Documented soft body pinning methods
This commit is contained in:
parent
08a80962cf
commit
3a323c4b97
1 changed files with 23 additions and 0 deletions
|
@ -42,6 +42,20 @@
|
|||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_point_transform">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="point_index" type="int" />
|
||||
<description>
|
||||
Returns local translation of a vertex in the surface array.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_point_pinned" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="point_index" type="int" />
|
||||
<description>
|
||||
Returns [code]true[/code] if vertex is set to pinned.
|
||||
</description>
|
||||
</method>
|
||||
<method name="remove_collision_exception_with">
|
||||
<return type="void" />
|
||||
<argument index="0" name="body" type="Node" />
|
||||
|
@ -65,6 +79,15 @@
|
|||
Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_point_pinned">
|
||||
<return type="void" />
|
||||
<argument index="0" name="point_index" type="int" />
|
||||
<argument index="1" name="pinned" type="bool" />
|
||||
<argument index="2" name="attachment_path" type="NodePath" default="NodePath("")" />
|
||||
<description>
|
||||
Sets the pinned state of a surface vertex. When set to [code]true[/code], the optional [code]attachment_path[/code] can define a [Node3D] the pinned vertex will be attached to.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
|
||||
|
|
Loading…
Reference in a new issue