Update filesystem dock when theme changed
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955a913a1f
commit
3af11ff3d8
2 changed files with 11 additions and 3 deletions
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@ -225,7 +225,7 @@ void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool
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updating_tree = false;
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}
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void FileSystemDock::_update_display_mode() {
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void FileSystemDock::_update_display_mode(bool p_force) {
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// Compute the new display mode
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DisplayMode new_display_mode;
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if (display_mode_setting == DISPLAY_MODE_SETTING_TREE_ONLY) {
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@ -234,7 +234,7 @@ void FileSystemDock::_update_display_mode() {
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new_display_mode = DISPLAY_MODE_SPLIT;
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}
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if (new_display_mode != display_mode || old_display_mode_setting != display_mode_setting) {
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if (p_force || new_display_mode != display_mode || old_display_mode_setting != display_mode_setting) {
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display_mode = new_display_mode;
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old_display_mode_setting = display_mode_setting;
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button_toggle_display_mode->set_pressed(display_mode_setting == DISPLAY_MODE_SETTING_SPLIT ? true : false);
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@ -352,6 +352,9 @@ void FileSystemDock::_notification(int p_what) {
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tree->set_drop_mode_flags(0);
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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_update_display_mode(true);
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} break;
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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// Update icons
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String ei = "EditorIcons";
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@ -360,6 +363,11 @@ void FileSystemDock::_notification(int p_what) {
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button_tree->set_icon(get_icon("Filesystem", ei));
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button_hist_next->set_icon(get_icon("Forward", ei));
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button_hist_prev->set_icon(get_icon("Back", ei));
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if (button_file_list_display_mode->is_pressed()) {
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button_file_list_display_mode->set_icon(get_icon("FileThumbnail", "EditorIcons"));
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} else {
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button_file_list_display_mode->set_icon(get_icon("FileList", "EditorIcons"));
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}
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tree_search_box->set_right_icon(get_icon("Search", ei));
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tree_search_box->set_clear_button_enabled(true);
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@ -268,7 +268,7 @@ private:
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void _file_list_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
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void _tree_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
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void _update_display_mode();
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void _update_display_mode(bool p_force = false);
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Vector<String> _tree_get_selected(bool remove_self_inclusion = true);
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