diff --git a/modules/gltf/extensions/gltf_light.cpp b/modules/gltf/extensions/gltf_light.cpp index c1d2fea98b3..f6e91c16353 100644 --- a/modules/gltf/extensions/gltf_light.cpp +++ b/modules/gltf/extensions/gltf_light.cpp @@ -170,7 +170,7 @@ Light3D *GLTFLight::to_node() const { } Ref GLTFLight::from_dictionary(const Dictionary p_dictionary) { - ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref(), "Failed to parse GLTF light, missing required field 'type'."); + ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref(), "Failed to parse glTF light, missing required field 'type'."); Ref light; light.instantiate(); const String &type = p_dictionary["type"]; @@ -181,7 +181,7 @@ Ref GLTFLight::from_dictionary(const Dictionary p_dictionary) { if (arr.size() == 3) { light->color = Color(arr[0], arr[1], arr[2]).linear_to_srgb(); } else { - ERR_PRINT("Error parsing GLTF light: The color must have exactly 3 numbers."); + ERR_PRINT("Error parsing glTF light: The color must have exactly 3 numbers."); } } if (p_dictionary.has("intensity")) { @@ -195,10 +195,10 @@ Ref GLTFLight::from_dictionary(const Dictionary p_dictionary) { light->inner_cone_angle = spot["innerConeAngle"]; light->outer_cone_angle = spot["outerConeAngle"]; if (light->inner_cone_angle >= light->outer_cone_angle) { - ERR_PRINT("Error parsing GLTF light: The inner angle must be smaller than the outer angle."); + ERR_PRINT("Error parsing glTF light: The inner angle must be smaller than the outer angle."); } } else if (type != "point" && type != "directional") { - ERR_PRINT("Error parsing GLTF light: Light type '" + type + "' is unknown."); + ERR_PRINT("Error parsing glTF light: Light type '" + type + "' is unknown."); } return light; } diff --git a/modules/gltf/extensions/physics/gltf_document_extension_physics.cpp b/modules/gltf/extensions/physics/gltf_document_extension_physics.cpp index 7e52cde0594..5c26a1686b2 100644 --- a/modules/gltf/extensions/physics/gltf_document_extension_physics.cpp +++ b/modules/gltf/extensions/physics/gltf_document_extension_physics.cpp @@ -88,7 +88,7 @@ Error GLTFDocumentExtensionPhysics::parse_node_extensions(Ref p_state // "collider" is the index of the collider in the state colliders array. int node_collider_index = node_collider_ext["collider"]; Array state_colliders = p_state->get_additional_data(StringName("GLTFPhysicsShapes")); - ERR_FAIL_INDEX_V_MSG(node_collider_index, state_colliders.size(), Error::ERR_FILE_CORRUPT, "GLTF Physics: On node " + p_gltf_node->get_name() + ", the collider index " + itos(node_collider_index) + " is not in the state colliders (size: " + itos(state_colliders.size()) + ")."); + ERR_FAIL_INDEX_V_MSG(node_collider_index, state_colliders.size(), Error::ERR_FILE_CORRUPT, "glTF Physics: On node " + p_gltf_node->get_name() + ", the collider index " + itos(node_collider_index) + " is not in the state colliders (size: " + itos(state_colliders.size()) + ")."); p_gltf_node->set_additional_data(StringName("GLTFPhysicsShape"), state_colliders[node_collider_index]); } else { p_gltf_node->set_additional_data(StringName("GLTFPhysicsShape"), GLTFPhysicsShape::from_dictionary(node_collider_ext)); @@ -103,7 +103,7 @@ Error GLTFDocumentExtensionPhysics::parse_node_extensions(Ref p_state int node_shape_index = node_collider.get("shape", -1); if (node_shape_index != -1) { Array state_shapes = p_state->get_additional_data(StringName("GLTFPhysicsShapes")); - ERR_FAIL_INDEX_V_MSG(node_shape_index, state_shapes.size(), Error::ERR_FILE_CORRUPT, "GLTF Physics: On node " + p_gltf_node->get_name() + ", the shape index " + itos(node_shape_index) + " is not in the state shapes (size: " + itos(state_shapes.size()) + ")."); + ERR_FAIL_INDEX_V_MSG(node_shape_index, state_shapes.size(), Error::ERR_FILE_CORRUPT, "glTF Physics: On node " + p_gltf_node->get_name() + ", the shape index " + itos(node_shape_index) + " is not in the state shapes (size: " + itos(state_shapes.size()) + ")."); p_gltf_node->set_additional_data(StringName("GLTFPhysicsColliderShape"), state_shapes[node_shape_index]); } else { // If this node is a collider but does not have a collider @@ -117,7 +117,7 @@ Error GLTFDocumentExtensionPhysics::parse_node_extensions(Ref p_state int node_shape_index = node_trigger.get("shape", -1); if (node_shape_index != -1) { Array state_shapes = p_state->get_additional_data(StringName("GLTFPhysicsShapes")); - ERR_FAIL_INDEX_V_MSG(node_shape_index, state_shapes.size(), Error::ERR_FILE_CORRUPT, "GLTF Physics: On node " + p_gltf_node->get_name() + ", the shape index " + itos(node_shape_index) + " is not in the state shapes (size: " + itos(state_shapes.size()) + ")."); + ERR_FAIL_INDEX_V_MSG(node_shape_index, state_shapes.size(), Error::ERR_FILE_CORRUPT, "glTF Physics: On node " + p_gltf_node->get_name() + ", the shape index " + itos(node_shape_index) + " is not in the state shapes (size: " + itos(state_shapes.size()) + ")."); p_gltf_node->set_additional_data(StringName("GLTFPhysicsTriggerShape"), state_shapes[node_shape_index]); } else { // If this node is a trigger but does not have a trigger shape, @@ -150,7 +150,7 @@ void _setup_shape_mesh_resource_from_index_if_needed(Ref p_state, Ref return; // The mesh resource is already set up. } TypedArray state_meshes = p_state->get_meshes(); - ERR_FAIL_INDEX_MSG(shape_mesh_index, state_meshes.size(), "GLTF Physics: When importing '" + p_state->get_scene_name() + "', the shape mesh index " + itos(shape_mesh_index) + " is not in the state meshes (size: " + itos(state_meshes.size()) + ")."); + ERR_FAIL_INDEX_MSG(shape_mesh_index, state_meshes.size(), "glTF Physics: When importing '" + p_state->get_scene_name() + "', the shape mesh index " + itos(shape_mesh_index) + " is not in the state meshes (size: " + itos(state_meshes.size()) + ")."); Ref gltf_mesh = state_meshes[shape_mesh_index]; ERR_FAIL_COND(gltf_mesh.is_null()); importer_mesh = gltf_mesh->get_mesh(); @@ -164,12 +164,12 @@ CollisionObject3D *_generate_shape_with_body(Ref p_state, Refget_is_trigger(); // This method is used for the case where we must generate a parent body. // This is can happen for multiple reasons. One possibility is that this - // GLTF file is using OMI_collider but not OMI_physics_body, or at least + // glTF file is using OMI_collider but not OMI_physics_body, or at least // this particular node is not using it. Another possibility is that the - // physics body information is set up on the same GLTF node, not a parent. + // physics body information is set up on the same glTF node, not a parent. CollisionObject3D *body; if (p_physics_body.is_valid()) { - // This code is run when the physics body is on the same GLTF node. + // This code is run when the physics body is on the same glTF node. body = p_physics_body->to_node(); if (is_trigger && (p_physics_body->get_body_type() != "trigger")) { // Edge case: If the body's trigger and the collider's trigger @@ -266,7 +266,7 @@ Node3D *GLTFDocumentExtensionPhysics::generate_scene_node(Ref p_state Ref gltf_physics_shape = p_gltf_node->get_additional_data(StringName("GLTFPhysicsShape")); if (gltf_physics_shape.is_valid()) { _setup_shape_mesh_resource_from_index_if_needed(p_state, gltf_physics_shape); - // If this GLTF node specifies both a shape and a body, generate both. + // If this glTF node specifies both a shape and a body, generate both. if (gltf_physics_body.is_valid()) { return _generate_shape_with_body(p_state, p_gltf_node, gltf_physics_shape, gltf_physics_body); } @@ -309,7 +309,7 @@ Node3D *GLTFDocumentExtensionPhysics::generate_scene_node(Ref p_state } } else if (!Object::cast_to(ancestor_col_obj)) { if (p_gltf_node->get_additional_data(StringName("GLTFPhysicsCompoundCollider"))) { - // If the GLTF file wants this node to group solid shapes together, + // If the glTF file wants this node to group solid shapes together, // and there is no parent body, we need to create a static body. ancestor_col_obj = memnew(StaticBody3D); ret = ancestor_col_obj; @@ -386,7 +386,7 @@ void GLTFDocumentExtensionPhysics::convert_scene_node(Ref p_state, Re if (cast_to(p_scene_node)) { CollisionShape3D *godot_shape = Object::cast_to(p_scene_node); Ref gltf_shape = GLTFPhysicsShape::from_node(godot_shape); - ERR_FAIL_COND_MSG(gltf_shape.is_null(), "GLTF Physics: Could not convert CollisionShape3D to GLTFPhysicsShape. Does it have a valid Shape3D?"); + ERR_FAIL_COND_MSG(gltf_shape.is_null(), "glTF Physics: Could not convert CollisionShape3D to GLTFPhysicsShape. Does it have a valid Shape3D?"); { Ref importer_mesh = gltf_shape->get_importer_mesh(); if (importer_mesh.is_valid()) { diff --git a/modules/gltf/extensions/physics/gltf_physics_body.cpp b/modules/gltf/extensions/physics/gltf_physics_body.cpp index 7929b46542b..c11aa5d2ff5 100644 --- a/modules/gltf/extensions/physics/gltf_physics_body.cpp +++ b/modules/gltf/extensions/physics/gltf_physics_body.cpp @@ -108,7 +108,7 @@ void GLTFPhysicsBody::set_body_type(String p_body_type) { } else if (p_body_type == "trigger") { body_type = PhysicsBodyType::TRIGGER; } else { - ERR_PRINT("Error setting GLTF physics body type: The body type must be one of \"static\", \"animatable\", \"character\", \"rigid\", \"vehicle\", or \"trigger\"."); + ERR_PRINT("Error setting glTF physics body type: The body type must be one of \"static\", \"animatable\", \"character\", \"rigid\", \"vehicle\", or \"trigger\"."); } } @@ -194,7 +194,7 @@ Ref GLTFPhysicsBody::from_node(const CollisionObject3D *p_body_ physics_body->center_of_mass = body->get_center_of_mass(); physics_body->inertia_diagonal = body->get_inertia(); if (body->get_center_of_mass() != Vector3()) { - WARN_PRINT("GLTFPhysicsBody: This rigid body has a center of mass offset from the origin, which will be ignored when exporting to GLTF."); + WARN_PRINT("GLTFPhysicsBody: This rigid body has a center of mass offset from the origin, which will be ignored when exporting to glTF."); } if (cast_to(p_body_node)) { physics_body->body_type = PhysicsBodyType::VEHICLE; @@ -289,7 +289,7 @@ Ref GLTFPhysicsBody::from_dictionary(const Dictionary p_diction physics_body->body_type = PhysicsBodyType::TRIGGER; #endif // DISABLE_DEPRECATED } else { - ERR_PRINT("Error parsing GLTF physics body: The body type in the GLTF file \"" + body_type_string + "\" was not recognized."); + ERR_PRINT("Error parsing glTF physics body: The body type in the glTF file \"" + body_type_string + "\" was not recognized."); } } if (motion.has("mass")) { @@ -300,7 +300,7 @@ Ref GLTFPhysicsBody::from_dictionary(const Dictionary p_diction if (arr.size() == 3) { physics_body->set_linear_velocity(Vector3(arr[0], arr[1], arr[2])); } else { - ERR_PRINT("Error parsing GLTF physics body: The linear velocity vector must have exactly 3 numbers."); + ERR_PRINT("Error parsing glTF physics body: The linear velocity vector must have exactly 3 numbers."); } } if (motion.has("angularVelocity")) { @@ -308,7 +308,7 @@ Ref GLTFPhysicsBody::from_dictionary(const Dictionary p_diction if (arr.size() == 3) { physics_body->set_angular_velocity(Vector3(arr[0], arr[1], arr[2])); } else { - ERR_PRINT("Error parsing GLTF physics body: The angular velocity vector must have exactly 3 numbers."); + ERR_PRINT("Error parsing glTF physics body: The angular velocity vector must have exactly 3 numbers."); } } if (motion.has("centerOfMass")) { @@ -316,7 +316,7 @@ Ref GLTFPhysicsBody::from_dictionary(const Dictionary p_diction if (arr.size() == 3) { physics_body->set_center_of_mass(Vector3(arr[0], arr[1], arr[2])); } else { - ERR_PRINT("Error parsing GLTF physics body: The center of mass vector must have exactly 3 numbers."); + ERR_PRINT("Error parsing glTF physics body: The center of mass vector must have exactly 3 numbers."); } } if (motion.has("inertiaDiagonal")) { @@ -324,7 +324,7 @@ Ref GLTFPhysicsBody::from_dictionary(const Dictionary p_diction if (arr.size() == 3) { physics_body->set_inertia_diagonal(Vector3(arr[0], arr[1], arr[2])); } else { - ERR_PRINT("Error parsing GLTF physics body: The inertia diagonal vector must have exactly 3 numbers."); + ERR_PRINT("Error parsing glTF physics body: The inertia diagonal vector must have exactly 3 numbers."); } } if (motion.has("inertiaOrientation")) { @@ -332,7 +332,7 @@ Ref GLTFPhysicsBody::from_dictionary(const Dictionary p_diction if (arr.size() == 4) { physics_body->set_inertia_orientation(Quaternion(arr[0], arr[1], arr[2], arr[3])); } else { - ERR_PRINT("Error parsing GLTF physics body: The inertia orientation quaternion must have exactly 4 numbers."); + ERR_PRINT("Error parsing glTF physics body: The inertia orientation quaternion must have exactly 4 numbers."); } } return physics_body; diff --git a/modules/gltf/extensions/physics/gltf_physics_shape.cpp b/modules/gltf/extensions/physics/gltf_physics_shape.cpp index 6897bdbd3a5..0340eb11b57 100644 --- a/modules/gltf/extensions/physics/gltf_physics_shape.cpp +++ b/modules/gltf/extensions/physics/gltf_physics_shape.cpp @@ -134,7 +134,7 @@ void GLTFPhysicsShape::set_importer_mesh(Ref p_importer_mesh) { Ref _convert_hull_points_to_mesh(const Vector &p_hull_points) { Ref importer_mesh; - ERR_FAIL_COND_V_MSG(p_hull_points.size() < 3, importer_mesh, "GLTFPhysicsShape: Convex hull has fewer points (" + itos(p_hull_points.size()) + ") than the minimum of 3. At least 3 points are required in order to save to GLTF, since it uses a mesh to represent convex hulls."); + ERR_FAIL_COND_V_MSG(p_hull_points.size() < 3, importer_mesh, "GLTFPhysicsShape: Convex hull has fewer points (" + itos(p_hull_points.size()) + ") than the minimum of 3. At least 3 points are required in order to save to glTF, since it uses a mesh to represent convex hulls."); if (p_hull_points.size() > 255) { WARN_PRINT("GLTFPhysicsShape: Convex hull has more points (" + itos(p_hull_points.size()) + ") than the recommended maximum of 255. This may not load correctly in other engines."); } diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index dff1e62e824..d98b2505382 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -620,7 +620,7 @@ Error GLTFDocument::_parse_nodes(Ref p_state) { for (Ref ext : document_extensions) { ERR_CONTINUE(ext.is_null()); Error err = ext->parse_node_extensions(p_state, node, extensions); - ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing node extensions for node " + node->get_name() + " in file " + p_state->filename + ". Continuing."); + ERR_CONTINUE_MSG(err != OK, "glTF: Encountered error " + itos(err) + " when parsing node extensions for node " + node->get_name() + " in file " + p_state->filename + ". Continuing."); } } @@ -3353,7 +3353,7 @@ Error GLTFDocument::_serialize_images(Ref p_state) { ERR_CONTINUE(image.is_null()); if (image->is_compressed()) { image->decompress(); - ERR_FAIL_COND_V_MSG(image->is_compressed(), ERR_INVALID_DATA, "GLTF: Image was compressed, but could not be decompressed."); + ERR_FAIL_COND_V_MSG(image->is_compressed(), ERR_INVALID_DATA, "glTF: Image was compressed, but could not be decompressed."); } if (p_state->filename.to_lower().ends_with("gltf")) { @@ -3374,7 +3374,7 @@ Error GLTFDocument::_serialize_images(Ref p_state) { if (_image_save_extension.is_valid()) { img_name = img_name + _image_save_extension->get_image_file_extension(); Error err = _image_save_extension->save_image_at_path(p_state, image, full_texture_dir.path_join(img_name), _image_format, _lossy_quality); - ERR_FAIL_COND_V_MSG(err != OK, err, "GLTF: Failed to save image in '" + _image_format + "' format as a separate file."); + ERR_FAIL_COND_V_MSG(err != OK, err, "glTF: Failed to save image in '" + _image_format + "' format as a separate file."); } else if (_image_format == "PNG") { img_name = img_name + ".png"; image->save_png(full_texture_dir.path_join(img_name)); @@ -3382,7 +3382,7 @@ Error GLTFDocument::_serialize_images(Ref p_state) { img_name = img_name + ".jpg"; image->save_jpg(full_texture_dir.path_join(img_name), _lossy_quality); } else { - ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "GLTF: Unknown image format '" + _image_format + "'."); + ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "glTF: Unknown image format '" + _image_format + "'."); } image_dict["uri"] = relative_texture_dir.path_join(img_name).uri_encode(); } else { @@ -3412,9 +3412,9 @@ Error GLTFDocument::_serialize_images(Ref p_state) { buffer = image->save_jpg_to_buffer(_lossy_quality); image_dict["mimeType"] = "image/jpeg"; } else { - ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "GLTF: Unknown image format '" + _image_format + "'."); + ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "glTF: Unknown image format '" + _image_format + "'."); } - ERR_FAIL_COND_V_MSG(buffer.is_empty(), ERR_INVALID_DATA, "GLTF: Failed to save image in '" + _image_format + "' format."); + ERR_FAIL_COND_V_MSG(buffer.is_empty(), ERR_INVALID_DATA, "glTF: Failed to save image in '" + _image_format + "' format."); bv->byte_length = buffer.size(); p_state->buffers.write[bi].resize(p_state->buffers[bi].size() + bv->byte_length); @@ -3445,7 +3445,7 @@ Ref GLTFDocument::_parse_image_bytes_into_image(Ref p_state, c for (Ref ext : document_extensions) { ERR_CONTINUE(ext.is_null()); Error err = ext->parse_image_data(p_state, p_bytes, p_mime_type, r_image); - ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing image " + itos(p_index) + " in file " + p_state->filename + ". Continuing."); + ERR_CONTINUE_MSG(err != OK, "glTF: Encountered error " + itos(err) + " when parsing image " + itos(p_index) + " in file " + p_state->filename + ". Continuing."); if (!r_image->is_empty()) { r_file_extension = ext->get_image_file_extension(); return r_image; @@ -3736,13 +3736,13 @@ Error GLTFDocument::_parse_textures(Ref p_state) { for (Ref ext : document_extensions) { ERR_CONTINUE(ext.is_null()); Error err = ext->parse_texture_json(p_state, texture_dict, gltf_texture); - ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing texture JSON " + String(Variant(texture_dict)) + " in file " + p_state->filename + ". Continuing."); + ERR_CONTINUE_MSG(err != OK, "glTF: Encountered error " + itos(err) + " when parsing texture JSON " + String(Variant(texture_dict)) + " in file " + p_state->filename + ". Continuing."); if (gltf_texture->get_src_image() != -1) { break; } } if (gltf_texture->get_src_image() == -1) { - // No extensions handled it, so use the base GLTF source. + // No extensions handled it, so use the base glTF source. // This may be the fallback, or the only option anyway. ERR_FAIL_COND_V(!texture_dict.has("source"), ERR_PARSE_ERROR); gltf_texture->set_src_image(texture_dict["source"]); @@ -5631,7 +5631,7 @@ void GLTFDocument::_generate_scene_node(Ref p_state, const GLTFNodeIn // If none of our GLTFDocumentExtension classes generated us a node, we generate one. if (!current_node) { if (gltf_node->skin >= 0 && gltf_node->mesh >= 0 && !gltf_node->children.is_empty()) { - // GLTF specifies that skinned meshes should ignore their node transforms, + // glTF specifies that skinned meshes should ignore their node transforms, // only being controlled by the skeleton, so Godot will reparent a skinned // mesh to its skeleton. However, we still need to ensure any child nodes // keep their place in the tree, so if there are any child nodes, the skinned @@ -7138,9 +7138,9 @@ Node *GLTFDocument::_generate_scene_node_tree(Ref p_state) { HashMap skeleton_map; Error err = SkinTool::_create_skeletons(p_state->unique_names, p_state->skins, p_state->nodes, skeleton_map, p_state->skeletons, p_state->scene_nodes); - ERR_FAIL_COND_V_MSG(err != OK, nullptr, "GLTF: Failed to create skeletons."); + ERR_FAIL_COND_V_MSG(err != OK, nullptr, "glTF: Failed to create skeletons."); err = _create_skins(p_state); - ERR_FAIL_COND_V_MSG(err != OK, nullptr, "GLTF: Failed to create skins."); + ERR_FAIL_COND_V_MSG(err != OK, nullptr, "glTF: Failed to create skins."); // Generate the node tree. Node *single_root; if (p_state->extensions_used.has("GODOT_single_root")) { @@ -7459,7 +7459,7 @@ Error GLTFDocument::_parse_gltf_extensions(Ref p_state) { Error ret = OK; for (int i = 0; i < p_state->extensions_required.size(); i++) { if (!supported_extensions.has(p_state->extensions_required[i])) { - ERR_PRINT("GLTF: Can't import file '" + p_state->filename + "', required extension '" + String(p_state->extensions_required[i]) + "' is not supported. Are you missing a GLTFDocumentExtension plugin?"); + ERR_PRINT("glTF: Can't import file '" + p_state->filename + "', required extension '" + String(p_state->extensions_required[i]) + "' is not supported. Are you missing a GLTFDocumentExtension plugin?"); ret = ERR_UNAVAILABLE; } } diff --git a/modules/gltf/structures/gltf_camera.cpp b/modules/gltf/structures/gltf_camera.cpp index d56f67a092f..863e1df967a 100644 --- a/modules/gltf/structures/gltf_camera.cpp +++ b/modules/gltf/structures/gltf_camera.cpp @@ -62,9 +62,9 @@ Ref GLTFCamera::from_node(const Camera3D *p_camera) { c.instantiate(); ERR_FAIL_NULL_V_MSG(p_camera, c, "Tried to create a GLTFCamera from a Camera3D node, but the given node was null."); c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE); - // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees. + // glTF spec (yfov) is in radians, Godot's camera (fov) is in degrees. c->set_fov(Math::deg_to_rad(p_camera->get_fov())); - // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters. + // glTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters. c->set_size_mag(p_camera->get_size() * 0.5f); c->set_depth_far(p_camera->get_far()); c->set_depth_near(p_camera->get_near()); @@ -74,9 +74,9 @@ Ref GLTFCamera::from_node(const Camera3D *p_camera) { Camera3D *GLTFCamera::to_node() const { Camera3D *camera = memnew(Camera3D); camera->set_projection(perspective ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL); - // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees. + // glTF spec (yfov) is in radians, Godot's camera (fov) is in degrees. camera->set_fov(Math::rad_to_deg(fov)); - // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters. + // glTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters. camera->set_size(size_mag * 2.0f); camera->set_near(depth_near); camera->set_far(depth_far); @@ -84,7 +84,7 @@ Camera3D *GLTFCamera::to_node() const { } Ref GLTFCamera::from_dictionary(const Dictionary p_dictionary) { - ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref(), "Failed to parse GLTF camera, missing required field 'type'."); + ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref(), "Failed to parse glTF camera, missing required field 'type'."); Ref camera; camera.instantiate(); const String &type = p_dictionary["type"]; @@ -107,7 +107,7 @@ Ref GLTFCamera::from_dictionary(const Dictionary p_dictionary) { camera->set_depth_near(ortho["znear"]); } } else { - ERR_PRINT("Error parsing GLTF camera: Camera type '" + type + "' is unknown, should be perspective or orthographic."); + ERR_PRINT("Error parsing glTF camera: Camera type '" + type + "' is unknown, should be perspective or orthographic."); } return camera; } diff --git a/modules/gltf/structures/gltf_camera.h b/modules/gltf/structures/gltf_camera.h index ef55b06a76c..1a583c82ccb 100644 --- a/modules/gltf/structures/gltf_camera.h +++ b/modules/gltf/structures/gltf_camera.h @@ -42,8 +42,8 @@ class GLTFCamera : public Resource { GDCLASS(GLTFCamera, Resource); private: - // GLTF has no default camera values, they should always be specified in - // the GLTF file. Here we default to Godot's default camera settings. + // glTF has no default camera values, they should always be specified in + // the glTF file. Here we default to Godot's default camera settings. bool perspective = true; real_t fov = Math::deg_to_rad(75.0); real_t size_mag = 0.5;