diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml index eb5335c7928..171d65fbe0e 100644 --- a/doc/classes/AnimationNodeTimeSeek.xml +++ b/doc/classes/AnimationNodeTimeSeek.xml @@ -4,7 +4,27 @@ A time-seeking animation node to be used with [AnimationTree]. - This node can be used to cause a seek command to happen to any sub-children of the graph. After setting the time, this value returns to -1. + This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_position[/code] value to [code]-1.0[/code]. + [codeblocks] + [gdscript] + # Play child animation from the start. + animation_tree.set("parameters/Seek/seek_position", 0.0) + # Alternative syntax (same result as above). + animation_tree["parameters/Seek/seek_position"] = 0.0 + + # Play child animation from 12 second timestamp. + animation_tree.set("parameters/Seek/seek_position", 12.0) + # Alternative syntax (same result as above). + animation_tree["parameters/Seek/seek_position"] = 12.0 + [/gdscript] + [csharp] + // Play child animation from the start. + animationTree.Set("parameters/Seek/seek_position", 0.0); + + // Play child animation from 12 second timestamp. + animationTree.Set("parameters/Seek/seek_position", 12.0); + [/csharp] + [/codeblocks] https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html