Merge pull request #80084 from lawnjelly/canvas_item_get_local_bound
[3.x] Add `debug_canvas_item_get_local_bound()` function to VisualServer
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commit
39bbf76584
7 changed files with 23 additions and 4 deletions
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@ -806,6 +806,14 @@
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Modulates all colors in the given canvas.
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</description>
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</method>
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<method name="debug_canvas_item_get_local_bound">
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<return type="Rect2" />
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<argument index="0" name="item" type="RID" />
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<description>
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Returns the bounding rectangle for a canvas item and its descendants in local space, as calculated by the renderer. This bound is used internally for culling.
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[b]Warning:[/b] This function is intended for debugging in the editor, and will pass through and return a zero [Rect2] in exported projects.
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</description>
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</method>
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<method name="debug_canvas_item_get_rect">
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<return type="Rect2" />
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<argument index="0" name="item" type="RID" />
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@ -1470,6 +1470,12 @@ Rect2 VisualServerCanvas::_debug_canvas_item_get_rect(RID p_item) {
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return canvas_item->get_rect();
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}
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Rect2 VisualServerCanvas::_debug_canvas_item_get_local_bound(RID p_item) {
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Item *canvas_item = canvas_item_owner.getornull(p_item);
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ERR_FAIL_COND_V(!canvas_item, Rect2());
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return canvas_item->local_bound;
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}
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void VisualServerCanvas::canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform) {
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Item *canvas_item = canvas_item_owner.getornull(p_item);
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ERR_FAIL_COND(!canvas_item);
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@ -259,6 +259,7 @@ public:
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void _canvas_item_skeleton_moved(RID p_item);
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void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform);
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Rect2 _debug_canvas_item_get_rect(RID p_item);
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Rect2 _debug_canvas_item_get_local_bound(RID p_item);
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void canvas_item_set_interpolated(RID p_item, bool p_interpolated);
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void canvas_item_reset_physics_interpolation(RID p_item);
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@ -720,6 +720,7 @@ public:
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BIND2(canvas_item_attach_skeleton, RID, RID)
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BIND2(canvas_item_set_skeleton_relative_xform, RID, Transform2D)
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BIND1R(Rect2, _debug_canvas_item_get_rect, RID)
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BIND1R(Rect2, _debug_canvas_item_get_local_bound, RID)
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BIND2(canvas_item_set_interpolated, RID, bool)
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BIND1(canvas_item_reset_physics_interpolation, RID)
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@ -624,6 +624,7 @@ public:
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FUNC2(canvas_item_attach_skeleton, RID, RID)
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FUNC2(canvas_item_set_skeleton_relative_xform, RID, Transform2D)
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FUNC1R(Rect2, _debug_canvas_item_get_rect, RID)
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FUNC1R(Rect2, _debug_canvas_item_get_local_bound, RID)
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FUNC2(canvas_item_set_interpolated, RID, bool)
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FUNC1(canvas_item_reset_physics_interpolation, RID)
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@ -2206,6 +2206,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material);
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ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &VisualServer::canvas_item_set_use_parent_material);
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ClassDB::bind_method(D_METHOD("debug_canvas_item_get_rect", "item"), &VisualServer::debug_canvas_item_get_rect);
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ClassDB::bind_method(D_METHOD("debug_canvas_item_get_local_bound", "item"), &VisualServer::debug_canvas_item_get_local_bound);
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ClassDB::bind_method(D_METHOD("canvas_light_create"), &VisualServer::canvas_light_create);
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ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &VisualServer::canvas_light_attach_to_canvas);
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ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &VisualServer::canvas_light_set_enabled);
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@ -1060,14 +1060,15 @@ public:
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virtual void canvas_item_attach_skeleton(RID p_item, RID p_skeleton) = 0;
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virtual void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform) = 0;
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Rect2 debug_canvas_item_get_rect(RID p_item) {
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#ifdef TOOLS_ENABLED
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return _debug_canvas_item_get_rect(p_item);
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Rect2 debug_canvas_item_get_rect(RID p_item) { return _debug_canvas_item_get_rect(p_item); }
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Rect2 debug_canvas_item_get_local_bound(RID p_item) { return _debug_canvas_item_get_local_bound(p_item); }
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#else
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return Rect2();
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Rect2 debug_canvas_item_get_rect(RID p_item) { return Rect2(); }
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Rect2 debug_canvas_item_get_local_bound(RID p_item) { return Rect2(); }
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#endif
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}
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virtual Rect2 _debug_canvas_item_get_rect(RID p_item) = 0;
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virtual Rect2 _debug_canvas_item_get_local_bound(RID p_item) = 0;
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virtual void canvas_item_set_interpolated(RID p_item, bool p_interpolated) = 0;
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virtual void canvas_item_reset_physics_interpolation(RID p_item) = 0;
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