Merge pull request #10733 from tagcup/gltf_ao_metallic_chan
Fix the channels gltf importer uses for metallic and AO textures.
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commit
398d5bfb3f
1 changed files with 2 additions and 1 deletions
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@ -1216,7 +1216,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
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if (bct.has("index")) {
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Ref<Texture> t = _get_texture(state, bct["index"]);
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material->set_texture(SpatialMaterial::TEXTURE_METALLIC, t);
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material->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_RED);
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material->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE);
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material->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, t);
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material->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN);
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if (!mr.has("metallicFactor")) {
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@ -1243,6 +1243,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
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Dictionary bct = d["occlusionTexture"];
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if (bct.has("index")) {
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material->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"]));
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material->set_ao_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_RED);
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material->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true);
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}
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}
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