Merge pull request #30697 from bojidar-bg/6067-pale-customtype-script
Make custom types more subtle and more useful
This commit is contained in:
commit
3aeca70659
6 changed files with 104 additions and 31 deletions
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@ -1274,12 +1274,7 @@ void AnimationTrackEdit::_notification(int p_what) {
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}
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text_color.a *= 0.7;
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} else if (node) {
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Ref<Texture> icon;
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if (has_icon(node->get_class(), "EditorIcons")) {
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icon = get_icon(node->get_class(), "EditorIcons");
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} else {
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icon = get_icon("Node", "EditorIcons");
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}
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
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draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2));
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icon_cache = icon;
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@ -3500,9 +3495,7 @@ void AnimationTrackEditor::_update_tracks() {
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if (root && root->has_node(base_path)) {
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Node *n = root->get_node(base_path);
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if (n) {
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if (has_icon(n->get_class(), "EditorIcons")) {
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icon = get_icon(n->get_class(), "EditorIcons");
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}
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icon = EditorNode::get_singleton()->get_object_icon(n, "Node");
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name = n->get_name();
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tooltip = root->get_path_to(n);
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}
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@ -499,7 +499,6 @@ Object *EditorData::instance_custom_type(const String &p_type, const String &p_i
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for (int i = 0; i < get_custom_types()[p_inherits].size(); i++) {
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if (get_custom_types()[p_inherits][i].name == p_type) {
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Ref<Texture> icon = get_custom_types()[p_inherits][i].icon;
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Ref<Script> script = get_custom_types()[p_inherits][i].script;
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Object *ob = ClassDB::instance(p_inherits);
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@ -508,8 +507,6 @@ Object *EditorData::instance_custom_type(const String &p_type, const String &p_i
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ob->call("set_name", p_type);
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}
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ob->set_script(script.get_ref_ptr());
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if (icon.is_valid())
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ob->set_meta("_editor_icon", icon);
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return ob;
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}
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}
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@ -3488,6 +3488,69 @@ void EditorNode::stop_child_process() {
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_menu_option_confirm(RUN_STOP, false);
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}
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Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) const {
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ERR_FAIL_COND_V(!p_object, NULL);
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Ref<Script> script = p_object->get_script();
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if (script.is_valid()) {
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// Uncommenting would break things! Consider adding a parameter if you need it.
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// StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path());
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// if (name != StringName())
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// return name;
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// should probably be deprecated in 4.x
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StringName base = script->get_instance_base_type();
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if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) {
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const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
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Ref<Script> base_script = script;
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while (base_script.is_valid()) {
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for (int i = 0; i < types.size(); ++i) {
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if (types[i].script == base_script) {
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return types[i].script;
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}
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}
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base_script = base_script->get_base_script();
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}
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}
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}
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return NULL;
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}
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StringName EditorNode::get_object_custom_type_name(const Object *p_object) const {
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ERR_FAIL_COND_V(!p_object, StringName());
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Ref<Script> script = p_object->get_script();
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if (script.is_null() && p_object->is_class("Script")) {
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script = p_object;
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}
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if (script.is_valid()) {
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Ref<Script> base_script = script;
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while (base_script.is_valid()) {
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StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path());
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if (name != StringName())
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return name;
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// should probably be deprecated in 4.x
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StringName base = base_script->get_instance_base_type();
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if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) {
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const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
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for (int i = 0; i < types.size(); ++i) {
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if (types[i].script == base_script) {
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return types[i].name;
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}
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}
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}
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base_script = base_script->get_base_script();
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}
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}
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return StringName();
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}
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Ref<Texture> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const {
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ERR_FAIL_COND_V(!p_object || !gui_base, NULL);
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@ -3497,23 +3560,24 @@ Ref<Texture> EditorNode::get_object_icon(const Object *p_object, const String &p
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}
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if (script.is_valid()) {
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StringName name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
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String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
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if (icon_path.length())
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return ResourceLoader::load(icon_path);
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Ref<Script> base_script = script;
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while (base_script.is_valid()) {
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StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path());
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String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
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if (icon_path.length())
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return ResourceLoader::load(icon_path);
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// should probably be deprecated in 4.x
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StringName base = script->get_instance_base_type();
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if (base != StringName()) {
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const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types();
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for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) {
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const Vector<EditorData::CustomType> &ct = E->value();
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for (int i = 0; i < ct.size(); ++i) {
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if (ct[i].name == base && ct[i].icon.is_valid()) {
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return ct[i].icon;
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// should probably be deprecated in 4.x
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StringName base = base_script->get_instance_base_type();
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if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) {
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const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
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for (int i = 0; i < types.size(); ++i) {
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if (types[i].script == base_script && types[i].icon.is_valid()) {
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return types[i].icon;
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}
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}
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}
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base_script = base_script->get_base_script();
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}
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}
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@ -776,6 +776,8 @@ public:
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void stop_child_process();
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Ref<Theme> get_editor_theme() const { return theme; }
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Ref<Script> get_object_custom_type_base(const Object *p_object) const;
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StringName get_object_custom_type_name(const Object *p_object) const;
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Ref<Texture> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const;
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Ref<Texture> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
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@ -467,8 +467,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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Node *n = Object::cast_to<Node>(selection[i]);
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Ref<Script> existing = n->get_script();
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if (existing.is_valid()) {
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const RefPtr empty;
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Ref<Script> empty = EditorNode::get_singleton()->get_object_custom_type_base(n);
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if (existing != empty) {
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editor_data->get_undo_redo().add_do_method(n, "set_script", empty);
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editor_data->get_undo_redo().add_undo_method(n, "set_script", existing);
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}
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@ -2380,6 +2380,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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menu->clear();
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Ref<Script> existing_script;
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bool exisiting_script_removable = true;
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if (selection.size() == 1) {
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Node *selected = selection[0];
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@ -2399,6 +2400,10 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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menu->add_separator();
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existing_script = selected->get_script();
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if (EditorNode::get_singleton()->get_object_custom_type_base(selected) == existing_script) {
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exisiting_script_removable = false;
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}
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}
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if (profile_allow_script_editing) {
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@ -2410,7 +2415,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_ATTACH_SCRIPT);
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}
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}
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if (selection.size() > 1 || existing_script.is_valid()) {
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if (selection.size() > 1 || (existing_script.is_valid() && exisiting_script_removable)) {
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menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
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}
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menu->add_separator();
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@ -212,13 +212,19 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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Color accent = get_color("accent_color", "Editor");
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Ref<Script> script = p_node->get_script();
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if (!script.is_null()) {
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if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) {
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//has script
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item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
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} else {
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//has no script
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//has no script (or script is a custom type)
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item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
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item->set_selectable(0, false);
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if (!script.is_null()) { // make sure to mark the script if a custom type
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item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
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item->set_button_disabled(0, item->get_button_count(0) - 1, true);
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}
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accent.a *= 0.7;
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}
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@ -284,7 +290,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
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item->set_tooltip(0, TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class());
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} else {
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item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class());
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StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
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if (type == StringName())
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type = p_node->get_class();
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item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type);
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}
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if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
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@ -295,6 +304,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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Ref<Script> script = p_node->get_script();
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if (!script.is_null()) {
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item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
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if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
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item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
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}
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}
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if (p_node->is_class("CanvasItem")) {
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