Use selected node type for choosing editor tab
Use selected node type for choosing editor tab Update editor/editor_node.cpp Co-authored-by: Tomek <kobewi4e@gmail.com>
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1 changed files with 5 additions and 5 deletions
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@ -3653,12 +3653,12 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
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if (get_edited_scene()) {
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if (current_tab < 2) {
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// Use heuristic instead.
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int n2d = 0, n3d = 0;
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_find_node_types(get_edited_scene(), n2d, n3d);
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if (n2d > n3d) {
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Node *editor_node = SceneTreeDock::get_singleton()->get_tree_editor()->get_selected();
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editor_node = editor_node == nullptr ? get_edited_scene() : editor_node;
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if (Object::cast_to<Node2D>(editor_node) || Object::cast_to<Control>(editor_node)) {
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editor_select(EDITOR_2D);
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} else if (n3d > n2d) {
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} else if (Object::cast_to<Node3D>(editor_node)) {
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editor_select(EDITOR_3D);
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}
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}
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