GDScript: Don't allow @onready without inheriting Node
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5 changed files with 19 additions and 0 deletions
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@ -3611,6 +3611,10 @@ bool GDScriptParser::icon_annotation(const AnnotationNode *p_annotation, Node *p
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bool GDScriptParser::onready_annotation(const AnnotationNode *p_annotation, Node *p_node) {
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ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE, false, R"("@onready" annotation can only be applied to class variables.)");
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if (head && !ClassDB::is_parent_class(head->get_datatype().native_type, SNAME("Node"))) {
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push_error(R"("@onready" can only be used in classes that inherit "Node".)", p_annotation);
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}
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VariableNode *variable = static_cast<VariableNode *>(p_node);
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if (variable->onready) {
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push_error(R"("@onready" annotation can only be used once per variable.)");
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@ -0,0 +1,5 @@
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extends RefCounted
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func test():
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var nope := $Node
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print("Cannot use $ without a Node base")
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@ -0,0 +1,2 @@
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GDTEST_ANALYZER_ERROR
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Cannot use shorthand "get_node()" notation ("$") on a class that isn't a node.
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@ -0,0 +1,6 @@
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extends RefCounted
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@onready var nope := 0
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func test():
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print("Cannot use @onready without a Node base")
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@ -0,0 +1,2 @@
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GDTEST_ANALYZER_ERROR
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"@onready" can only be used in classes that inherit "Node".
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