Remove tools/script_plugins, demos of the old plugin API
They are superseded by the official demos in https://github.com/godotengine/godot-demo-projects/tree/master/plugins
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[plugin]
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name="Terrain"
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description="Simple plugin for generating and editing grid-based terrains. This type of terrains were all the rage in the early 2000's, but lost popularity to hand crafted geometry towards the end of the decade."
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author="Juan Linietsky"
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version="1.0"
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installs=true
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script="terrain.gd"
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install_files=["terrain.gd","terrain_node.gd","icon_terrain.png"]
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tool # Always declare as Tool, if it's meant to run in the editor.
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extends EditorPlugin
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func get_name():
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return "Terrain"
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func _init():
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print("PLUGIN INIT")
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func _enter_scene():
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add_custom_type("Terrain","Spatial",preload("terrain_node.gd"),preload("terrain.png"))
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func _exit_scene():
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remove_custom_type("Terrain")
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extends Spatial
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[plugin]
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name="The Time"
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description="This plugin displays the current local time, with great accuracy, by harvesting the power of quartz crystals inside your computer.\nIt may also serve as simple example on how to write a non-installable editor plugin, or just remind you that it's time to go back home."
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author="Juan Linietsky"
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version="1.0"
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installs=false
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script="time.gd"
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tool # Always declare as Tool, if it's meant to run in the editor.
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extends EditorPlugin
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var timer = null
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var label = null
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func _timeout():
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if (label):
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var time = OS.get_time()
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label.set_text(str(time.hour).pad_zeros(2)+":"+str(time.minute).pad_zeros(2)+":"+str(time.second).pad_zeros(2))
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func get_name():
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return "The Time"
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func _init():
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print("PLUGIN INIT")
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timer = Timer.new()
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add_child(timer)
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timer.set_wait_time(0.5)
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timer.set_one_shot(false)
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timer.connect("timeout",self,"_timeout")
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func _enter_tree():
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label = Label.new()
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add_custom_control(CONTAINER_TOOLBAR,label)
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timer.start()
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func _exit_tree():
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timer.stop()
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label.free()
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label=null
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