[Net] ENetMultiplayerPeer now sends fragmented packets unreliably too.

It used to always send them reliably when transfer mode was unreliable
or ordered if the packet size was more then the enet host MTU (1400
bytes by default).

This commit also adds a warning when debug is enabled to explain the
effects of sending fragmented packets unreliably.
This commit is contained in:
Jordan Schidlowsky 2021-09-27 10:09:32 +02:00 committed by Fabio Alessandrelli
parent 1930fc8b31
commit 397d895fb7

View file

@ -441,11 +441,11 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size
} else {
switch (get_transfer_mode()) {
case Multiplayer::TRANSFER_MODE_UNRELIABLE: {
packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
packet_flags = ENET_PACKET_FLAG_UNSEQUENCED | ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT;
channel = SYSCH_UNRELIABLE;
} break;
case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED: {
packet_flags = 0;
packet_flags = ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT;
channel = SYSCH_UNRELIABLE;
} break;
case Multiplayer::TRANSFER_MODE_RELIABLE: {
@ -455,6 +455,12 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size
}
}
#ifdef DEBUG_ENABLED
if ((packet_flags & ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT) && p_buffer_size + 8 > ENET_HOST_DEFAULT_MTU) {
WARN_PRINT_ONCE(vformat("Sending %d bytes unrealiably which is above the MTU (%d), this will result in higher packet loss", p_buffer_size + 8, ENET_HOST_DEFAULT_MTU));
}
#endif
ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
encode_uint32(unique_id, &packet->data[0]); // Source ID
encode_uint32(target_peer, &packet->data[4]); // Dest ID