diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 5634c51c619..b243ba933dd 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -6072,6 +6072,7 @@ void GLTFDocument::_import_animation(Ref p_state, AnimationPlayer *p_ const int track_idx = animation->get_track_count(); animation->add_track(Animation::TYPE_BLEND_SHAPE); animation->track_set_path(track_idx, blend_path); + animation->track_set_imported(track_idx, true); //helps merging later // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, // the other modes have to be baked.