Remove ContextGL since as an abstraction it's unused.
This commit is contained in:
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cc3e660d7e
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8 changed files with 40 additions and 168 deletions
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/*************************************************************************/
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/* context_gl.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "context_gl.h"
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#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
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ContextGL *ContextGL::singleton = NULL;
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ContextGL *ContextGL::get_singleton() {
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return singleton;
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}
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ContextGL::ContextGL() {
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ERR_FAIL_COND(singleton);
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singleton = this;
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}
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ContextGL::~ContextGL() {
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if (singleton == this)
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singleton = NULL;
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}
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#endif
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@ -1,66 +0,0 @@
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/*************************************************************************/
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/* context_gl.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONTEXT_GL_H
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#define CONTEXT_GL_H
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#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
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#include "core/typedefs.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ContextGL {
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static ContextGL *singleton;
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public:
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static ContextGL *get_singleton();
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virtual void release_current() = 0;
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virtual void make_current() = 0;
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virtual void swap_buffers() = 0;
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virtual Error initialize() = 0;
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virtual void set_use_vsync(bool p_use) = 0;
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virtual bool is_using_vsync() const = 0;
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ContextGL();
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virtual ~ContextGL();
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};
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#endif
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#endif
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@ -32,7 +32,6 @@
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "core/project_settings.h"
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#include "drivers/gl_context/context_gl.h"
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#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
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#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
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#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
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#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "core/project_settings.h"
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#include "drivers/gl_context/context_gl.h"
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RasterizerStorage *RasterizerGLES3::get_storage() {
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RasterizerStorage *RasterizerGLES3::get_storage() {
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#if defined(OPENGL_ENABLED)
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#if defined(OPENGL_ENABLED)
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#include "drivers/gl_context/context_gl.h"
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#include "haiku_direct_window.h"
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#include "haiku_direct_window.h"
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#include "haiku_gl_view.h"
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#include "haiku_gl_view.h"
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class ContextGL_Haiku : public ContextGL {
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class ContextGL_Haiku {
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private:
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private:
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HaikuGLView *view;
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HaikuGLView *view;
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HaikuDirectWindow *window;
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HaikuDirectWindow *window;
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bool use_vsync;
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bool use_vsync;
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public:
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public:
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virtual Error initialize();
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Error initialize();
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virtual void release_current();
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void release_current();
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virtual void make_current();
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void make_current();
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virtual void swap_buffers();
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void swap_buffers();
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virtual int get_window_width();
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int get_window_width();
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virtual int get_window_height();
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int get_window_height();
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virtual void set_use_vsync(bool p_use);
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void set_use_vsync(bool p_use);
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virtual bool is_using_vsync() const;
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bool is_using_vsync() const;
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ContextGL_Haiku(HaikuDirectWindow *p_window);
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ContextGL_Haiku(HaikuDirectWindow *p_window);
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virtual ~ContextGL_Haiku();
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~ContextGL_Haiku();
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};
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};
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#endif
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#endif
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#include "core/error_list.h"
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#include "core/error_list.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "drivers/gl_context/context_gl.h"
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Core;
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class ContextEGL_UWP : public ContextGL {
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class ContextEGL_UWP {
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public:
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public:
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enum Driver {
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enum Driver {
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Driver driver;
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Driver driver;
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public:
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public:
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virtual void release_current();
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void release_current();
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virtual void make_current();
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void make_current();
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virtual int get_window_width();
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int get_window_width();
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virtual int get_window_height();
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int get_window_height();
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virtual void swap_buffers();
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void swap_buffers();
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virtual void set_use_vsync(bool use) { vsync = use; }
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void set_use_vsync(bool use) { vsync = use; }
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virtual bool is_using_vsync() const { return vsync; }
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bool is_using_vsync() const { return vsync; }
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virtual Error initialize();
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Error initialize();
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void reset();
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void reset();
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void cleanup();
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void cleanup();
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ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver);
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ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver);
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virtual ~ContextEGL_UWP();
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~ContextEGL_UWP();
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};
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};
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#endif // CONTEXT_EGL_UWP_H
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#endif // CONTEXT_EGL_UWP_H
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#include "core/error_list.h"
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#include "core/error_list.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "drivers/gl_context/context_gl.h"
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#include <windows.h>
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#include <windows.h>
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typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
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typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
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class ContextGL_Windows : public ContextGL {
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class ContextGL_Windows {
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HDC hDC;
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HDC hDC;
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HGLRC hRC;
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HGLRC hRC;
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PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
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PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
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public:
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public:
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virtual void release_current();
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void release_current();
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virtual void make_current();
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void make_current();
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virtual int get_window_width();
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int get_window_width();
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virtual int get_window_height();
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int get_window_height();
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virtual void swap_buffers();
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void swap_buffers();
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virtual Error initialize();
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Error initialize();
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virtual void set_use_vsync(bool p_use);
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void set_use_vsync(bool p_use);
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virtual bool is_using_vsync() const;
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bool is_using_vsync() const;
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ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
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ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
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virtual ~ContextGL_Windows();
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~ContextGL_Windows();
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};
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};
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#endif
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#endif
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#if defined(OPENGL_ENABLED)
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#if defined(OPENGL_ENABLED)
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "drivers/gl_context/context_gl.h"
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrender.h>
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#include <X11/extensions/Xrender.h>
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struct ContextGL_X11_Private;
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struct ContextGL_X11_Private;
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class ContextGL_X11 : public ContextGL {
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class ContextGL_X11 {
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public:
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public:
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enum ContextType {
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enum ContextType {
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ContextType context_type;
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ContextType context_type;
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public:
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public:
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virtual void release_current();
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void release_current();
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virtual void make_current();
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void make_current();
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virtual void swap_buffers();
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void swap_buffers();
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virtual int get_window_width();
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int get_window_width();
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virtual int get_window_height();
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int get_window_height();
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virtual Error initialize();
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Error initialize();
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virtual void set_use_vsync(bool p_use);
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void set_use_vsync(bool p_use);
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virtual bool is_using_vsync() const;
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bool is_using_vsync() const;
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ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type);
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ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type);
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virtual ~ContextGL_X11();
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~ContextGL_X11();
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};
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};
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#endif
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#endif
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