Added ring emitter for 3D particles

This commits adds a new emitter type for particles material
and 3D CPU particles. The new emitter is called "ring"
and it can emit either in a ring or cylinder fashion.
This adds the following properties for the emitter:
1. ring_emitter_axis: the axis along which the ring/cylinder
    will be constructed
2. ring_emitter_radius: outer radius of the ring/cylinder
3. ring_emitter_inner_radius: inner radius of the cylinder.
    when set to zero, particles will emit in the full volume.
4. ring_emitter_height: height of the ring/cylinder emitter.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
QbieShay 2021-04-11 18:08:28 +02:00
parent 84061ab03d
commit 3af20b9bdf
6 changed files with 238 additions and 8 deletions

View file

@ -173,15 +173,27 @@
<member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents">
The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX].
</member>
<member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors" default="PoolColorArray( )">
<member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors">
Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
</member>
<member name="emission_normals" type="PoolVector3Array" setter="set_emission_normals" getter="get_emission_normals">
Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS].
</member>
<member name="emission_points" type="PoolVector3Array" setter="set_emission_points" getter="get_emission_points" default="PoolVector3Array( )">
<member name="emission_points" type="PoolVector3Array" setter="set_emission_points" getter="get_emission_points">
Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
</member>
<member name="emission_ring_axis" type="Vector3" setter="set_emission_ring_axis" getter="get_emission_ring_axis">
The axis for the ring shaped emitter when using [constant EMISSION_SHAPE_RING].
</member>
<member name="emission_ring_height" type="float" setter="set_emission_ring_height" getter="get_emission_ring_height">
The height for the ring shaped emitter when using [constant EMISSION_SHAPE_RING].
</member>
<member name="emission_ring_inner_radius" type="float" setter="set_emission_ring_inner_radius" getter="get_emission_ring_inner_radius">
The inner radius for the ring shaped emitter when using [constant EMISSION_SHAPE_RING].
</member>
<member name="emission_ring_radius" type="float" setter="set_emission_ring_radius" getter="get_emission_ring_radius">
The radius for the ring shaped emitter when using [constant EMISSION_SHAPE_RING].
</member>
<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles.EmissionShape" default="0">
Particles will be emitted inside this region. See [enum EmissionShape] for possible values.
</member>
@ -380,7 +392,10 @@
<constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
</constant>
<constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
<constant name="EMISSION_SHAPE_RING" value="5" enum="EmissionShape">
Particles will be emitted in a ring or cylinder.
</constant>
<constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
</constants>

View file

@ -164,6 +164,18 @@
<member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture">
Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
</member>
<member name="emission_ring_axis" type="Vector3" setter="set_emission_ring_axis" getter="get_emission_ring_axis" default="Vector3( 0, 0, 1 )">
The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
<member name="emission_ring_height" type="float" setter="set_emission_ring_height" getter="get_emission_ring_height">
The height of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
<member name="emission_ring_inner_radius" type="float" setter="set_emission_ring_inner_radius" getter="get_emission_ring_inner_radius">
The inner radius of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
<member name="emission_ring_radius" type="float" setter="set_emission_ring_radius" getter="get_emission_ring_radius">
The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape" default="0">
Particles will be emitted inside this region. Use [enum EmissionShape] constants for values.
</member>
@ -329,7 +341,10 @@
<constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
</constant>
<constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
<constant name="EMISSION_SHAPE_RING" value="5" enum="EmissionShape">
Particles will be emitted in a ring or cylinder.
</constant>
<constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
</constants>

View file

@ -389,6 +389,21 @@ void CPUParticles::set_emission_normals(const PoolVector<Vector3> &p_normals) {
void CPUParticles::set_emission_colors(const PoolVector<Color> &p_colors) {
emission_colors = p_colors;
}
void CPUParticles::set_emission_ring_height(float p_height) {
emission_ring_height = p_height;
}
void CPUParticles::set_emission_ring_radius(float p_radius) {
emission_ring_radius = p_radius;
}
void CPUParticles::set_emission_ring_inner_radius(float p_offset) {
emission_ring_inner_radius = p_offset;
}
void CPUParticles::set_emission_ring_axis(Vector3 p_axis) {
emission_ring_axis = p_axis;
}
float CPUParticles::get_emission_sphere_radius() const {
return emission_sphere_radius;
@ -407,6 +422,22 @@ PoolVector<Color> CPUParticles::get_emission_colors() const {
return emission_colors;
}
float CPUParticles::get_emission_ring_height() const {
return emission_ring_height;
}
float CPUParticles::get_emission_ring_inner_radius() const {
return emission_ring_inner_radius;
}
float CPUParticles::get_emission_ring_radius() const {
return emission_ring_radius;
}
Vector3 CPUParticles::get_emission_ring_axis() const {
return emission_ring_axis;
}
CPUParticles::EmissionShape CPUParticles::get_emission_shape() const {
return emission_shape;
}
@ -431,7 +462,7 @@ void CPUParticles::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
if ((property.name == "emission_points" || property.name == "emission_colors") && (emission_shape != EMISSION_SHAPE_POINTS) && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
property.usage = 0;
}
@ -439,6 +470,10 @@ void CPUParticles::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
if (property.name.begins_with("emission_ring") && emission_shape != EMISSION_SHAPE_RING) {
property.usage = 0;
}
if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
property.usage = 0;
}
@ -734,6 +769,21 @@ void CPUParticles::_particles_process(float p_delta) {
p.base_color = emission_colors.get(random_idx);
}
} break;
case EMISSION_SHAPE_RING: {
float ring_random_angle = Math::randf() * 2.0 * Math_PI;
float ring_random_radius = Math::randf() * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;
Vector3 axis = emission_ring_axis.normalized();
Vector3 ortho_axis = Vector3();
if (axis == Vector3(1.0, 0.0, 0.0)) {
ortho_axis = Vector3(0.0, 1.0, 0.0).cross(axis);
} else {
ortho_axis = Vector3(1.0, 0.0, 0.0).cross(axis);
}
ortho_axis = ortho_axis.normalized();
ortho_axis.rotate(axis, ring_random_angle);
ortho_axis = ortho_axis.normalized();
p.transform.origin = ortho_axis * ring_random_radius + (Math::randf() * emission_ring_height - emission_ring_height / 2.0) * axis;
}
case EMISSION_SHAPE_MAX: { // Max value for validity check.
break;
}
@ -1194,6 +1244,10 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
set_emission_box_extents(material->get_emission_box_extents());
set_emission_ring_height(material->get_emission_ring_height());
set_emission_ring_inner_radius(material->get_emission_ring_inner_radius());
set_emission_ring_radius(material->get_emission_ring_radius());
set_emission_ring_axis(material->get_emission_ring_axis());
set_gravity(material->get_gravity());
set_lifetime_randomness(material->get_lifetime_randomness());
@ -1327,6 +1381,18 @@ void CPUParticles::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles::set_emission_colors);
ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles::get_emission_colors);
ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &CPUParticles::set_emission_ring_radius);
ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &CPUParticles::get_emission_ring_radius);
ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "offset"), &CPUParticles::set_emission_ring_inner_radius);
ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &CPUParticles::get_emission_ring_inner_radius);
ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &CPUParticles::set_emission_ring_height);
ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &CPUParticles::get_emission_ring_height);
ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &CPUParticles::set_emission_ring_axis);
ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &CPUParticles::get_emission_ring_axis);
ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles::set_gravity);
@ -1335,12 +1401,17 @@ void CPUParticles::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_render_thread"), &CPUParticles::_update_render_thread);
ADD_GROUP("Emission Shape", "emission_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points, Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_ring_radius", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater"), "set_emission_ring_radius", "get_emission_ring_radius");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_ring_inner_radius", PROPERTY_HINT_RANGE, "0.0,1000,0.01,or_greater"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_ring_height", PROPERTY_HINT_RANGE, "0.0,100,0.01,or_greater"), "set_emission_ring_height", "get_emission_ring_height");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_ring_axis"), "set_emission_ring_axis", "get_emission_ring_axis");
ADD_GROUP("Flags", "flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_particle_flag", "get_particle_flag", FLAG_ROTATE_Y);
@ -1426,6 +1497,7 @@ void CPUParticles::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_RING);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
}
@ -1476,6 +1548,10 @@ CPUParticles::CPUParticles() {
set_emission_shape(EMISSION_SHAPE_POINT);
set_emission_sphere_radius(1);
set_emission_box_extents(Vector3(1, 1, 1));
set_emission_ring_height(1.0);
set_emission_ring_radius(1.0);
set_emission_ring_inner_radius(0.0);
set_emission_ring_axis(Vector3(0.0, 0.0, 1.0));
set_gravity(Vector3(0, -9.8, 0));

View file

@ -77,6 +77,7 @@ public:
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
EMISSION_SHAPE_RING,
EMISSION_SHAPE_MAX
};
@ -172,6 +173,10 @@ private:
PoolVector<Vector3> emission_normals;
PoolVector<Color> emission_colors;
int emission_point_count;
float emission_ring_height;
float emission_ring_inner_radius;
float emission_ring_radius;
Vector3 emission_ring_axis;
Vector3 gravity;
@ -269,6 +274,10 @@ public:
void set_emission_normals(const PoolVector<Vector3> &p_normals);
void set_emission_colors(const PoolVector<Color> &p_colors);
void set_emission_point_count(int p_count);
void set_emission_ring_height(float p_height);
void set_emission_ring_inner_radius(float p_inner_radius);
void set_emission_ring_radius(float p_radius);
void set_emission_ring_axis(Vector3 p_axis);
EmissionShape get_emission_shape() const;
float get_emission_sphere_radius() const;
@ -277,6 +286,10 @@ public:
PoolVector<Vector3> get_emission_normals() const;
PoolVector<Color> get_emission_colors() const;
int get_emission_point_count() const;
float get_emission_ring_height() const;
float get_emission_ring_inner_radius() const;
float get_emission_ring_radius() const;
Vector3 get_emission_ring_axis() const;
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;

View file

@ -90,6 +90,10 @@ void ParticlesMaterial::init_shaders() {
shader_names->emission_texture_points = "emission_texture_points";
shader_names->emission_texture_normal = "emission_texture_normal";
shader_names->emission_texture_color = "emission_texture_color";
shader_names->emission_ring_height = "ring_height";
shader_names->emission_ring_inner_radius = "ring_inner_radius";
shader_names->emission_ring_radius = "ring_radius";
shader_names->emission_ring_axis = "ring_axis";
shader_names->trail_divisor = "trail_divisor";
shader_names->trail_size_modifier = "trail_size_modifier";
@ -187,6 +191,12 @@ void ParticlesMaterial::_update_shader() {
code += "uniform sampler2D emission_texture_color : hint_white;\n";
}
} break;
case EMISSION_SHAPE_RING: {
code += "uniform float ring_radius = 2.0;\n";
code += "uniform float ring_height = 1.0;\n";
code += "uniform float ring_inner_radius = 0.0;\n";
code += "uniform vec3 ring_axis = vec3(0.0, 0.0, 1.0);\n";
} break;
case EMISSION_SHAPE_MAX: { // Max value for validity check.
break;
}
@ -379,6 +389,28 @@ void ParticlesMaterial::_update_shader() {
}
}
} break;
case EMISSION_SHAPE_RING: {
code += " float ring_spawn_angle = rand_from_seed(alt_seed) * 2.0 * pi;\n";
code += " float ring_random_radius = rand_from_seed(alt_seed) * (ring_radius - ring_inner_radius) + ring_inner_radius;\n";
code += " vec3 axis = normalize(ring_axis);\n";
code += " vec3 ortho_axis = vec3(0.0);\n";
code += " if (axis == vec3(1.0, 0.0, 0.0)) {\n";
code += " ortho_axis = cross(axis, vec3(0.0, 1.0, 0.0));\n";
code += " } else {\n";
code += " ortho_axis = cross(axis, vec3(1.0, 0.0, 0.0));\n";
code += " }\n";
code += " ortho_axis = normalize(ortho_axis);\n";
code += " float s = sin(ring_spawn_angle);\n";
code += " float c = cos(ring_spawn_angle);\n";
code += " float oc = 1.0 - c;\n";
code += " ortho_axis = mat3(\n";
code += " vec3(c + axis.x * axis.x * oc, axis.x * axis.y * oc - axis.z * s, axis.x * axis.z *oc + axis.y * s),\n";
code += " vec3(axis.x * axis.y * oc + s * axis.z, c + axis.y * axis.y * oc, axis.y * axis.z * oc - axis.x * s),\n";
code += " vec3(axis.z * axis.x * oc - axis.y * s, axis.z * axis.y * oc + axis.x * s, c + axis.z * axis.z * oc)\n";
code += " ) * ortho_axis;\n";
code += " ortho_axis = normalize(ortho_axis);\n";
code += " TRANSFORM[3].xyz = ortho_axis * ring_random_radius + (rand_from_seed(alt_seed) * ring_height - ring_height / 2.0) * axis;\n";
} break;
case EMISSION_SHAPE_MAX: { // Max value for validity check.
break;
}
@ -932,6 +964,26 @@ void ParticlesMaterial::set_emission_point_count(int p_count) {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count);
}
void ParticlesMaterial::set_emission_ring_height(float p_height) {
emission_ring_height = p_height;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_height, p_height);
}
void ParticlesMaterial::set_emission_ring_radius(float p_radius) {
emission_ring_radius = p_radius;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_radius, p_radius);
}
void ParticlesMaterial::set_emission_ring_inner_radius(float p_offset) {
emission_ring_inner_radius = p_offset;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_inner_radius, p_offset);
}
void ParticlesMaterial::set_emission_ring_axis(Vector3 p_axis) {
emission_ring_axis = p_axis;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_axis, p_axis);
}
ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const {
return emission_shape;
}
@ -957,6 +1009,22 @@ int ParticlesMaterial::get_emission_point_count() const {
return emission_point_count;
}
float ParticlesMaterial::get_emission_ring_height() const {
return emission_ring_height;
}
float ParticlesMaterial::get_emission_ring_inner_radius() const {
return emission_ring_inner_radius;
}
float ParticlesMaterial::get_emission_ring_radius() const {
return emission_ring_radius;
}
Vector3 ParticlesMaterial::get_emission_ring_axis() const {
return emission_ring_axis;
}
void ParticlesMaterial::set_trail_divisor(int p_divisor) {
trail_divisor = p_divisor;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor);
@ -1032,7 +1100,7 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape != EMISSION_SHAPE_POINTS) && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
property.usage = 0;
}
@ -1044,6 +1112,10 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
if ((property.name == "emission_ring_radius" || property.name == "emission_ring_height" || property.name == "emission_ring_inner_radius") && emission_shape != EMISSION_SHAPE_RING) {
property.usage = 0;
}
if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
property.usage = 0;
}
@ -1102,6 +1174,18 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count);
ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count);
ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &ParticlesMaterial::set_emission_ring_radius);
ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &ParticlesMaterial::get_emission_ring_radius);
ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "offset"), &ParticlesMaterial::set_emission_ring_inner_radius);
ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &ParticlesMaterial::get_emission_ring_inner_radius);
ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &ParticlesMaterial::set_emission_ring_height);
ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &ParticlesMaterial::get_emission_ring_height);
ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &ParticlesMaterial::set_emission_ring_axis);
ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &ParticlesMaterial::get_emission_ring_axis);
ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor);
ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor);
@ -1124,13 +1208,18 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier");
ADD_GROUP("Emission Shape", "emission_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_ring_radius", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater"), "set_emission_ring_radius", "get_emission_ring_radius");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_ring_inner_radius", PROPERTY_HINT_RANGE, "0.0,1000,0.01,or_greater"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_ring_height", PROPERTY_HINT_RANGE, "0.0,100,0.01,or_greater"), "set_emission_ring_height", "get_emission_ring_height");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_ring_axis"), "set_emission_ring_axis", "get_emission_ring_axis");
ADD_GROUP("Flags", "flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y);
@ -1216,6 +1305,7 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_RING);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
}
@ -1243,6 +1333,10 @@ ParticlesMaterial::ParticlesMaterial() :
set_gravity(Vector3(0, -9.8, 0));
set_lifetime_randomness(0);
emission_point_count = 1;
set_emission_ring_height(1.0);
set_emission_ring_inner_radius(0.0);
set_emission_ring_radius(2.0);
set_emission_ring_axis(Vector3(0.0, 0.0, 1.0));
for (int i = 0; i < PARAM_MAX; i++) {
set_param_randomness(Parameter(i), 0);

View file

@ -68,6 +68,7 @@ public:
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
EMISSION_SHAPE_RING,
EMISSION_SHAPE_MAX
};
@ -177,6 +178,10 @@ private:
StringName emission_texture_points;
StringName emission_texture_normal;
StringName emission_texture_color;
StringName emission_ring_radius;
StringName emission_ring_inner_radius;
StringName emission_ring_height;
StringName emission_ring_axis;
StringName trail_divisor;
StringName trail_size_modifier;
@ -215,6 +220,10 @@ private:
Ref<Texture> emission_normal_texture;
Ref<Texture> emission_color_texture;
int emission_point_count;
float emission_ring_height;
float emission_ring_radius;
float emission_ring_inner_radius;
Vector3 emission_ring_axis;
bool anim_loop;
@ -268,6 +277,10 @@ public:
void set_emission_normal_texture(const Ref<Texture> &p_normals);
void set_emission_color_texture(const Ref<Texture> &p_colors);
void set_emission_point_count(int p_count);
void set_emission_ring_radius(float p_radius);
void set_emission_ring_inner_radius(float p_offset);
void set_emission_ring_height(float p_height);
void set_emission_ring_axis(Vector3 p_axis);
EmissionShape get_emission_shape() const;
float get_emission_sphere_radius() const;
@ -276,6 +289,10 @@ public:
Ref<Texture> get_emission_normal_texture() const;
Ref<Texture> get_emission_color_texture() const;
int get_emission_point_count() const;
float get_emission_ring_radius() const;
float get_emission_ring_inner_radius() const;
float get_emission_ring_height() const;
Vector3 get_emission_ring_axis() const;
void set_trail_divisor(int p_divisor);
int get_trail_divisor() const;