Update the window title when the project settings were changed or when the unsaved cache was changed (either by editing something or by saving)

This makes sure that:
1.) The title is always up-to-date with project settings
2.) The title always reflects the changes made in the editor by showing or hiding the '(*)'
This commit is contained in:
Marius Hanl 2022-06-22 23:45:43 +02:00
parent e9ca15b6a6
commit 3b20b9d32a

View file

@ -553,8 +553,6 @@ void EditorNode::_update_from_settings() {
tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color"));
tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color"));
_update_title();
}
void EditorNode::_select_default_main_screen_plugin() {
@ -584,7 +582,11 @@ void EditorNode::_notification(int p_what) {
opening_prev = false;
}
unsaved_cache = saved_version != editor_data.get_undo_redo().get_version();
bool unsaved_cache_changed = false;
if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
unsaved_cache_changed = true;
}
if (last_checked_version != editor_data.get_undo_redo().get_version()) {
_update_scene_tabs();
@ -614,6 +616,10 @@ void EditorNode::_notification(int p_what) {
ResourceImporterTexture::get_singleton()->update_imports();
if (settings_changed || unsaved_cache_changed) {
_update_title();
}
if (settings_changed) {
_update_from_settings();
settings_changed = false;