Update vector.h
using non-templated neares_power_of_2
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1 changed files with 3 additions and 2 deletions
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@ -70,7 +70,8 @@ class Vector {
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}
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_FORCE_INLINE_ size_t _get_alloc_size(size_t p_elements) const {
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return nearest_power_of_2_templated(p_elements*sizeof(T)+sizeof(SafeRefCount)+sizeof(int));
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//return nearest_power_of_2_templated(p_elements*sizeof(T)+sizeof(SafeRefCount)+sizeof(int));
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return nearest_power_of_2(p_elements*sizeof(T)+sizeof(SafeRefCount)+sizeof(int));
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}
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_FORCE_INLINE_ bool _get_alloc_size_checked(size_t p_elements, size_t *out) const {
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@ -79,7 +80,7 @@ class Vector {
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size_t p;
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if (_mul_overflow(p_elements, sizeof(T), &o)) return false;
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if (_add_overflow(o, sizeof(SafeRefCount)+sizeof(int), &p)) return false;
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*out = nearest_power_of_2_templated(p);
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*out = nearest_power_of_2(p);
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return true;
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#else
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// Speed is more important than correctness here, do the operations unchecked
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