Documented soft body pinning methods

This commit is contained in:
Bengt Söderström 2021-08-30 21:48:52 +02:00
parent 08a80962cf
commit 3a323c4b97

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@ -42,6 +42,20 @@
<description>
</description>
</method>
<method name="get_point_transform">
<return type="Vector3" />
<argument index="0" name="point_index" type="int" />
<description>
Returns local translation of a vertex in the surface array.
</description>
</method>
<method name="is_point_pinned" qualifiers="const">
<return type="bool" />
<argument index="0" name="point_index" type="int" />
<description>
Returns [code]true[/code] if vertex is set to pinned.
</description>
</method>
<method name="remove_collision_exception_with">
<return type="void" />
<argument index="0" name="body" type="Node" />
@ -65,6 +79,15 @@
Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_point_pinned">
<return type="void" />
<argument index="0" name="point_index" type="int" />
<argument index="1" name="pinned" type="bool" />
<argument index="2" name="attachment_path" type="NodePath" default="NodePath(&quot;&quot;)" />
<description>
Sets the pinned state of a surface vertex. When set to [code]true[/code], the optional [code]attachment_path[/code] can define a [Node3D] the pinned vertex will be attached to.
</description>
</method>
</methods>
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">