Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrast
Document seamless noise having a lower contrast than non-seamless noise
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</member>
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<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
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Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
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[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width" default="512">
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Width of the generated texture.
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</argument>
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<description>
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Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
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[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
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</description>
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</method>
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</methods>
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