From 398c1c1c0c5c0380f39403b384e4d798ccf7fb75 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 23 Aug 2018 12:29:33 -0300 Subject: [PATCH] Fix transform not being applied properly after toggling remote node, fixes #17671 --- scene/2d/remote_transform_2d.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index ea59a6790d8..f0274e52060 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -131,8 +131,10 @@ void RemoteTransform2D::_notification(int p_what) { void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) { remote_node = p_remote_node; - if (is_inside_tree()) + if (is_inside_tree()) { _update_cache(); + _update_remote(); + } update_configuration_warning(); } @@ -144,6 +146,7 @@ NodePath RemoteTransform2D::get_remote_node() const { void RemoteTransform2D::set_use_global_coordinates(const bool p_enable) { use_global_coordinates = p_enable; + _update_remote(); } bool RemoteTransform2D::get_use_global_coordinates() const {