Fix redundant connections saved in sub-inheritance
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52ddd9ac9c
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3b36df3730
2 changed files with 31 additions and 24 deletions
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@ -1516,34 +1516,41 @@ Array SceneState::get_connection_binds(int p_idx) const {
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return binds;
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}
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bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) const {
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bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) {
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for (int i = 0; i < connections.size(); i++) {
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const ConnectionData &c = connections[i];
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// this method cannot be const because of this
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Ref<SceneState> ss = this;
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NodePath np_from;
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do {
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for (int i = 0; i < ss->connections.size(); i++) {
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const ConnectionData &c = ss->connections[i];
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if (c.from & FLAG_ID_IS_PATH) {
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np_from = node_paths[c.from & FLAG_MASK];
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} else {
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np_from = get_node_path(c.from);
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NodePath np_from;
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if (c.from & FLAG_ID_IS_PATH) {
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np_from = ss->node_paths[c.from & FLAG_MASK];
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} else {
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np_from = ss->get_node_path(c.from);
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}
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NodePath np_to;
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if (c.to & FLAG_ID_IS_PATH) {
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np_to = ss->node_paths[c.to & FLAG_MASK];
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} else {
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np_to = ss->get_node_path(c.to);
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}
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StringName sn_signal = ss->names[c.signal];
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StringName sn_method = ss->names[c.method];
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if (np_from == p_node_from && sn_signal == p_signal && np_to == p_node_to && sn_method == p_method) {
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return true;
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}
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}
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NodePath np_to;
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if (c.to & FLAG_ID_IS_PATH) {
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np_to = node_paths[c.to & FLAG_MASK];
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} else {
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np_to = get_node_path(c.to);
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}
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StringName sn_signal = names[c.signal];
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StringName sn_method = names[c.method];
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if (np_from == p_node_from && sn_signal == p_signal && np_to == p_node_to && sn_method == p_method) {
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return true;
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}
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}
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ss = ss->_get_base_scene_state();
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} while (ss.is_valid());
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return false;
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}
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@ -163,7 +163,7 @@ public:
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int get_connection_flags(int p_idx) const;
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Array get_connection_binds(int p_idx) const;
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bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) const;
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bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method);
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Vector<NodePath> get_editable_instances() const;
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