Make Lookup Symbol recognize assert and preload in the script editor

This commit is contained in:
SnailRhymer 2022-05-25 01:22:19 +01:00
parent 19e3c7fcd9
commit 3a87d1acae

View file

@ -3155,7 +3155,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
}
::Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) {
// Before parsing, try the usual stuff
// Before parsing, try the usual stuff.
if (ClassDB::class_exists(p_symbol)) {
r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS;
r_result.class_name = p_symbol;
@ -3171,7 +3171,9 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
}
}
if (GDScriptUtilityFunctions::function_exists(p_symbol)) {
// Need special checks for assert and preload as they are technically
// keywords, so are not registered in GDScriptUtilityFunctions.
if (GDScriptUtilityFunctions::function_exists(p_symbol) || "assert" == p_symbol || "preload" == p_symbol) {
r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_METHOD;
r_result.class_name = "@GDScript";
r_result.class_member = p_symbol;