Fix typo for randd and randf
* And improve documentation according to issue #25938
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2 changed files with 5 additions and 5 deletions
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@ -242,8 +242,8 @@ public:
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static void randomize();
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static uint32_t rand_from_seed(uint64_t *seed);
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static uint32_t rand();
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static _ALWAYS_INLINE_ double randf() { return (double)rand() / (double)Math::RANDOM_MAX; }
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static _ALWAYS_INLINE_ float randd() { return (float)rand() / (float)Math::RANDOM_MAX; }
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static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_MAX; }
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static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_MAX; }
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static double random(double from, double to);
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static float random(float from, float to);
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@ -809,7 +809,7 @@
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<argument index="1" name="to" type="float">
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</argument>
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<description>
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Random range, any floating point value between [code]from[/code] and [code]to[/code].
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Random range, any floating point value in the interval [[code]from[/code], [code]to[/code]].
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[codeblock]
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prints(rand_range(0, 1), rand_range(0, 1)) # prints 0.135591 0.405263
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[/codeblock]
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@ -828,7 +828,7 @@
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<return type="float">
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</return>
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<description>
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Returns a random floating point value between 0 and 1.
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Returns a random floating point value on the interval [0, 1].
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[codeblock]
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randf() # returns 0.375671
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[/codeblock]
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@ -838,7 +838,7 @@
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<return type="int">
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</return>
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<description>
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Returns a random 32 bit integer. Use remainder to obtain a random value between 0 and N (where N is smaller than 2^32 -1).
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Returns a random 32 bit integer. Use remainder to obtain a random value in the interval [0, N] (where N is smaller than 2^32 -1).
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[codeblock]
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randi() % 20 # returns random number between 0 and 19
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randi() % 100 # returns random number between 0 and 99
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