Add a way to retrieve stack bottom of the main thread
I'm working on Nim bindings and Nim GC needs to know the stack boundaries to check whether certain pointers are located on the stack or in the heap. This commit adds godot_get_stack_bottom procedure to gdnative module which returns pointer to the stack bottom of the main thread. Later on this may be improved to return stack bottom of the current thread.
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4 changed files with 25 additions and 0 deletions
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@ -512,7 +512,13 @@ bool OS::check_feature_support(const String &p_feature) {
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return false;
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}
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void *OS::get_stack_bottom() const {
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return _stack_bottom;
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}
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OS::OS() {
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void *volatile stack_bottom;
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last_error = NULL;
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singleton = this;
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_keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
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@ -525,6 +531,7 @@ OS::OS() {
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_render_thread_mode = RENDER_THREAD_SAFE;
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_allow_hidpi = true;
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_stack_bottom = (void *)(&stack_bottom);
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}
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OS::~OS() {
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@ -60,6 +60,8 @@ class OS {
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char *last_error;
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void *_stack_bottom;
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public:
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enum RenderThreadMode {
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@ -411,6 +413,13 @@ public:
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bool check_feature_support(const String &p_feature);
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/**
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* Returns the stack bottom of the main thread of the application.
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* This may be of use when integrating languages with garbage collectors that
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* need to check whether a pointer is on the stack.
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*/
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virtual void *get_stack_bottom() const;
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bool is_hidpi_allowed() const { return _allow_hidpi; }
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OS();
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virtual ~OS();
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@ -33,6 +33,7 @@
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#include "error_macros.h"
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#include "gdnative.h"
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#include "global_constants.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "variant.h"
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@ -89,6 +90,10 @@ godot_object GDAPI *godot_global_get_singleton(char *p_name) {
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return (godot_object *)ProjectSettings::get_singleton()->get_singleton_object(String(p_name));
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} // result shouldn't be freed
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void GDAPI *godot_get_stack_bottom() {
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return OS::get_singleton()->get_stack_bottom();
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}
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// MethodBind API
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godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) {
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@ -245,6 +245,10 @@ void GDAPI godot_object_destroy(godot_object *p_o);
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godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
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////// OS API
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void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread
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////// MethodBind API
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typedef struct {
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