Use selected node type for choosing editor tab

Use selected node type for choosing editor tab

Update editor/editor_node.cpp

Co-authored-by: Tomek <kobewi4e@gmail.com>
This commit is contained in:
PrecisionRender 2023-01-21 20:27:04 -06:00
parent eaf306e0b1
commit 38fb8259d0

View file

@ -3653,12 +3653,12 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
if (get_edited_scene()) {
if (current_tab < 2) {
// Use heuristic instead.
int n2d = 0, n3d = 0;
_find_node_types(get_edited_scene(), n2d, n3d);
if (n2d > n3d) {
Node *editor_node = SceneTreeDock::get_singleton()->get_tree_editor()->get_selected();
editor_node = editor_node == nullptr ? get_edited_scene() : editor_node;
if (Object::cast_to<Node2D>(editor_node) || Object::cast_to<Control>(editor_node)) {
editor_select(EDITOR_2D);
} else if (n3d > n2d) {
} else if (Object::cast_to<Node3D>(editor_node)) {
editor_select(EDITOR_3D);
}
}