Improve Image preview in the inspector

This commit is contained in:
kobewi 2023-02-13 23:03:38 +01:00
parent 853c36ca0b
commit 390bb23675

View file

@ -152,11 +152,15 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
}
bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<CompressedTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<CompressedTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr || Object::cast_to<Image>(p_object) != nullptr;
}
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
Ref<Texture> texture(Object::cast_to<Texture>(p_object));
if (texture.is_null()) {
Ref<Image> image(Object::cast_to<Image>(p_object));
texture = ImageTexture::create_from_image(image);
}
add_custom_control(memnew(TexturePreview(texture, true)));
}