Check if input marked handled before processing additional CollisionObjects
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@ -819,6 +819,9 @@ void Viewport::_process_picking() {
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sorter.sort(res, rc);
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}
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for (int i = 0; i < rc; i++) {
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if (is_input_handled()) {
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break;
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}
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if (res[i].collider_id.is_valid() && res[i].collider) {
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CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
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if (co && co->can_process()) {
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