Fix color properties of particle nodes/material

This commit is contained in:
Hendrik Brucker 2021-07-04 02:14:31 +02:00
parent cb4e42155d
commit 3a4a2198ed
6 changed files with 5 additions and 17 deletions

View file

@ -152,7 +152,7 @@
Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
</member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [Gradient].
Each particle's color will vary along this [Gradient] (multiplied with [member color]).
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.

View file

@ -148,10 +148,10 @@
Animation speed randomness ratio.
</member>
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Unused for 3D particles.
Each particle's initial color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Unused for 3D particles.
Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.

View file

@ -145,7 +145,7 @@
Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture].
Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.

View file

@ -463,10 +463,6 @@ Vector2 CPUParticles2D::get_gravity() const {
}
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = PROPERTY_USAGE_NONE;
}

View file

@ -434,10 +434,6 @@ Vector3 CPUParticles3D::get_gravity() const {
}
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = PROPERTY_USAGE_NONE;
}

View file

@ -569,7 +569,7 @@ void ParticlesMaterial::_update_shader() {
code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
if (color_ramp.is_valid()) {
code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0);\n";
code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0) * color_value;\n";
} else {
code += " COLOR = hue_rot_mat * color_value;\n";
}
@ -1040,10 +1040,6 @@ RID ParticlesMaterial::get_shader_rid() const {
}
void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = PROPERTY_USAGE_NONE;
}