Merge pull request #42929 from madmiraal/fix-42877-3.2
This commit is contained in:
commit
393c7959ef
16 changed files with 67 additions and 107 deletions
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@ -856,13 +856,13 @@ PhysicsDirectBodyState *BulletPhysicsServer::body_get_direct_state(RID p_body) {
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}
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RigidBodyBullet *body = rigid_body_owner.get(p_body);
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ERR_FAIL_COND_V(!body, nullptr);
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ERR_FAIL_COND_V_MSG(!body, nullptr, "Body with RID " + itos(p_body.get_id()) + " not owned by this server.");
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if (!body->get_space()) {
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return nullptr;
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}
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return BulletPhysicsDirectBodyState::get_singleton(body);
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return body->get_direct_state();
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}
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bool BulletPhysicsServer::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) {
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@ -1533,7 +1533,6 @@ void BulletPhysicsServer::free(RID p_rid) {
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}
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void BulletPhysicsServer::init() {
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BulletPhysicsDirectBodyState::initSingleton();
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}
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void BulletPhysicsServer::step(float p_deltaTime) {
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@ -1541,8 +1540,6 @@ void BulletPhysicsServer::step(float p_deltaTime) {
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return;
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}
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BulletPhysicsDirectBodyState::singleton_setDeltaTime(p_deltaTime);
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for (int i = 0; i < active_spaces_count; ++i) {
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active_spaces[i]->step(p_deltaTime);
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}
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@ -1552,7 +1549,6 @@ void BulletPhysicsServer::flush_queries() {
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}
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void BulletPhysicsServer::finish() {
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BulletPhysicsDirectBodyState::destroySingleton();
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}
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void BulletPhysicsServer::set_collision_iterations(int p_iterations) {
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@ -48,8 +48,6 @@
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@author AndreaCatania
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*/
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BulletPhysicsDirectBodyState *BulletPhysicsDirectBodyState::singleton = nullptr;
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Vector3 BulletPhysicsDirectBodyState::get_total_gravity() const {
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Vector3 gVec;
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B_TO_G(body->btBody->getGravity(), gVec);
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@ -204,6 +202,10 @@ Vector3 BulletPhysicsDirectBodyState::get_contact_collider_velocity_at_position(
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return velocityAtPoint;
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}
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real_t BulletPhysicsDirectBodyState::get_step() const {
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return body->get_space()->get_delta_time();
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}
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PhysicsDirectSpaceState *BulletPhysicsDirectBodyState::get_space_state() {
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return body->get_space()->get_direct_state();
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}
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@ -306,11 +308,14 @@ RigidBodyBullet::RigidBodyBullet() :
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prev_collision_traces = &collision_traces_1;
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curr_collision_traces = &collision_traces_2;
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direct_access = memnew(BulletPhysicsDirectBodyState);
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direct_access->body = this;
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}
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RigidBodyBullet::~RigidBodyBullet() {
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bulletdelete(godotMotionState);
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memdelete(direct_access);
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if (force_integration_callback) {
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memdelete(force_integration_callback);
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}
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@ -370,9 +375,7 @@ void RigidBodyBullet::dispatch_callbacks() {
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btBody->clearForces();
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}
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BulletPhysicsDirectBodyState *bodyDirect = BulletPhysicsDirectBodyState::get_singleton(this);
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Variant variantBodyDirect = bodyDirect;
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Variant variantBodyDirect = direct_access;
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Object *obj = ObjectDB::get_instance(force_integration_callback->id);
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if (!obj) {
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@ -45,49 +45,15 @@ class AreaBullet;
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class SpaceBullet;
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class btRigidBody;
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class GodotMotionState;
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class BulletPhysicsDirectBodyState;
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/// This class could be used in multi thread with few changes but currently
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/// is set to be only in one single thread.
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///
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/// In the system there is only one object at a time that manage all bodies and is
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/// created by BulletPhysicsServer and is held by the "singleton" variable of this class
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/// Each time something require it, the body must be set again.
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class BulletPhysicsDirectBodyState : public PhysicsDirectBodyState {
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GDCLASS(BulletPhysicsDirectBodyState, PhysicsDirectBodyState);
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static BulletPhysicsDirectBodyState *singleton;
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public:
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/// This class avoid the creation of more object of this class
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static void initSingleton() {
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if (!singleton) {
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singleton = memnew(BulletPhysicsDirectBodyState);
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}
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}
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RigidBodyBullet *body = nullptr;
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static void destroySingleton() {
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memdelete(singleton);
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singleton = nullptr;
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}
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static void singleton_setDeltaTime(real_t p_deltaTime) {
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singleton->deltaTime = p_deltaTime;
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}
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static BulletPhysicsDirectBodyState *get_singleton(RigidBodyBullet *p_body) {
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singleton->body = p_body;
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return singleton;
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}
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public:
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RigidBodyBullet *body;
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real_t deltaTime;
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private:
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BulletPhysicsDirectBodyState() {}
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public:
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virtual Vector3 get_total_gravity() const;
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virtual float get_total_angular_damp() const;
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virtual float get_total_linear_damp() const;
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@ -135,7 +101,7 @@ public:
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virtual int get_contact_collider_shape(int p_contact_idx) const;
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virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const;
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virtual real_t get_step() const { return deltaTime; }
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virtual real_t get_step() const;
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virtual void integrate_forces() {
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// Skip the execution of this function
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}
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@ -188,6 +154,7 @@ public:
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};
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private:
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BulletPhysicsDirectBodyState *direct_access = nullptr;
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friend class BulletPhysicsDirectBodyState;
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// This is required only for Kinematic movement
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@ -232,6 +199,8 @@ public:
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RigidBodyBullet();
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~RigidBodyBullet();
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BulletPhysicsDirectBodyState *get_direct_state() const { return direct_access; }
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void init_kinematic_utilities();
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void destroy_kinematic_utilities();
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_FORCE_INLINE_ KinematicUtilities *get_kinematic_utilities() const { return kinematic_utilities; }
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@ -703,10 +703,7 @@ void BodySW::wakeup_neighbours() {
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void BodySW::call_queries() {
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if (fi_callback) {
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PhysicsDirectBodyStateSW *dbs = PhysicsDirectBodyStateSW::singleton;
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dbs->body = this;
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Variant v = dbs;
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Variant v = direct_access;
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Object *obj = ObjectDB::get_instance(fi_callback->id);
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if (!obj) {
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@ -793,16 +790,22 @@ BodySW::BodySW() :
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continuous_cd = false;
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can_sleep = true;
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fi_callback = nullptr;
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direct_access = memnew(PhysicsDirectBodyStateSW);
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direct_access->body = this;
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}
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BodySW::~BodySW() {
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memdelete(direct_access);
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if (fi_callback) {
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memdelete(fi_callback);
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}
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}
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PhysicsDirectBodyStateSW *PhysicsDirectBodyStateSW::singleton = nullptr;
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PhysicsDirectSpaceState *PhysicsDirectBodyStateSW::get_space_state() {
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return body->get_space()->get_direct_state();
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}
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real_t PhysicsDirectBodyStateSW::get_step() const {
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return body->get_space()->get_step();
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}
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@ -36,6 +36,7 @@
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#include "core/vset.h"
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class ConstraintSW;
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class PhysicsDirectBodyStateSW;
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class BodySW : public CollisionObjectSW {
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PhysicsServer::BodyMode mode;
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@ -142,6 +143,7 @@ class BodySW : public CollisionObjectSW {
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_FORCE_INLINE_ void _update_transform_dependant();
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PhysicsDirectBodyStateSW *direct_access = nullptr;
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friend class PhysicsDirectBodyStateSW; // i give up, too many functions to expose
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public:
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@ -326,6 +328,8 @@ public:
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bool sleep_test(real_t p_step);
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PhysicsDirectBodyStateSW *get_direct_state() const { return direct_access; }
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BodySW();
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~BodySW();
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};
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@ -378,9 +382,7 @@ class PhysicsDirectBodyStateSW : public PhysicsDirectBodyState {
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GDCLASS(PhysicsDirectBodyStateSW, PhysicsDirectBodyState);
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public:
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static PhysicsDirectBodyStateSW *singleton;
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BodySW *body;
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real_t step;
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BodySW *body = nullptr;
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virtual Vector3 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
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virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
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@ -479,11 +481,9 @@ public:
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virtual PhysicsDirectSpaceState *get_space_state();
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virtual real_t get_step() const { return step; }
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PhysicsDirectBodyStateSW() {
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singleton = this;
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body = nullptr;
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}
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virtual real_t get_step() const;
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PhysicsDirectBodyStateSW() {}
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};
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#endif // BODY__SW_H
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@ -886,16 +886,14 @@ PhysicsDirectBodyState *PhysicsServerSW::body_get_direct_state(RID p_body) {
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}
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BodySW *body = body_owner.get(p_body);
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ERR_FAIL_COND_V(!body, nullptr);
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ERR_FAIL_COND_V_MSG(!body, nullptr, "Body with RID " + itos(p_body.get_id()) + " not owned by this server.");
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if (!body->get_space()) {
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return nullptr;
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}
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ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
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direct_state->body = body;
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return direct_state;
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return body->get_direct_state();
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}
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/* JOINT API */
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@ -1286,10 +1284,8 @@ void PhysicsServerSW::set_collision_iterations(int p_iterations) {
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};
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void PhysicsServerSW::init() {
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last_step = 0.001;
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iterations = 8; // 8?
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stepper = memnew(StepSW);
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direct_state = memnew(PhysicsDirectBodyStateSW);
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};
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void PhysicsServerSW::step(real_t p_step) {
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@ -1301,9 +1297,6 @@ void PhysicsServerSW::step(real_t p_step) {
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_update_shapes();
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last_step = p_step;
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PhysicsDirectBodyStateSW::singleton->step = p_step;
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island_count = 0;
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active_objects = 0;
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collision_pairs = 0;
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@ -1370,7 +1363,6 @@ void PhysicsServerSW::flush_queries() {
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void PhysicsServerSW::finish() {
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memdelete(stepper);
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memdelete(direct_state);
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};
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int PhysicsServerSW::get_process_info(ProcessInfo p_info) {
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@ -43,7 +43,6 @@ class PhysicsServerSW : public PhysicsServer {
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friend class PhysicsDirectSpaceStateSW;
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bool active;
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int iterations;
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real_t last_step;
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int island_count;
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int active_objects;
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@ -54,8 +53,6 @@ class PhysicsServerSW : public PhysicsServer {
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StepSW *stepper;
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Set<const SpaceSW *> active_spaces;
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PhysicsDirectBodyStateSW *direct_state;
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mutable RID_Owner<ShapeSW> shape_owner;
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mutable RID_Owner<SpaceSW> space_owner;
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mutable RID_Owner<AreaSW> area_owner;
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@ -110,6 +110,7 @@ private:
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bool locked;
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real_t step;
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int island_count;
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int active_objects;
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int collision_pairs;
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@ -127,6 +128,9 @@ public:
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_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
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_FORCE_INLINE_ RID get_self() const { return self; }
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_FORCE_INLINE_ void set_step(const real_t &p_step) { step = p_step; }
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_FORCE_INLINE_ real_t get_step() const { return step; }
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void set_default_area(AreaSW *p_area) { area = p_area; }
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AreaSW *get_default_area() const { return area; }
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@ -141,7 +141,7 @@ void StepSW::_check_suspend(BodySW *p_island, real_t p_delta) {
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void StepSW::step(SpaceSW *p_space, real_t p_delta, int p_iterations) {
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p_space->lock(); // can't access space during this
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p_space->set_step(p_delta);
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p_space->setup(); //update inertias, etc
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const SelfList<BodySW>::List *body_list = &p_space->get_active_body_list();
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@ -588,10 +588,7 @@ void Body2DSW::wakeup_neighbours() {
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void Body2DSW::call_queries() {
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if (fi_callback) {
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Physics2DDirectBodyStateSW *dbs = Physics2DDirectBodyStateSW::singleton;
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dbs->body = this;
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Variant v = dbs;
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Variant v = direct_access;
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const Variant *vp[2] = { &v, &fi_callback->callback_udata };
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Object *obj = ObjectDB::get_instance(fi_callback->id);
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@ -677,20 +674,26 @@ Body2DSW::Body2DSW() :
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continuous_cd_mode = Physics2DServer::CCD_MODE_DISABLED;
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can_sleep = true;
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fi_callback = nullptr;
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direct_access = memnew(Physics2DDirectBodyStateSW);
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direct_access->body = this;
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}
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Body2DSW::~Body2DSW() {
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memdelete(direct_access);
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if (fi_callback) {
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memdelete(fi_callback);
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}
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}
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Physics2DDirectBodyStateSW *Physics2DDirectBodyStateSW::singleton = nullptr;
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Physics2DDirectSpaceState *Physics2DDirectBodyStateSW::get_space_state() {
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return body->get_space()->get_direct_state();
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}
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real_t Physics2DDirectBodyStateSW::get_step() const {
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return body->get_space()->get_step();
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}
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Variant Physics2DDirectBodyStateSW::get_contact_collider_shape_metadata(int p_contact_idx) const {
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ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Variant());
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@ -36,6 +36,7 @@
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#include "core/vset.h"
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class Constraint2DSW;
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class Physics2DDirectBodyStateSW;
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class Body2DSW : public CollisionObject2DSW {
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Physics2DServer::BodyMode mode;
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@ -128,6 +129,7 @@ class Body2DSW : public CollisionObject2DSW {
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_FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area2DSW *p_area);
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Physics2DDirectBodyStateSW *direct_access = nullptr;
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friend class Physics2DDirectBodyStateSW; // i give up, too many functions to expose
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public:
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@ -291,6 +293,8 @@ public:
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bool sleep_test(real_t p_step);
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Physics2DDirectBodyStateSW *get_direct_state() const { return direct_access; }
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Body2DSW();
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~Body2DSW();
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};
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@ -343,9 +347,7 @@ class Physics2DDirectBodyStateSW : public Physics2DDirectBodyState {
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GDCLASS(Physics2DDirectBodyStateSW, Physics2DDirectBodyState);
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public:
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static Physics2DDirectBodyStateSW *singleton;
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Body2DSW *body;
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real_t step;
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Body2DSW *body = nullptr;
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virtual Vector2 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
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virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
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@ -439,11 +441,9 @@ public:
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virtual Physics2DDirectSpaceState *get_space_state();
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virtual real_t get_step() const { return step; }
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Physics2DDirectBodyStateSW() {
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singleton = this;
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body = nullptr;
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}
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virtual real_t get_step() const;
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Physics2DDirectBodyStateSW() {}
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};
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#endif // BODY_2D_SW_H
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@ -954,23 +954,20 @@ int Physics2DServerSW::body_test_ray_separation(RID p_body, const Transform2D &p
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}
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Physics2DDirectBodyState *Physics2DServerSW::body_get_direct_state(RID p_body) {
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ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
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if (!body_owner.owns(p_body)) {
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return nullptr;
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}
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Body2DSW *body = body_owner.get(p_body);
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ERR_FAIL_COND_V(!body, nullptr);
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ERR_FAIL_COND_V_MSG(!body, nullptr, "Body with RID " + itos(p_body.get_id()) + " not owned by this server.");
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if (!body->get_space()) {
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return nullptr;
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}
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ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
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ERR_FAIL_COND_V_MSG((using_threads && !doing_sync) || body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
|
||||
|
||||
direct_state->body = body;
|
||||
return direct_state;
|
||||
return body->get_direct_state();
|
||||
}
|
||||
|
||||
/* JOINT API */
|
||||
|
@ -1205,10 +1202,8 @@ void Physics2DServerSW::set_collision_iterations(int p_iterations) {
|
|||
|
||||
void Physics2DServerSW::init() {
|
||||
doing_sync = false;
|
||||
last_step = 0.001;
|
||||
iterations = 8; // 8?
|
||||
stepper = memnew(Step2DSW);
|
||||
direct_state = memnew(Physics2DDirectBodyStateSW);
|
||||
};
|
||||
|
||||
void Physics2DServerSW::step(real_t p_step) {
|
||||
|
@ -1218,8 +1213,6 @@ void Physics2DServerSW::step(real_t p_step) {
|
|||
|
||||
_update_shapes();
|
||||
|
||||
last_step = p_step;
|
||||
Physics2DDirectBodyStateSW::singleton->step = p_step;
|
||||
island_count = 0;
|
||||
active_objects = 0;
|
||||
collision_pairs = 0;
|
||||
|
@ -1290,7 +1283,6 @@ void Physics2DServerSW::end_sync() {
|
|||
|
||||
void Physics2DServerSW::finish() {
|
||||
memdelete(stepper);
|
||||
memdelete(direct_state);
|
||||
};
|
||||
|
||||
void Physics2DServerSW::_update_shapes() {
|
||||
|
|
|
@ -45,7 +45,6 @@ class Physics2DServerSW : public Physics2DServer {
|
|||
bool active;
|
||||
int iterations;
|
||||
bool doing_sync;
|
||||
real_t last_step;
|
||||
|
||||
int island_count;
|
||||
int active_objects;
|
||||
|
@ -58,8 +57,6 @@ class Physics2DServerSW : public Physics2DServer {
|
|||
Step2DSW *stepper;
|
||||
Set<const Space2DSW *> active_spaces;
|
||||
|
||||
Physics2DDirectBodyStateSW *direct_state;
|
||||
|
||||
mutable RID_Owner<Shape2DSW> shape_owner;
|
||||
mutable RID_Owner<Space2DSW> space_owner;
|
||||
mutable RID_Owner<Area2DSW> area_owner;
|
||||
|
|
|
@ -838,7 +838,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
|
|||
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
|
||||
Vector2 lv = b->get_linear_velocity();
|
||||
//compute displacement from linear velocity
|
||||
Vector2 motion = lv * Physics2DDirectBodyStateSW::singleton->step;
|
||||
Vector2 motion = lv * step;
|
||||
float motion_len = motion.length();
|
||||
motion.normalize();
|
||||
cbk.valid_depth += motion_len * MAX(motion.dot(-cbk.valid_dir), 0.0);
|
||||
|
@ -1141,7 +1141,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
|
|||
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
|
||||
Vector2 lv = b->get_linear_velocity();
|
||||
//compute displacement from linear velocity
|
||||
Vector2 motion = lv * Physics2DDirectBodyStateSW::singleton->step;
|
||||
Vector2 motion = lv * step;
|
||||
float motion_len = motion.length();
|
||||
motion.normalize();
|
||||
rcd.valid_depth += motion_len * MAX(motion.dot(-rcd.valid_dir), 0.0);
|
||||
|
|
|
@ -117,6 +117,7 @@ private:
|
|||
|
||||
bool locked;
|
||||
|
||||
real_t step;
|
||||
int island_count;
|
||||
int active_objects;
|
||||
int collision_pairs;
|
||||
|
@ -132,6 +133,9 @@ public:
|
|||
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
|
||||
_FORCE_INLINE_ RID get_self() const { return self; }
|
||||
|
||||
_FORCE_INLINE_ void set_step(const real_t &p_step) { step = p_step; }
|
||||
_FORCE_INLINE_ real_t get_step() const { return step; }
|
||||
|
||||
void set_default_area(Area2DSW *p_area) { area = p_area; }
|
||||
Area2DSW *get_default_area() const { return area; }
|
||||
|
||||
|
|
|
@ -130,7 +130,7 @@ void Step2DSW::_check_suspend(Body2DSW *p_island, real_t p_delta) {
|
|||
|
||||
void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
|
||||
p_space->lock(); // can't access space during this
|
||||
|
||||
p_space->set_step(p_delta);
|
||||
p_space->setup(); //update inertias, etc
|
||||
|
||||
const SelfList<Body2DSW>::List *body_list = &p_space->get_active_body_list();
|
||||
|
|
Loading…
Reference in a new issue