Fix condition test

This commit is contained in:
Juan Linietsky 2018-11-03 13:23:25 -03:00
parent f84893f709
commit 3a62f29eef

View file

@ -740,8 +740,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
if ((Physics2DServer::BODY_MODE_KINEMATIC || Physics2DServer::BODY_MODE_RIGID)) {
//fix for moving platforms, margin is increased by how much it moved in the given direction
if (b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) {
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
Vector2 lv = b->get_linear_velocity();
//compute displacement from linear velocity
Vector2 motion = lv * Physics2DDirectBodyStateSW::singleton->step;