7 @@ public:
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};
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class InputEventWithModifiers : public InputEvent {
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GDCLASS(InputEventWithModifiers, InputEvent)
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GDCLASS(InputEventWithModifiers, InputEvent);
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bool shift;
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bool alt;
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@ -256,7 +256,7 @@ public:
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class InputEventKey : public InputEventWithModifiers {
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GDCLASS(InputEventKey, InputEventWithModifiers)
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GDCLASS(InputEventKey, InputEventWithModifiers);
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bool pressed; /// otherwise release
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@ -295,7 +295,7 @@ public:
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class InputEventMouse : public InputEventWithModifiers {
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GDCLASS(InputEventMouse, InputEventWithModifiers)
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GDCLASS(InputEventMouse, InputEventWithModifiers);
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int button_mask;
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@ -320,7 +320,7 @@ public:
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class InputEventMouseButton : public InputEventMouse {
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GDCLASS(InputEventMouseButton, InputEventMouse)
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GDCLASS(InputEventMouseButton, InputEventMouse);
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float factor;
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int button_index;
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@ -354,7 +354,7 @@ public:
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class InputEventMouseMotion : public InputEventMouse {
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GDCLASS(InputEventMouseMotion, InputEventMouse)
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GDCLASS(InputEventMouseMotion, InputEventMouse);
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Vector2 relative;
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Vector2 speed;
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@ -378,7 +378,7 @@ public:
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class InputEventJoypadMotion : public InputEvent {
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GDCLASS(InputEventJoypadMotion, InputEvent)
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GDCLASS(InputEventJoypadMotion, InputEvent);
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int axis; ///< Joypad axis
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float axis_value; ///< -1 to 1
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@ -403,7 +403,7 @@ public:
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};
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class InputEventJoypadButton : public InputEvent {
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GDCLASS(InputEventJoypadButton, InputEvent)
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GDCLASS(InputEventJoypadButton, InputEvent);
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int button_index;
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bool pressed;
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@ -431,7 +431,7 @@ public:
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};
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class InputEventScreenTouch : public InputEvent {
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GDCLASS(InputEventScreenTouch, InputEvent)
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GDCLASS(InputEventScreenTouch, InputEvent);
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int index;
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Vector2 pos;
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bool pressed;
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@ -457,7 +457,7 @@ public:
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class InputEventScreenDrag : public InputEvent {
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GDCLASS(InputEventScreenDrag, InputEvent)
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GDCLASS(InputEventScreenDrag, InputEvent);
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int index;
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Vector2 pos;
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Vector2 relative;
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@ -487,7 +487,7 @@ public:
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class InputEventAction : public InputEvent {
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GDCLASS(InputEventAction, InputEvent)
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GDCLASS(InputEventAction, InputEvent);
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StringName action;
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bool pressed;
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@ -519,7 +519,7 @@ public:
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class InputEventGesture : public InputEventWithModifiers {
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GDCLASS(InputEventGesture, InputEventWithModifiers)
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GDCLASS(InputEventGesture, InputEventWithModifiers);
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Vector2 pos;
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@ -533,7 +533,7 @@ public:
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class InputEventMagnifyGesture : public InputEventGesture {
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GDCLASS(InputEventMagnifyGesture, InputEventGesture)
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GDCLASS(InputEventMagnifyGesture, InputEventGesture);
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real_t factor;
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protected:
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@ -551,7 +551,7 @@ public:
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class InputEventPanGesture : public InputEventGesture {
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GDCLASS(InputEventPanGesture, InputEventGesture)
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GDCLASS(InputEventPanGesture, InputEventGesture);
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Vector2 delta;
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protected:
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@ -568,7 +568,7 @@ public:
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};
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class InputEventMIDI : public InputEvent {
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GDCLASS(InputEventMIDI, InputEvent)
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GDCLASS(InputEventMIDI, InputEvent);
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int channel;
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int message;
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@ -35,7 +35,7 @@
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class AnimationBezierTrackEdit : public Control {
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GDCLASS(AnimationBezierTrackEdit, Control)
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GDCLASS(AnimationBezierTrackEdit, Control);
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enum HandleMode {
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HANDLE_MODE_FREE,
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@ -50,7 +50,7 @@
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#include "scene_tree_editor.h"
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class AnimationTimelineEdit : public Range {
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GDCLASS(AnimationTimelineEdit, Range)
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GDCLASS(AnimationTimelineEdit, Range);
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Ref<Animation> animation;
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int name_limit;
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@ -123,7 +123,7 @@ class AnimationTrackEditor;
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class AnimationTrackEdit : public Control {
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GDCLASS(AnimationTrackEdit, Control)
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GDCLASS(AnimationTrackEdit, Control);
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enum {
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MENU_CALL_MODE_CONTINUOUS,
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@ -237,7 +237,8 @@ public:
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};
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class AnimationTrackEditPlugin : public Reference {
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GDCLASS(AnimationTrackEditPlugin, Reference)
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GDCLASS(AnimationTrackEditPlugin, Reference);
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public:
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virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
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virtual AnimationTrackEdit *create_audio_track_edit();
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@ -248,7 +249,7 @@ class AnimationTrackKeyEdit;
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class AnimationBezierTrackEdit;
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class AnimationTrackEditGroup : public Control {
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GDCLASS(AnimationTrackEditGroup, Control)
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GDCLASS(AnimationTrackEditGroup, Control);
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Ref<Texture> icon;
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String node_name;
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NodePath node;
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@ -271,7 +272,7 @@ public:
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};
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class AnimationTrackEditor : public VBoxContainer {
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GDCLASS(AnimationTrackEditor, VBoxContainer)
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GDCLASS(AnimationTrackEditor, VBoxContainer);
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enum {
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EDIT_COPY_TRACKS,
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@ -34,7 +34,7 @@
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#include "editor/animation_track_editor.h"
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class AnimationTrackEditBool : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditBool, AnimationTrackEdit)
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GDCLASS(AnimationTrackEditBool, AnimationTrackEdit);
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Ref<Texture> icon_checked;
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Ref<Texture> icon_unchecked;
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@ -46,7 +46,7 @@ public:
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};
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class AnimationTrackEditColor : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditColor, AnimationTrackEdit)
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GDCLASS(AnimationTrackEditColor, AnimationTrackEdit);
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public:
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virtual int get_key_height() const;
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@ -57,7 +57,7 @@ public:
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};
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class AnimationTrackEditAudio : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditAudio, AnimationTrackEdit)
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GDCLASS(AnimationTrackEditAudio, AnimationTrackEdit);
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ObjectID id;
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};
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class AnimationTrackEditSpriteFrame : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditSpriteFrame, AnimationTrackEdit)
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GDCLASS(AnimationTrackEditSpriteFrame, AnimationTrackEdit);
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ObjectID id;
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};
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class AnimationTrackEditSubAnim : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditSubAnim, AnimationTrackEdit)
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GDCLASS(AnimationTrackEditSubAnim, AnimationTrackEdit);
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ObjectID id;
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@ -106,7 +106,7 @@ public:
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};
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class AnimationTrackEditTypeAudio : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditTypeAudio, AnimationTrackEdit)
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GDCLASS(AnimationTrackEditTypeAudio, AnimationTrackEdit);
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void _preview_changed(ObjectID p_which);
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};
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class AnimationTrackEditTypeAnimation : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditTypeAnimation, AnimationTrackEdit)
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GDCLASS(AnimationTrackEditTypeAnimation, AnimationTrackEdit);
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ObjectID id;
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@ -149,7 +149,7 @@ public:
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};
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class AnimationTrackEditVolumeDB : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditVolumeDB, AnimationTrackEdit)
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GDCLASS(AnimationTrackEditVolumeDB, AnimationTrackEdit);
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public:
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virtual void draw_bg(int p_clip_left, int p_clip_right);
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@ -159,7 +159,8 @@ public:
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};
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class AnimationTrackEditDefaultPlugin : public AnimationTrackEditPlugin {
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GDCLASS(AnimationTrackEditDefaultPlugin, AnimationTrackEditPlugin)
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GDCLASS(AnimationTrackEditDefaultPlugin, AnimationTrackEditPlugin);
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public:
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virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
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virtual AnimationTrackEdit *create_audio_track_edit();
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@ -36,7 +36,7 @@
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#include "servers/audio/audio_stream.h"
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class AudioStreamPreview : public Reference {
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GDCLASS(AudioStreamPreview, Reference)
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GDCLASS(AudioStreamPreview, Reference);
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friend class AudioStream;
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Vector<uint8_t> preview;
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float length;
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@ -52,7 +52,7 @@ public:
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};
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class AudioStreamPreviewGenerator : public Node {
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GDCLASS(AudioStreamPreviewGenerator, Node)
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GDCLASS(AudioStreamPreviewGenerator, Node);
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static AudioStreamPreviewGenerator *singleton;
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@ -44,7 +44,7 @@
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class CreateDialog : public ConfirmationDialog {
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GDCLASS(CreateDialog, ConfirmationDialog)
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GDCLASS(CreateDialog, ConfirmationDialog);
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Vector<String> favorite_list;
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Tree *favorites;
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@ -52,7 +52,7 @@ class EditorAudioBuses;
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class EditorAudioBus : public PanelContainer {
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GDCLASS(EditorAudioBus, PanelContainer)
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GDCLASS(EditorAudioBus, PanelContainer);
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Ref<Texture> disabled_vu;
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LineEdit *track_name;
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class EditorAudioBuses : public VBoxContainer {
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GDCLASS(EditorAudioBuses, VBoxContainer)
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GDCLASS(EditorAudioBuses, VBoxContainer);
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HBoxContainer *top_hb;
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@ -44,7 +44,8 @@ struct EditorProgress;
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class EditorExportPreset : public Reference {
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GDCLASS(EditorExportPreset, Reference)
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GDCLASS(EditorExportPreset, Reference);
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public:
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enum ExportFilter {
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EXPORT_ALL_RESOURCES,
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@ -152,7 +153,7 @@ struct SharedObject {
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class EditorExportPlatform : public Reference {
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GDCLASS(EditorExportPlatform, Reference)
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GDCLASS(EditorExportPlatform, Reference);
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public:
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typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
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@ -272,7 +273,7 @@ public:
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};
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class EditorExportPlugin : public Reference {
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GDCLASS(EditorExportPlugin, Reference)
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GDCLASS(EditorExportPlugin, Reference);
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friend class EditorExportPlatform;
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class EditorExportPlatformPC : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformPC, EditorExportPlatform)
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GDCLASS(EditorExportPlatformPC, EditorExportPlatform);
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Ref<ImageTexture> logo;
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String name;
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@ -440,7 +441,7 @@ public:
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class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin {
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GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin)
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GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin);
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public:
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virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
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@ -48,7 +48,8 @@ public:
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class EditorProperty : public Container {
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GDCLASS(EditorProperty, Container)
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GDCLASS(EditorProperty, Container);
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private:
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String label;
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int text_size;
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@ -167,7 +168,7 @@ public:
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};
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class EditorInspectorPlugin : public Reference {
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GDCLASS(EditorInspectorPlugin, Reference)
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GDCLASS(EditorInspectorPlugin, Reference);
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friend class EditorInspector;
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struct AddedEditor {
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@ -60,7 +60,8 @@ class EditorToolAddons;
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class ScriptEditor;
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class EditorInterface : public Node {
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GDCLASS(EditorInterface, Node)
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GDCLASS(EditorInterface, Node);
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protected:
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static void _bind_methods();
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static EditorInterface *singleton;
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@ -42,7 +42,7 @@
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class EditorProfiler : public VBoxContainer {
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GDCLASS(EditorProfiler, VBoxContainer)
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GDCLASS(EditorProfiler, VBoxContainer);
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public:
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struct Metric {
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@ -599,7 +599,8 @@ EditorPropertyFlags::EditorPropertyFlags() {
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///////////////////// LAYERS /////////////////////////
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class EditorPropertyLayersGrid : public Control {
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GDCLASS(EditorPropertyLayersGrid, Control)
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GDCLASS(EditorPropertyLayersGrid, Control);
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public:
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uint32_t value;
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Vector<Rect2> flag_rects;
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@ -40,7 +40,7 @@
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#include "scene/gui/color_picker.h"
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class EditorPropertyNil : public EditorProperty {
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GDCLASS(EditorPropertyNil, EditorProperty)
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GDCLASS(EditorPropertyNil, EditorProperty);
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LineEdit *text;
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public:
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@ -49,7 +49,7 @@ public:
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};
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class EditorPropertyText : public EditorProperty {
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GDCLASS(EditorPropertyText, EditorProperty)
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GDCLASS(EditorPropertyText, EditorProperty);
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LineEdit *text;
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bool updating;
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@ -66,7 +66,7 @@ public:
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};
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class EditorPropertyMultilineText : public EditorProperty {
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GDCLASS(EditorPropertyMultilineText, EditorProperty)
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GDCLASS(EditorPropertyMultilineText, EditorProperty);
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TextEdit *text;
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AcceptDialog *big_text_dialog;
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@ -87,7 +87,7 @@ public:
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};
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class EditorPropertyTextEnum : public EditorProperty {
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GDCLASS(EditorPropertyTextEnum, EditorProperty)
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GDCLASS(EditorPropertyTextEnum, EditorProperty);
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OptionButton *options;
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void _option_selected(int p_which);
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|
@ -102,7 +102,7 @@ public:
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};
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class EditorPropertyPath : public EditorProperty {
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GDCLASS(EditorPropertyPath, EditorProperty)
|
||||
GDCLASS(EditorPropertyPath, EditorProperty);
|
||||
Vector<String> extensions;
|
||||
bool folder;
|
||||
bool global;
|
||||
|
@ -127,7 +127,8 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyClassName : public EditorProperty {
|
||||
GDCLASS(EditorPropertyClassName, EditorProperty)
|
||||
GDCLASS(EditorPropertyClassName, EditorProperty);
|
||||
|
||||
private:
|
||||
CreateDialog *dialog;
|
||||
Button *property;
|
||||
|
@ -146,7 +147,8 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyMember : public EditorProperty {
|
||||
GDCLASS(EditorPropertyMember, EditorProperty)
|
||||
GDCLASS(EditorPropertyMember, EditorProperty);
|
||||
|
||||
public:
|
||||
enum Type {
|
||||
MEMBER_METHOD_OF_VARIANT_TYPE, ///< a method of a type
|
||||
|
@ -179,7 +181,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyCheck : public EditorProperty {
|
||||
GDCLASS(EditorPropertyCheck, EditorProperty)
|
||||
GDCLASS(EditorPropertyCheck, EditorProperty);
|
||||
CheckBox *checkbox;
|
||||
|
||||
void _checkbox_pressed();
|
||||
|
@ -193,7 +195,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyEnum : public EditorProperty {
|
||||
GDCLASS(EditorPropertyEnum, EditorProperty)
|
||||
GDCLASS(EditorPropertyEnum, EditorProperty);
|
||||
OptionButton *options;
|
||||
|
||||
void _option_selected(int p_which);
|
||||
|
@ -209,7 +211,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyFlags : public EditorProperty {
|
||||
GDCLASS(EditorPropertyFlags, EditorProperty)
|
||||
GDCLASS(EditorPropertyFlags, EditorProperty);
|
||||
VBoxContainer *vbox;
|
||||
Vector<CheckBox *> flags;
|
||||
Vector<int> flag_indices;
|
||||
|
@ -228,7 +230,8 @@ public:
|
|||
class EditorPropertyLayersGrid;
|
||||
|
||||
class EditorPropertyLayers : public EditorProperty {
|
||||
GDCLASS(EditorPropertyLayers, EditorProperty)
|
||||
GDCLASS(EditorPropertyLayers, EditorProperty);
|
||||
|
||||
public:
|
||||
enum LayerType {
|
||||
LAYER_PHYSICS_2D,
|
||||
|
@ -257,7 +260,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyInteger : public EditorProperty {
|
||||
GDCLASS(EditorPropertyInteger, EditorProperty)
|
||||
GDCLASS(EditorPropertyInteger, EditorProperty);
|
||||
EditorSpinSlider *spin;
|
||||
bool setting;
|
||||
void _value_changed(double p_val);
|
||||
|
@ -272,7 +275,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyObjectID : public EditorProperty {
|
||||
GDCLASS(EditorPropertyObjectID, EditorProperty)
|
||||
GDCLASS(EditorPropertyObjectID, EditorProperty);
|
||||
Button *edit;
|
||||
String base_type;
|
||||
void _edit_pressed();
|
||||
|
@ -287,7 +290,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyFloat : public EditorProperty {
|
||||
GDCLASS(EditorPropertyFloat, EditorProperty)
|
||||
GDCLASS(EditorPropertyFloat, EditorProperty);
|
||||
EditorSpinSlider *spin;
|
||||
bool setting;
|
||||
void _value_changed(double p_val);
|
||||
|
@ -302,7 +305,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyEasing : public EditorProperty {
|
||||
GDCLASS(EditorPropertyEasing, EditorProperty)
|
||||
GDCLASS(EditorPropertyEasing, EditorProperty);
|
||||
Control *easing_draw;
|
||||
PopupMenu *preset;
|
||||
bool full;
|
||||
|
@ -335,7 +338,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyVector2 : public EditorProperty {
|
||||
GDCLASS(EditorPropertyVector2, EditorProperty)
|
||||
GDCLASS(EditorPropertyVector2, EditorProperty);
|
||||
EditorSpinSlider *spin[2];
|
||||
bool setting;
|
||||
void _value_changed(double p_val, const String &p_name);
|
||||
|
@ -351,7 +354,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyRect2 : public EditorProperty {
|
||||
GDCLASS(EditorPropertyRect2, EditorProperty)
|
||||
GDCLASS(EditorPropertyRect2, EditorProperty);
|
||||
EditorSpinSlider *spin[4];
|
||||
bool setting;
|
||||
void _value_changed(double p_val, const String &p_name);
|
||||
|
@ -367,7 +370,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyVector3 : public EditorProperty {
|
||||
GDCLASS(EditorPropertyVector3, EditorProperty)
|
||||
GDCLASS(EditorPropertyVector3, EditorProperty);
|
||||
EditorSpinSlider *spin[3];
|
||||
bool setting;
|
||||
void _value_changed(double p_val, const String &p_name);
|
||||
|
@ -383,7 +386,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyPlane : public EditorProperty {
|
||||
GDCLASS(EditorPropertyPlane, EditorProperty)
|
||||
GDCLASS(EditorPropertyPlane, EditorProperty);
|
||||
EditorSpinSlider *spin[4];
|
||||
bool setting;
|
||||
void _value_changed(double p_val, const String &p_name);
|
||||
|
@ -399,7 +402,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyQuat : public EditorProperty {
|
||||
GDCLASS(EditorPropertyQuat, EditorProperty)
|
||||
GDCLASS(EditorPropertyQuat, EditorProperty);
|
||||
EditorSpinSlider *spin[4];
|
||||
bool setting;
|
||||
void _value_changed(double p_val, const String &p_name);
|
||||
|
@ -415,7 +418,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyAABB : public EditorProperty {
|
||||
GDCLASS(EditorPropertyAABB, EditorProperty)
|
||||
GDCLASS(EditorPropertyAABB, EditorProperty);
|
||||
EditorSpinSlider *spin[6];
|
||||
bool setting;
|
||||
void _value_changed(double p_val, const String &p_name);
|
||||
|
@ -431,7 +434,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyTransform2D : public EditorProperty {
|
||||
GDCLASS(EditorPropertyTransform2D, EditorProperty)
|
||||
GDCLASS(EditorPropertyTransform2D, EditorProperty);
|
||||
EditorSpinSlider *spin[6];
|
||||
bool setting;
|
||||
void _value_changed(double p_val, const String &p_name);
|
||||
|
@ -447,7 +450,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyBasis : public EditorProperty {
|
||||
GDCLASS(EditorPropertyBasis, EditorProperty)
|
||||
GDCLASS(EditorPropertyBasis, EditorProperty);
|
||||
EditorSpinSlider *spin[9];
|
||||
bool setting;
|
||||
void _value_changed(double p_val, const String &p_name);
|
||||
|
@ -463,7 +466,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyTransform : public EditorProperty {
|
||||
GDCLASS(EditorPropertyTransform, EditorProperty)
|
||||
GDCLASS(EditorPropertyTransform, EditorProperty);
|
||||
EditorSpinSlider *spin[12];
|
||||
bool setting;
|
||||
void _value_changed(double p_val, const String &p_name);
|
||||
|
@ -479,7 +482,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyColor : public EditorProperty {
|
||||
GDCLASS(EditorPropertyColor, EditorProperty)
|
||||
GDCLASS(EditorPropertyColor, EditorProperty);
|
||||
ColorPickerButton *picker;
|
||||
void _color_changed(const Color &p_color);
|
||||
void _popup_closed();
|
||||
|
@ -494,7 +497,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyNodePath : public EditorProperty {
|
||||
GDCLASS(EditorPropertyNodePath, EditorProperty)
|
||||
GDCLASS(EditorPropertyNodePath, EditorProperty);
|
||||
Button *assign;
|
||||
Button *clear;
|
||||
SceneTreeDialog *scene_tree;
|
||||
|
@ -517,7 +520,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyRID : public EditorProperty {
|
||||
GDCLASS(EditorPropertyRID, EditorProperty)
|
||||
GDCLASS(EditorPropertyRID, EditorProperty);
|
||||
Label *label;
|
||||
|
||||
public:
|
||||
|
@ -526,7 +529,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyResource : public EditorProperty {
|
||||
GDCLASS(EditorPropertyResource, EditorProperty)
|
||||
GDCLASS(EditorPropertyResource, EditorProperty);
|
||||
|
||||
enum MenuOption {
|
||||
|
||||
|
@ -605,7 +608,7 @@ public:
|
|||
/// \brief The EditorInspectorDefaultPlugin class
|
||||
///
|
||||
class EditorInspectorDefaultPlugin : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorDefaultPlugin, EditorInspectorPlugin)
|
||||
GDCLASS(EditorInspectorDefaultPlugin, EditorInspectorPlugin);
|
||||
|
||||
public:
|
||||
virtual bool can_handle(Object *p_object);
|
||||
|
|
|
@ -78,7 +78,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyArray : public EditorProperty {
|
||||
GDCLASS(EditorPropertyArray, EditorProperty)
|
||||
GDCLASS(EditorPropertyArray, EditorProperty);
|
||||
|
||||
PopupMenu *change_type;
|
||||
bool updating;
|
||||
|
@ -117,7 +117,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorPropertyDictionary : public EditorProperty {
|
||||
GDCLASS(EditorPropertyDictionary, EditorProperty)
|
||||
GDCLASS(EditorPropertyDictionary, EditorProperty);
|
||||
|
||||
PopupMenu *change_type;
|
||||
bool updating;
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "scene/gui/texture_rect.h"
|
||||
|
||||
class EditorSpinSlider : public Range {
|
||||
GDCLASS(EditorSpinSlider, Range)
|
||||
GDCLASS(EditorSpinSlider, Range);
|
||||
|
||||
String label;
|
||||
int updown_offset;
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
class ExportTemplateVersion;
|
||||
|
||||
class ExportTemplateManager : public ConfirmationDialog {
|
||||
GDCLASS(ExportTemplateManager, ConfirmationDialog)
|
||||
GDCLASS(ExportTemplateManager, ConfirmationDialog);
|
||||
|
||||
AcceptDialog *template_downloader;
|
||||
VBoxContainer *template_list;
|
||||
|
|
|
@ -36,7 +36,8 @@
|
|||
|
||||
// Performs the actual search
|
||||
class FindInFiles : public Node {
|
||||
GDCLASS(FindInFiles, Node)
|
||||
GDCLASS(FindInFiles, Node);
|
||||
|
||||
public:
|
||||
static const char *SIGNAL_RESULT_FOUND;
|
||||
static const char *SIGNAL_FINISHED;
|
||||
|
@ -93,7 +94,8 @@ class HBoxContainer;
|
|||
|
||||
// Prompts search parameters
|
||||
class FindInFilesDialog : public AcceptDialog {
|
||||
GDCLASS(FindInFilesDialog, AcceptDialog)
|
||||
GDCLASS(FindInFilesDialog, AcceptDialog);
|
||||
|
||||
public:
|
||||
static const char *SIGNAL_FIND_REQUESTED;
|
||||
static const char *SIGNAL_REPLACE_REQUESTED;
|
||||
|
@ -138,7 +140,8 @@ class ProgressBar;
|
|||
|
||||
// Display search results
|
||||
class FindInFilesPanel : public Control {
|
||||
GDCLASS(FindInFilesPanel, Control)
|
||||
GDCLASS(FindInFilesPanel, Control);
|
||||
|
||||
public:
|
||||
static const char *SIGNAL_RESULT_SELECTED;
|
||||
static const char *SIGNAL_FILES_MODIFIED;
|
||||
|
|
|
@ -34,7 +34,8 @@
|
|||
#include "core/io/resource_importer.h"
|
||||
|
||||
class EditorImportPlugin : public ResourceImporter {
|
||||
GDCLASS(EditorImportPlugin, Reference)
|
||||
GDCLASS(EditorImportPlugin, Reference);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
class StreamBitMap;
|
||||
|
||||
class ResourceImporterBitMap : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterBitMap, ResourceImporter)
|
||||
GDCLASS(ResourceImporterBitMap, ResourceImporter);
|
||||
|
||||
public:
|
||||
virtual String get_importer_name() const;
|
||||
|
|
|
@ -34,7 +34,8 @@
|
|||
#include "core/io/resource_importer.h"
|
||||
|
||||
class ResourceImporterCSVTranslation : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterCSVTranslation, ResourceImporter)
|
||||
GDCLASS(ResourceImporterCSVTranslation, ResourceImporter);
|
||||
|
||||
public:
|
||||
virtual String get_importer_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
|
|
|
@ -35,7 +35,8 @@
|
|||
#include "core/io/resource_importer.h"
|
||||
|
||||
class ResourceImporterImage : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterImage, ResourceImporter)
|
||||
GDCLASS(ResourceImporterImage, ResourceImporter);
|
||||
|
||||
public:
|
||||
virtual String get_importer_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
class StreamTexture;
|
||||
|
||||
class ResourceImporterLayeredTexture : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterLayeredTexture, ResourceImporter)
|
||||
GDCLASS(ResourceImporterLayeredTexture, ResourceImporter);
|
||||
|
||||
bool is_3d;
|
||||
static const char *compression_formats[];
|
||||
|
|
|
@ -47,7 +47,8 @@ public:
|
|||
};
|
||||
|
||||
class ResourceImporterOBJ : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterOBJ, ResourceImporter)
|
||||
GDCLASS(ResourceImporterOBJ, ResourceImporter);
|
||||
|
||||
public:
|
||||
virtual String get_importer_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
|
|
|
@ -90,7 +90,7 @@ public:
|
|||
};
|
||||
|
||||
class ResourceImporterScene : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterScene, ResourceImporter)
|
||||
GDCLASS(ResourceImporterScene, ResourceImporter);
|
||||
|
||||
Set<Ref<EditorSceneImporter> > importers;
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
class StreamTexture;
|
||||
|
||||
class ResourceImporterTexture : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterTexture, ResourceImporter)
|
||||
GDCLASS(ResourceImporterTexture, ResourceImporter);
|
||||
|
||||
protected:
|
||||
enum {
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "core/image.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
class ResourceImporterTextureAtlas : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterTextureAtlas, ResourceImporter)
|
||||
GDCLASS(ResourceImporterTextureAtlas, ResourceImporter);
|
||||
|
||||
struct PackData {
|
||||
Rect2 region;
|
||||
|
|
|
@ -34,7 +34,8 @@
|
|||
#include "core/io/resource_importer.h"
|
||||
|
||||
class ResourceImporterWAV : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterWAV, ResourceImporter)
|
||||
GDCLASS(ResourceImporterWAV, ResourceImporter);
|
||||
|
||||
public:
|
||||
virtual String get_importer_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
|
|
|
@ -32,7 +32,8 @@
|
|||
#include "editor_node.h"
|
||||
|
||||
class ImportDockParameters : public Object {
|
||||
GDCLASS(ImportDockParameters, Object)
|
||||
GDCLASS(ImportDockParameters, Object);
|
||||
|
||||
public:
|
||||
Map<StringName, Variant> values;
|
||||
List<PropertyInfo> properties;
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
|
||||
class ImportDockParameters;
|
||||
class ImportDock : public VBoxContainer {
|
||||
GDCLASS(ImportDock, VBoxContainer)
|
||||
GDCLASS(ImportDock, VBoxContainer);
|
||||
|
||||
Label *imported;
|
||||
OptionButton *import_as;
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
class PaneDrag : public Control {
|
||||
|
||||
GDCLASS(PaneDrag, Control)
|
||||
GDCLASS(PaneDrag, Control);
|
||||
|
||||
bool mouse_over;
|
||||
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
|
||||
class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
|
||||
|
||||
GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin)
|
||||
GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin);
|
||||
|
||||
Ref<AnimationNodeBlendSpace1D> blend_space;
|
||||
|
||||
|
|
|
@ -41,7 +41,8 @@
|
|||
#include "scene/gui/tree.h"
|
||||
|
||||
class AnimationTreeNodeEditorPlugin : public VBoxContainer {
|
||||
GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer)
|
||||
GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer);
|
||||
|
||||
public:
|
||||
virtual bool can_edit(const Ref<AnimationNode> &p_node) = 0;
|
||||
virtual void edit(const Ref<AnimationNode> &p_node) = 0;
|
||||
|
|
|
@ -37,7 +37,8 @@
|
|||
|
||||
// Edits a y(x) curve
|
||||
class CurveEditor : public Control {
|
||||
GDCLASS(CurveEditor, Control)
|
||||
GDCLASS(CurveEditor, Control);
|
||||
|
||||
public:
|
||||
CurveEditor();
|
||||
|
||||
|
@ -120,14 +121,16 @@ private:
|
|||
};
|
||||
|
||||
class EditorInspectorPluginCurve : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorPluginCurve, EditorInspectorPlugin)
|
||||
GDCLASS(EditorInspectorPluginCurve, EditorInspectorPlugin);
|
||||
|
||||
public:
|
||||
virtual bool can_handle(Object *p_object);
|
||||
virtual void parse_begin(Object *p_object);
|
||||
};
|
||||
|
||||
class CurveEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(CurveEditorPlugin, EditorPlugin)
|
||||
GDCLASS(CurveEditorPlugin, EditorPlugin);
|
||||
|
||||
public:
|
||||
CurveEditorPlugin(EditorNode *p_node);
|
||||
|
||||
|
@ -135,7 +138,8 @@ public:
|
|||
};
|
||||
|
||||
class CurvePreviewGenerator : public EditorResourcePreviewGenerator {
|
||||
GDCLASS(CurvePreviewGenerator, EditorResourcePreviewGenerator)
|
||||
GDCLASS(CurvePreviewGenerator, EditorResourcePreviewGenerator);
|
||||
|
||||
public:
|
||||
virtual bool handles(const String &p_type) const;
|
||||
virtual Ref<Texture> generate(const Ref<Resource> &p_from, const Size2 p_size) const;
|
||||
|
|
|
@ -36,7 +36,8 @@
|
|||
void post_process_preview(Ref<Image> p_image);
|
||||
|
||||
class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
|
||||
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
|
||||
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator);
|
||||
|
||||
public:
|
||||
virtual bool handles(const String &p_type) const;
|
||||
virtual bool generate_small_preview_automatically() const;
|
||||
|
@ -46,7 +47,8 @@ public:
|
|||
};
|
||||
|
||||
class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
|
||||
GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator)
|
||||
GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator);
|
||||
|
||||
public:
|
||||
virtual bool handles(const String &p_type) const;
|
||||
virtual bool generate_small_preview_automatically() const;
|
||||
|
@ -56,7 +58,8 @@ public:
|
|||
};
|
||||
|
||||
class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
|
||||
GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator)
|
||||
GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator);
|
||||
|
||||
public:
|
||||
virtual bool handles(const String &p_type) const;
|
||||
virtual bool generate_small_preview_automatically() const;
|
||||
|
@ -77,7 +80,7 @@ public:
|
|||
|
||||
class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
|
||||
|
||||
GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator)
|
||||
GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator);
|
||||
|
||||
RID scenario;
|
||||
RID sphere;
|
||||
|
@ -123,7 +126,7 @@ public:
|
|||
|
||||
class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
|
||||
|
||||
GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator)
|
||||
GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator);
|
||||
|
||||
RID scenario;
|
||||
RID mesh_instance;
|
||||
|
@ -151,7 +154,7 @@ public:
|
|||
|
||||
class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
|
||||
|
||||
GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator)
|
||||
GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator);
|
||||
|
||||
RID viewport;
|
||||
RID viewport_texture;
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "scene/gui/gradient_edit.h"
|
||||
|
||||
class GradientEditor : public GradientEdit {
|
||||
GDCLASS(GradientEditor, GradientEdit)
|
||||
GDCLASS(GradientEditor, GradientEdit);
|
||||
|
||||
bool editing;
|
||||
Ref<Gradient> gradient;
|
||||
|
@ -54,7 +54,8 @@ public:
|
|||
};
|
||||
|
||||
class EditorInspectorPluginGradient : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin)
|
||||
GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin);
|
||||
|
||||
public:
|
||||
virtual bool can_handle(Object *p_object);
|
||||
virtual void parse_begin(Object *p_object);
|
||||
|
|
|
@ -78,7 +78,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorInspectorPluginMaterial : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin)
|
||||
GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin);
|
||||
Ref<Environment> env;
|
||||
|
||||
public:
|
||||
|
@ -99,7 +99,8 @@ public:
|
|||
};
|
||||
|
||||
class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
||||
GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin)
|
||||
GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin);
|
||||
|
||||
public:
|
||||
virtual String converts_to() const;
|
||||
virtual bool handles(const Ref<Resource> &p_resource) const;
|
||||
|
@ -107,7 +108,8 @@ public:
|
|||
};
|
||||
|
||||
class ParticlesMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
||||
GDCLASS(ParticlesMaterialConversionPlugin, EditorResourceConversionPlugin)
|
||||
GDCLASS(ParticlesMaterialConversionPlugin, EditorResourceConversionPlugin);
|
||||
|
||||
public:
|
||||
virtual String converts_to() const;
|
||||
virtual bool handles(const Ref<Resource> &p_resource) const;
|
||||
|
@ -115,7 +117,8 @@ public:
|
|||
};
|
||||
|
||||
class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
||||
GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin)
|
||||
GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin);
|
||||
|
||||
public:
|
||||
virtual String converts_to() const;
|
||||
virtual bool handles(const Ref<Resource> &p_resource) const;
|
||||
|
|
|
@ -73,7 +73,8 @@ public:
|
|||
};
|
||||
|
||||
class EditorInspectorPluginMesh : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin)
|
||||
GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin);
|
||||
|
||||
public:
|
||||
virtual bool can_handle(Object *p_object);
|
||||
virtual void parse_begin(Object *p_object);
|
||||
|
|
|
@ -42,7 +42,7 @@
|
|||
|
||||
class ParticlesEditorBase : public Control {
|
||||
|
||||
GDCLASS(ParticlesEditorBase, Control)
|
||||
GDCLASS(ParticlesEditorBase, Control);
|
||||
|
||||
protected:
|
||||
Spatial *base_node;
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
#include "scene/animation/animation_tree.h"
|
||||
|
||||
class EditorPropertyRootMotion : public EditorProperty {
|
||||
GDCLASS(EditorPropertyRootMotion, EditorProperty)
|
||||
GDCLASS(EditorPropertyRootMotion, EditorProperty);
|
||||
Button *assign;
|
||||
Button *clear;
|
||||
NodePath base_hint;
|
||||
|
@ -60,7 +60,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin)
|
||||
GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin);
|
||||
|
||||
public:
|
||||
virtual bool can_handle(Object *p_object);
|
||||
|
|
|
@ -50,7 +50,7 @@
|
|||
|
||||
class ScriptEditorQuickOpen : public ConfirmationDialog {
|
||||
|
||||
GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog)
|
||||
GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog);
|
||||
|
||||
LineEdit *search_box;
|
||||
Tree *search_options;
|
||||
|
@ -77,7 +77,7 @@ class ScriptEditorDebugger;
|
|||
|
||||
class ScriptEditorBase : public VBoxContainer {
|
||||
|
||||
GDCLASS(ScriptEditorBase, VBoxContainer)
|
||||
GDCLASS(ScriptEditorBase, VBoxContainer);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
|
|
@ -431,7 +431,8 @@ public:
|
|||
|
||||
class SpatialEditorViewportContainer : public Container {
|
||||
|
||||
GDCLASS(SpatialEditorViewportContainer, Container)
|
||||
GDCLASS(SpatialEditorViewportContainer, Container);
|
||||
|
||||
public:
|
||||
enum View {
|
||||
VIEW_USE_1_VIEWPORT,
|
||||
|
|
|
@ -56,7 +56,8 @@ public:
|
|||
};
|
||||
|
||||
class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorPluginStyleBox, EditorInspectorPlugin)
|
||||
GDCLASS(EditorInspectorPluginStyleBox, EditorInspectorPlugin);
|
||||
|
||||
public:
|
||||
virtual bool can_handle(Object *p_object);
|
||||
virtual void parse_begin(Object *p_object);
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
class TextEditor : public ScriptEditorBase {
|
||||
|
||||
GDCLASS(TextEditor, ScriptEditorBase)
|
||||
GDCLASS(TextEditor, ScriptEditorBase);
|
||||
|
||||
private:
|
||||
CodeTextEditor *code_editor;
|
||||
|
|
|
@ -54,7 +54,8 @@ public:
|
|||
};
|
||||
|
||||
class EditorInspectorPluginTexture : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin)
|
||||
GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin);
|
||||
|
||||
public:
|
||||
virtual bool can_handle(Object *p_object);
|
||||
virtual void parse_begin(Object *p_object);
|
||||
|
|
|
@ -46,7 +46,7 @@ class TileSetEditor : public HSplitContainer {
|
|||
friend class TileSetEditorPlugin;
|
||||
friend class TilesetEditorContext;
|
||||
|
||||
GDCLASS(TileSetEditor, HSplitContainer)
|
||||
GDCLASS(TileSetEditor, HSplitContainer);
|
||||
|
||||
enum TextureToolButtons {
|
||||
TOOL_TILESET_ADD_TEXTURE,
|
||||
|
|
|
@ -2350,7 +2350,7 @@ VisualShaderEditorPlugin::~VisualShaderEditorPlugin() {
|
|||
////////////////
|
||||
|
||||
class VisualShaderNodePluginInputEditor : public OptionButton {
|
||||
GDCLASS(VisualShaderNodePluginInputEditor, OptionButton)
|
||||
GDCLASS(VisualShaderNodePluginInputEditor, OptionButton);
|
||||
|
||||
Ref<VisualShaderNodeInput> input;
|
||||
|
||||
|
@ -2395,7 +2395,8 @@ public:
|
|||
};
|
||||
|
||||
class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
|
||||
GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer)
|
||||
GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer);
|
||||
|
||||
public:
|
||||
void _property_changed(const String &prop, const Variant &p_value, const String &p_field, bool p_changing = false) {
|
||||
|
||||
|
|
|
@ -42,7 +42,8 @@
|
|||
|
||||
class VisualShaderNodePlugin : public Reference {
|
||||
|
||||
GDCLASS(VisualShaderNodePlugin, Reference)
|
||||
GDCLASS(VisualShaderNodePlugin, Reference);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
|
@ -245,14 +246,14 @@ public:
|
|||
|
||||
class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
|
||||
|
||||
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin)
|
||||
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
|
||||
|
||||
public:
|
||||
virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
|
||||
};
|
||||
|
||||
class EditorPropertyShaderMode : public EditorProperty {
|
||||
GDCLASS(EditorPropertyShaderMode, EditorProperty)
|
||||
GDCLASS(EditorPropertyShaderMode, EditorProperty);
|
||||
OptionButton *options;
|
||||
|
||||
void _option_selected(int p_which);
|
||||
|
@ -268,7 +269,7 @@ public:
|
|||
};
|
||||
|
||||
class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
|
||||
GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin)
|
||||
GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin);
|
||||
|
||||
public:
|
||||
virtual bool can_handle(Object *p_object);
|
||||
|
@ -278,7 +279,7 @@ public:
|
|||
};
|
||||
|
||||
class VisualShaderNodePortPreview : public Control {
|
||||
GDCLASS(VisualShaderNodePortPreview, Control)
|
||||
GDCLASS(VisualShaderNodePortPreview, Control);
|
||||
Ref<VisualShader> shader;
|
||||
VisualShader::Type type;
|
||||
int node;
|
||||
|
|
|
@ -56,7 +56,7 @@ class PropertySelector;
|
|||
|
||||
class EditorResourceConversionPlugin : public Reference {
|
||||
|
||||
GDCLASS(EditorResourceConversionPlugin, Reference)
|
||||
GDCLASS(EditorResourceConversionPlugin, Reference);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "scene/gui/rich_text_label.h"
|
||||
|
||||
class PropertySelector : public ConfirmationDialog {
|
||||
GDCLASS(PropertySelector, ConfirmationDialog)
|
||||
GDCLASS(PropertySelector, ConfirmationDialog);
|
||||
|
||||
LineEdit *search_box;
|
||||
Tree *search_options;
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
#include "scene/gui/tree.h"
|
||||
class EditorQuickOpen : public ConfirmationDialog {
|
||||
|
||||
GDCLASS(EditorQuickOpen, ConfirmationDialog)
|
||||
GDCLASS(EditorQuickOpen, ConfirmationDialog);
|
||||
|
||||
LineEdit *search_box;
|
||||
Tree *search_options;
|
||||
|
|
|
@ -45,7 +45,7 @@
|
|||
*/
|
||||
|
||||
class BulletPhysicsServer : public PhysicsServer {
|
||||
GDCLASS(BulletPhysicsServer, PhysicsServer)
|
||||
GDCLASS(BulletPhysicsServer, PhysicsServer);
|
||||
|
||||
friend class BulletPhysicsDirectSpaceState;
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ class BulletPhysicsDirectBodyState;
|
|||
/// created by BulletPhysicsServer and is held by the "singleton" variable of this class
|
||||
/// Each time something require it, the body must be set again.
|
||||
class BulletPhysicsDirectBodyState : public PhysicsDirectBodyState {
|
||||
GDCLASS(BulletPhysicsDirectBodyState, PhysicsDirectBodyState)
|
||||
GDCLASS(BulletPhysicsDirectBodyState, PhysicsDirectBodyState);
|
||||
|
||||
static BulletPhysicsDirectBodyState *singleton;
|
||||
|
||||
|
|
|
@ -68,7 +68,8 @@ class btGjkEpaPenetrationDepthSolver;
|
|||
extern ContactAddedCallback gContactAddedCallback;
|
||||
|
||||
class BulletPhysicsDirectSpaceState : public PhysicsDirectSpaceState {
|
||||
GDCLASS(BulletPhysicsDirectSpaceState, PhysicsDirectSpaceState)
|
||||
GDCLASS(BulletPhysicsDirectSpaceState, PhysicsDirectSpaceState);
|
||||
|
||||
private:
|
||||
SpaceBullet *space;
|
||||
|
||||
|
|
|
@ -55,7 +55,8 @@ public:
|
|||
};
|
||||
|
||||
class EditorPluginCSG : public EditorPlugin {
|
||||
GDCLASS(EditorPluginCSG, EditorPlugin)
|
||||
GDCLASS(EditorPluginCSG, EditorPlugin);
|
||||
|
||||
public:
|
||||
EditorPluginCSG(EditorNode *p_editor);
|
||||
};
|
||||
|
|
|
@ -156,7 +156,8 @@ public:
|
|||
VARIANT_ENUM_CAST(CSGShape::Operation)
|
||||
|
||||
class CSGCombiner : public CSGShape {
|
||||
GDCLASS(CSGCombiner, CSGShape)
|
||||
GDCLASS(CSGCombiner, CSGShape);
|
||||
|
||||
private:
|
||||
virtual CSGBrush *_build_brush();
|
||||
|
||||
|
@ -165,7 +166,7 @@ public:
|
|||
};
|
||||
|
||||
class CSGPrimitive : public CSGShape {
|
||||
GDCLASS(CSGPrimitive, CSGShape)
|
||||
GDCLASS(CSGPrimitive, CSGShape);
|
||||
|
||||
private:
|
||||
bool invert_faces;
|
||||
|
@ -182,7 +183,7 @@ public:
|
|||
};
|
||||
|
||||
class CSGMesh : public CSGPrimitive {
|
||||
GDCLASS(CSGMesh, CSGPrimitive)
|
||||
GDCLASS(CSGMesh, CSGPrimitive);
|
||||
|
||||
virtual CSGBrush *_build_brush();
|
||||
|
||||
|
@ -204,7 +205,7 @@ public:
|
|||
|
||||
class CSGSphere : public CSGPrimitive {
|
||||
|
||||
GDCLASS(CSGSphere, CSGPrimitive)
|
||||
GDCLASS(CSGSphere, CSGPrimitive);
|
||||
virtual CSGBrush *_build_brush();
|
||||
|
||||
Ref<Material> material;
|
||||
|
@ -237,7 +238,7 @@ public:
|
|||
|
||||
class CSGBox : public CSGPrimitive {
|
||||
|
||||
GDCLASS(CSGBox, CSGPrimitive)
|
||||
GDCLASS(CSGBox, CSGPrimitive);
|
||||
virtual CSGBrush *_build_brush();
|
||||
|
||||
Ref<Material> material;
|
||||
|
@ -266,7 +267,7 @@ public:
|
|||
|
||||
class CSGCylinder : public CSGPrimitive {
|
||||
|
||||
GDCLASS(CSGCylinder, CSGPrimitive)
|
||||
GDCLASS(CSGCylinder, CSGPrimitive);
|
||||
virtual CSGBrush *_build_brush();
|
||||
|
||||
Ref<Material> material;
|
||||
|
@ -303,7 +304,7 @@ public:
|
|||
|
||||
class CSGTorus : public CSGPrimitive {
|
||||
|
||||
GDCLASS(CSGTorus, CSGPrimitive)
|
||||
GDCLASS(CSGTorus, CSGPrimitive);
|
||||
virtual CSGBrush *_build_brush();
|
||||
|
||||
Ref<Material> material;
|
||||
|
@ -340,7 +341,7 @@ public:
|
|||
|
||||
class CSGPolygon : public CSGPrimitive {
|
||||
|
||||
GDCLASS(CSGPolygon, CSGPrimitive)
|
||||
GDCLASS(CSGPolygon, CSGPrimitive);
|
||||
|
||||
public:
|
||||
enum Mode {
|
||||
|
|
|
@ -38,7 +38,8 @@
|
|||
|
||||
class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
|
||||
|
||||
GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer)
|
||||
GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer);
|
||||
|
||||
public:
|
||||
enum CompressionMode {
|
||||
COMPRESS_NONE,
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
*/
|
||||
|
||||
class ARVRInterfaceGDNative : public ARVRInterface {
|
||||
GDCLASS(ARVRInterfaceGDNative, ARVRInterface)
|
||||
GDCLASS(ARVRInterfaceGDNative, ARVRInterface);
|
||||
|
||||
void cleanup();
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ class GDNativeLibraryResourceLoader;
|
|||
class GDNative;
|
||||
|
||||
class GDNativeLibrary : public Resource {
|
||||
GDCLASS(GDNativeLibrary, Resource)
|
||||
GDCLASS(GDNativeLibrary, Resource);
|
||||
|
||||
static Map<String, Vector<Ref<GDNative> > > *loaded_libraries;
|
||||
|
||||
|
@ -137,7 +137,7 @@ struct GDNativeCallRegistry {
|
|||
};
|
||||
|
||||
class GDNative : public Reference {
|
||||
GDCLASS(GDNative, Reference)
|
||||
GDCLASS(GDNative, Reference);
|
||||
|
||||
Ref<GDNativeLibrary> library;
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ struct NativeScriptDesc {
|
|||
};
|
||||
|
||||
class NativeScript : public Script {
|
||||
GDCLASS(NativeScript, Script)
|
||||
GDCLASS(NativeScript, Script);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
Set<PlaceHolderScriptInstance *> placeholders;
|
||||
|
@ -370,7 +370,7 @@ inline NativeScriptDesc *NativeScript::get_script_desc() const {
|
|||
}
|
||||
|
||||
class NativeReloadNode : public Node {
|
||||
GDCLASS(NativeReloadNode, Node)
|
||||
GDCLASS(NativeReloadNode, Node);
|
||||
bool unloaded;
|
||||
|
||||
public:
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "modules/gdnative/include/net/godot_net.h"
|
||||
|
||||
class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer {
|
||||
GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer)
|
||||
GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "modules/gdnative/include/net/godot_net.h"
|
||||
|
||||
class PacketPeerGDNative : public PacketPeer {
|
||||
GDCLASS(PacketPeerGDNative, PacketPeer)
|
||||
GDCLASS(PacketPeerGDNative, PacketPeer);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
|
|
@ -63,7 +63,7 @@ TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
|
|||
|
||||
class CSharpScript : public Script {
|
||||
|
||||
GDCLASS(CSharpScript, Script)
|
||||
GDCLASS(CSharpScript, Script);
|
||||
|
||||
friend class CSharpInstance;
|
||||
friend class CSharpLanguage;
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#include "monodevelop_instance.h"
|
||||
|
||||
class GodotSharpEditor : public Node {
|
||||
GDCLASS(GodotSharpEditor, Object)
|
||||
GDCLASS(GodotSharpEditor, Object);
|
||||
|
||||
EditorNode *editor;
|
||||
|
||||
|
@ -109,7 +109,7 @@ public:
|
|||
};
|
||||
|
||||
class MonoReloadNode : public Node {
|
||||
GDCLASS(MonoReloadNode, Node)
|
||||
GDCLASS(MonoReloadNode, Node);
|
||||
|
||||
Timer *reload_timer;
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ class MonoBuildTab;
|
|||
|
||||
class MonoBottomPanel : public VBoxContainer {
|
||||
|
||||
GDCLASS(MonoBottomPanel, VBoxContainer)
|
||||
GDCLASS(MonoBottomPanel, VBoxContainer);
|
||||
|
||||
EditorNode *editor;
|
||||
|
||||
|
@ -87,7 +87,7 @@ public:
|
|||
|
||||
class MonoBuildTab : public VBoxContainer {
|
||||
|
||||
GDCLASS(MonoBuildTab, VBoxContainer)
|
||||
GDCLASS(MonoBuildTab, VBoxContainer);
|
||||
|
||||
public:
|
||||
enum BuildResult {
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
|
||||
class MonoGCHandle : public Reference {
|
||||
|
||||
GDCLASS(MonoGCHandle, Reference)
|
||||
GDCLASS(MonoGCHandle, Reference);
|
||||
|
||||
bool released;
|
||||
bool weak;
|
||||
|
|
|
@ -267,7 +267,7 @@ public:
|
|||
(void)__gdmono__scope__exit__domain__unload__;
|
||||
|
||||
class _GodotSharp : public Object {
|
||||
GDCLASS(_GodotSharp, Object)
|
||||
GDCLASS(_GodotSharp, Object);
|
||||
|
||||
friend class GDMono;
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
|
|||
|
||||
class SignalAwaiterHandle : public MonoGCHandle {
|
||||
|
||||
GDCLASS(SignalAwaiterHandle, MonoGCHandle)
|
||||
GDCLASS(SignalAwaiterHandle, MonoGCHandle);
|
||||
|
||||
bool completed;
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
#include "editor/property_editor.h"
|
||||
|
||||
class NoiseTexture : public Texture {
|
||||
GDCLASS(NoiseTexture, Texture)
|
||||
GDCLASS(NoiseTexture, Texture);
|
||||
|
||||
private:
|
||||
Ref<Image> data;
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
#include "thirdparty/misc/open-simplex-noise.h"
|
||||
|
||||
class OpenSimplexNoise : public Resource {
|
||||
GDCLASS(OpenSimplexNoise, Resource)
|
||||
GDCLASS(OpenSimplexNoise, Resource);
|
||||
OBJ_SAVE_TYPE(OpenSimplexNoise);
|
||||
|
||||
osn_context contexts[6];
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
|
||||
class AudioStreamPlaybackOpus : public AudioStreamPlayback {
|
||||
|
||||
GDCLASS(AudioStreamPlaybackOpus, AudioStreamPlayback)
|
||||
GDCLASS(AudioStreamPlaybackOpus, AudioStreamPlayback);
|
||||
|
||||
enum {
|
||||
MIN_MIX = 1024
|
||||
|
@ -117,7 +117,7 @@ public:
|
|||
|
||||
class AudioStreamOpus : public AudioStream {
|
||||
|
||||
GDCLASS(AudioStreamOpus, AudioStream)
|
||||
GDCLASS(AudioStreamOpus, AudioStream);
|
||||
|
||||
String file;
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ class AudioStreamOGGVorbis;
|
|||
|
||||
class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
|
||||
|
||||
GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled)
|
||||
GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled);
|
||||
|
||||
stb_vorbis *ogg_stream;
|
||||
stb_vorbis_alloc ogg_alloc;
|
||||
|
@ -72,7 +72,7 @@ public:
|
|||
|
||||
class AudioStreamOGGVorbis : public AudioStream {
|
||||
|
||||
GDCLASS(AudioStreamOGGVorbis, AudioStream)
|
||||
GDCLASS(AudioStreamOGGVorbis, AudioStream);
|
||||
OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
|
||||
RES_BASE_EXTENSION("oggstr");
|
||||
|
||||
|
|
|
@ -35,7 +35,8 @@
|
|||
#include "core/io/resource_importer.h"
|
||||
|
||||
class ResourceImporterOGGVorbis : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterOGGVorbis, ResourceImporter)
|
||||
GDCLASS(ResourceImporterOGGVorbis, ResourceImporter);
|
||||
|
||||
public:
|
||||
virtual String get_importer_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
|
|
|
@ -39,7 +39,7 @@ class VisualScriptNodeInstance;
|
|||
class VisualScript;
|
||||
|
||||
class VisualScriptNode : public Resource {
|
||||
GDCLASS(VisualScriptNode, Resource)
|
||||
GDCLASS(VisualScriptNode, Resource);
|
||||
|
||||
friend class VisualScript;
|
||||
|
||||
|
@ -165,7 +165,7 @@ public:
|
|||
|
||||
class VisualScript : public Script {
|
||||
|
||||
GDCLASS(VisualScript, Script)
|
||||
GDCLASS(VisualScript, Script);
|
||||
|
||||
RES_BASE_EXTENSION("vs");
|
||||
|
||||
|
|
|
@ -35,7 +35,8 @@
|
|||
|
||||
class VisualScriptBuiltinFunc : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode)
|
||||
GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum BuiltinFunc {
|
||||
MATH_SIN,
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
#ifdef TOOLS_ENABLED
|
||||
class VisualScriptEditorSignalEdit : public Object {
|
||||
|
||||
GDCLASS(VisualScriptEditorSignalEdit, Object)
|
||||
GDCLASS(VisualScriptEditorSignalEdit, Object);
|
||||
|
||||
StringName sig;
|
||||
|
||||
|
@ -186,7 +186,7 @@ public:
|
|||
|
||||
class VisualScriptEditorVariableEdit : public Object {
|
||||
|
||||
GDCLASS(VisualScriptEditorVariableEdit, Object)
|
||||
GDCLASS(VisualScriptEditorVariableEdit, Object);
|
||||
|
||||
StringName var;
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ class VisualScriptEditorVariableEdit;
|
|||
#ifdef TOOLS_ENABLED
|
||||
|
||||
class VisualScriptEditor : public ScriptEditorBase {
|
||||
GDCLASS(VisualScriptEditor, ScriptEditorBase)
|
||||
GDCLASS(VisualScriptEditor, ScriptEditorBase);
|
||||
|
||||
enum {
|
||||
TYPE_SEQUENCE = 1000,
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
|
||||
class VisualScriptExpression : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptExpression, VisualScriptNode)
|
||||
GDCLASS(VisualScriptExpression, VisualScriptNode);
|
||||
friend class VisualScriptNodeInstanceExpression;
|
||||
|
||||
struct Input {
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
class VisualScriptReturn : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptReturn, VisualScriptNode)
|
||||
GDCLASS(VisualScriptReturn, VisualScriptNode);
|
||||
|
||||
Variant::Type type;
|
||||
bool with_value;
|
||||
|
@ -72,7 +72,7 @@ public:
|
|||
|
||||
class VisualScriptCondition : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptCondition, VisualScriptNode)
|
||||
GDCLASS(VisualScriptCondition, VisualScriptNode);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
@ -100,7 +100,7 @@ public:
|
|||
|
||||
class VisualScriptWhile : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptWhile, VisualScriptNode)
|
||||
GDCLASS(VisualScriptWhile, VisualScriptNode);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
@ -128,7 +128,7 @@ public:
|
|||
|
||||
class VisualScriptIterator : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptIterator, VisualScriptNode)
|
||||
GDCLASS(VisualScriptIterator, VisualScriptNode);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
@ -156,7 +156,7 @@ public:
|
|||
|
||||
class VisualScriptSequence : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSequence, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSequence, VisualScriptNode);
|
||||
|
||||
int steps;
|
||||
|
||||
|
@ -189,7 +189,7 @@ public:
|
|||
|
||||
class VisualScriptSwitch : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSwitch, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSwitch, VisualScriptNode);
|
||||
|
||||
struct Case {
|
||||
Variant::Type type;
|
||||
|
@ -231,7 +231,7 @@ public:
|
|||
|
||||
class VisualScriptTypeCast : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptTypeCast, VisualScriptNode)
|
||||
GDCLASS(VisualScriptTypeCast, VisualScriptNode);
|
||||
|
||||
StringName base_type;
|
||||
String script;
|
||||
|
|
|
@ -35,7 +35,8 @@
|
|||
|
||||
class VisualScriptFunctionCall : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptFunctionCall, VisualScriptNode)
|
||||
GDCLASS(VisualScriptFunctionCall, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum CallMode {
|
||||
CALL_MODE_SELF,
|
||||
|
@ -137,7 +138,8 @@ VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode);
|
|||
|
||||
class VisualScriptPropertySet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptPropertySet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptPropertySet, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum CallMode {
|
||||
CALL_MODE_SELF,
|
||||
|
@ -242,7 +244,8 @@ VARIANT_ENUM_CAST(VisualScriptPropertySet::AssignOp);
|
|||
|
||||
class VisualScriptPropertyGet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptPropertyGet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptPropertyGet, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum CallMode {
|
||||
CALL_MODE_SELF,
|
||||
|
@ -323,7 +326,7 @@ VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode);
|
|||
|
||||
class VisualScriptEmitSignal : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptEmitSignal, VisualScriptNode)
|
||||
GDCLASS(VisualScriptEmitSignal, VisualScriptNode);
|
||||
|
||||
private:
|
||||
StringName name;
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
class VisualScriptFunction : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptFunction, VisualScriptNode)
|
||||
GDCLASS(VisualScriptFunction, VisualScriptNode);
|
||||
|
||||
struct Argument {
|
||||
String name;
|
||||
|
@ -105,7 +105,7 @@ public:
|
|||
|
||||
class VisualScriptOperator : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptOperator, VisualScriptNode)
|
||||
GDCLASS(VisualScriptOperator, VisualScriptNode);
|
||||
|
||||
Variant::Type typed;
|
||||
Variant::Operator op;
|
||||
|
@ -141,7 +141,7 @@ public:
|
|||
|
||||
class VisualScriptSelect : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSelect, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSelect, VisualScriptNode);
|
||||
|
||||
Variant::Type typed;
|
||||
|
||||
|
@ -174,7 +174,7 @@ public:
|
|||
|
||||
class VisualScriptVariableGet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptVariableGet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptVariableGet, VisualScriptNode);
|
||||
|
||||
StringName variable;
|
||||
|
||||
|
@ -207,7 +207,7 @@ public:
|
|||
|
||||
class VisualScriptVariableSet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptVariableSet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptVariableSet, VisualScriptNode);
|
||||
|
||||
StringName variable;
|
||||
|
||||
|
@ -240,7 +240,7 @@ public:
|
|||
|
||||
class VisualScriptConstant : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptConstant, VisualScriptNode)
|
||||
GDCLASS(VisualScriptConstant, VisualScriptNode);
|
||||
|
||||
Variant::Type type;
|
||||
Variant value;
|
||||
|
@ -277,7 +277,7 @@ public:
|
|||
|
||||
class VisualScriptPreload : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptPreload, VisualScriptNode)
|
||||
GDCLASS(VisualScriptPreload, VisualScriptNode);
|
||||
|
||||
Ref<Resource> preload;
|
||||
|
||||
|
@ -309,7 +309,7 @@ public:
|
|||
|
||||
class VisualScriptIndexGet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptIndexGet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptIndexGet, VisualScriptNode);
|
||||
|
||||
public:
|
||||
virtual int get_output_sequence_port_count() const;
|
||||
|
@ -333,7 +333,7 @@ public:
|
|||
|
||||
class VisualScriptIndexSet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptIndexSet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptIndexSet, VisualScriptNode);
|
||||
|
||||
public:
|
||||
virtual int get_output_sequence_port_count() const;
|
||||
|
@ -357,7 +357,7 @@ public:
|
|||
|
||||
class VisualScriptGlobalConstant : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptGlobalConstant, VisualScriptNode)
|
||||
GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
|
||||
|
||||
int index;
|
||||
|
||||
|
@ -388,7 +388,7 @@ public:
|
|||
|
||||
class VisualScriptClassConstant : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptClassConstant, VisualScriptNode)
|
||||
GDCLASS(VisualScriptClassConstant, VisualScriptNode);
|
||||
|
||||
StringName base_type;
|
||||
StringName name;
|
||||
|
@ -425,7 +425,7 @@ public:
|
|||
|
||||
class VisualScriptBasicTypeConstant : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode)
|
||||
GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
|
||||
|
||||
Variant::Type type;
|
||||
StringName name;
|
||||
|
@ -463,7 +463,8 @@ public:
|
|||
|
||||
class VisualScriptMathConstant : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptMathConstant, VisualScriptNode)
|
||||
GDCLASS(VisualScriptMathConstant, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum MathConstant {
|
||||
MATH_CONSTANT_ONE,
|
||||
|
@ -512,7 +513,7 @@ VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
|
|||
|
||||
class VisualScriptEngineSingleton : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptEngineSingleton, VisualScriptNode)
|
||||
GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
|
||||
|
||||
String singleton;
|
||||
|
||||
|
@ -545,7 +546,7 @@ public:
|
|||
|
||||
class VisualScriptSceneNode : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSceneNode, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSceneNode, VisualScriptNode);
|
||||
|
||||
NodePath path;
|
||||
|
||||
|
@ -580,7 +581,7 @@ public:
|
|||
|
||||
class VisualScriptSceneTree : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSceneTree, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSceneTree, VisualScriptNode);
|
||||
|
||||
protected:
|
||||
virtual void _validate_property(PropertyInfo &property) const;
|
||||
|
@ -610,7 +611,7 @@ public:
|
|||
|
||||
class VisualScriptResourcePath : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptResourcePath, VisualScriptNode)
|
||||
GDCLASS(VisualScriptResourcePath, VisualScriptNode);
|
||||
|
||||
String path;
|
||||
|
||||
|
@ -642,7 +643,7 @@ public:
|
|||
|
||||
class VisualScriptSelf : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSelf, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSelf, VisualScriptNode);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
@ -671,7 +672,7 @@ public:
|
|||
|
||||
class VisualScriptCustomNode : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptCustomNode, VisualScriptNode)
|
||||
GDCLASS(VisualScriptCustomNode, VisualScriptNode);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
@ -719,7 +720,7 @@ VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
|
|||
|
||||
class VisualScriptSubCall : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSubCall, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSubCall, VisualScriptNode);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
@ -747,7 +748,7 @@ public:
|
|||
|
||||
class VisualScriptComment : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptComment, VisualScriptNode)
|
||||
GDCLASS(VisualScriptComment, VisualScriptNode);
|
||||
|
||||
String title;
|
||||
String description;
|
||||
|
@ -788,7 +789,7 @@ public:
|
|||
|
||||
class VisualScriptConstructor : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptConstructor, VisualScriptNode)
|
||||
GDCLASS(VisualScriptConstructor, VisualScriptNode);
|
||||
|
||||
Variant::Type type;
|
||||
MethodInfo constructor;
|
||||
|
@ -824,7 +825,7 @@ public:
|
|||
|
||||
class VisualScriptLocalVar : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptLocalVar, VisualScriptNode)
|
||||
GDCLASS(VisualScriptLocalVar, VisualScriptNode);
|
||||
|
||||
StringName name;
|
||||
Variant::Type type;
|
||||
|
@ -860,7 +861,7 @@ public:
|
|||
|
||||
class VisualScriptLocalVarSet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptLocalVarSet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
|
||||
|
||||
StringName name;
|
||||
Variant::Type type;
|
||||
|
@ -897,7 +898,8 @@ public:
|
|||
|
||||
class VisualScriptInputAction : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptInputAction, VisualScriptNode)
|
||||
GDCLASS(VisualScriptInputAction, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum Mode {
|
||||
MODE_PRESSED,
|
||||
|
@ -944,7 +946,7 @@ VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
|
|||
|
||||
class VisualScriptDeconstruct : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptDeconstruct, VisualScriptNode)
|
||||
GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
|
||||
|
||||
struct Element {
|
||||
StringName name;
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "scene/gui/rich_text_label.h"
|
||||
|
||||
class VisualScriptPropertySelector : public ConfirmationDialog {
|
||||
GDCLASS(VisualScriptPropertySelector, ConfirmationDialog)
|
||||
GDCLASS(VisualScriptPropertySelector, ConfirmationDialog);
|
||||
|
||||
LineEdit *search_box;
|
||||
Tree *search_options;
|
||||
|
|
|
@ -35,7 +35,8 @@
|
|||
|
||||
class VisualScriptYield : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptYield, VisualScriptNode)
|
||||
GDCLASS(VisualScriptYield, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum YieldMode {
|
||||
YIELD_RETURN,
|
||||
|
@ -84,7 +85,8 @@ VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)
|
|||
|
||||
class VisualScriptYieldSignal : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptYieldSignal, VisualScriptNode)
|
||||
GDCLASS(VisualScriptYieldSignal, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum CallMode {
|
||||
CALL_MODE_SELF,
|
||||
|
|
|
@ -41,7 +41,7 @@ class OpusVorbisDecoder;
|
|||
|
||||
class VideoStreamPlaybackWebm : public VideoStreamPlayback {
|
||||
|
||||
GDCLASS(VideoStreamPlaybackWebm, VideoStreamPlayback)
|
||||
GDCLASS(VideoStreamPlaybackWebm, VideoStreamPlayback);
|
||||
|
||||
String file_name;
|
||||
int audio_track;
|
||||
|
|
|
@ -208,7 +208,7 @@ static const LauncherIcon launcher_icons[] = {
|
|||
|
||||
class EditorExportPlatformAndroid : public EditorExportPlatform {
|
||||
|
||||
GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform)
|
||||
GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform);
|
||||
|
||||
Ref<ImageTexture> logo;
|
||||
Ref<ImageTexture> run_icon;
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
|
||||
class EditorExportPlatformJavaScript : public EditorExportPlatform {
|
||||
|
||||
GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform)
|
||||
GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform);
|
||||
|
||||
Ref<ImageTexture> logo;
|
||||
Ref<ImageTexture> run_icon;
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
|
||||
class AudioStreamPlayer2D : public Node2D {
|
||||
|
||||
GDCLASS(AudioStreamPlayer2D, Node2D)
|
||||
GDCLASS(AudioStreamPlayer2D, Node2D);
|
||||
|
||||
private:
|
||||
enum {
|
||||
|
|
|
@ -46,7 +46,7 @@ class StyleBox;
|
|||
|
||||
class CanvasItemMaterial : public Material {
|
||||
|
||||
GDCLASS(CanvasItemMaterial, Material)
|
||||
GDCLASS(CanvasItemMaterial, Material);
|
||||
|
||||
public:
|
||||
enum BlendMode {
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
|
||||
class CollisionObject2D : public Node2D {
|
||||
|
||||
GDCLASS(CollisionObject2D, Node2D)
|
||||
GDCLASS(CollisionObject2D, Node2D);
|
||||
|
||||
bool area;
|
||||
RID rid;
|
||||
|
|
|
@ -38,7 +38,7 @@ class CollisionObject2D;
|
|||
|
||||
class CollisionShape2D : public Node2D {
|
||||
|
||||
GDCLASS(CollisionShape2D, Node2D)
|
||||
GDCLASS(CollisionShape2D, Node2D);
|
||||
Ref<Shape2D> shape;
|
||||
Rect2 rect;
|
||||
uint32_t owner_id;
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
class Line2D : public Node2D {
|
||||
|
||||
GDCLASS(Line2D, Node2D)
|
||||
GDCLASS(Line2D, Node2D);
|
||||
|
||||
public:
|
||||
enum LineJointMode {
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "scene/2d/node_2d.h"
|
||||
|
||||
class MeshInstance2D : public Node2D {
|
||||
GDCLASS(MeshInstance2D, Node2D)
|
||||
GDCLASS(MeshInstance2D, Node2D);
|
||||
|
||||
Ref<Mesh> mesh;
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
|
||||
class Particles2D : public Node2D {
|
||||
private:
|
||||
GDCLASS(Particles2D, Node2D)
|
||||
GDCLASS(Particles2D, Node2D);
|
||||
|
||||
public:
|
||||
enum DrawOrder {
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
class Position2D : public Node2D {
|
||||
|
||||
GDCLASS(Position2D, Node2D)
|
||||
GDCLASS(Position2D, Node2D);
|
||||
|
||||
void _draw_cross();
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
class Skeleton2D;
|
||||
|
||||
class Bone2D : public Node2D {
|
||||
GDCLASS(Bone2D, Node2D)
|
||||
GDCLASS(Bone2D, Node2D);
|
||||
|
||||
friend class Skeleton2D;
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
|
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Reference in a new issue