Remove property groups for Pause Mode and Script

Each of those only grouped 1 property, making them useless.

This closes https://github.com/godotengine/godot-proposals/issues/1840.

(cherry picked from commit 5770e08c2a)
This commit is contained in:
Hugo Locurcio 2020-11-15 16:01:10 +01:00 committed by Rémi Verschelde
parent 07c8e25078
commit 3a46e01af3
No known key found for this signature in database
GPG key ID: C3336907360768E1
2 changed files with 0 additions and 4 deletions

View file

@ -631,9 +631,6 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
_get_property_listv(p_list, p_reversed);
if (!is_class("Script")) { // can still be set, but this is for userfriendlyness
#ifdef TOOLS_ENABLED
p_list->push_back(PropertyInfo(Variant::NIL, "Script", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
#endif
p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
}
if (!metadata.empty()) {

View file

@ -2905,7 +2905,6 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_exiting"));
ADD_SIGNAL(MethodInfo("tree_exited"));
ADD_GROUP("Pause", "pause_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
#ifdef ENABLE_DEPRECATED