Disable a prohibitively slow code branch when reparenting nodes

This commit is contained in:
Yuri Sizov 2023-11-29 17:39:39 +01:00
parent c17d73f140
commit 3a67eb2675

View file

@ -1762,6 +1762,8 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
} }
} break; } break;
// FIXME: This approach causes a significant performance regression, see GH-84910.
#if 0
case Variant::OBJECT: { case Variant::OBJECT: {
Resource *resource = Object::cast_to<Resource>(r_variant); Resource *resource = Object::cast_to<Resource>(r_variant);
if (!resource) { if (!resource) {
@ -1792,6 +1794,7 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
} }
break; break;
}; };
#endif
default: { default: {
} }