From a866028a7a955aee90b1356f5c94acf8bc2b2b19 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 16 Dec 2019 15:40:26 +0100 Subject: [PATCH] Mono: Enable threads suspend workaround on Windows This appears to be necessary for current official builds cross-compiled with MinGW from Linux, using Mono 6.6.0.160. Follow-up to #31784, see #29812 for details. --- modules/mono/mono_gd/gd_mono.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 33ba877352a..69634eccf48 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -356,7 +356,7 @@ void GDMono::initialize() { } #endif -#if !defined(WINDOWS_ENABLED) && !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND) +#if !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND) // FIXME: Temporary workaround. See: https://github.com/godotengine/godot/issues/29812 if (!OS::get_singleton()->has_environment("MONO_THREADS_SUSPEND")) { OS::get_singleton()->set_environment("MONO_THREADS_SUSPEND", "preemptive");