Filling in documentation

VisibilityNotifier and VisibilityEnabler (2D and 3D).
This commit is contained in:
CowThing 2016-05-30 15:05:27 -04:00
parent b2a4908e9c
commit 3ba4e6b2ac

View file

@ -42229,8 +42229,10 @@ This method controls whether the position between two cached points is interpola
</class>
<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core">
<brief_description>
Enable certain nodes only when visible.
</brief_description>
<description>
The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
</description>
<methods>
<method name="set_enabler">
@ -42239,6 +42241,7 @@ This method controls whether the position between two cached points is interpola
<argument index="1" name="enabled" type="bool">
</argument>
<description>
Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler is not in view. See the constants for enablers and what they affect.
</description>
</method>
<method name="is_enabler_enabled" qualifiers="const">
@ -42247,13 +42250,16 @@ This method controls whether the position between two cached points is interpola
<argument index="0" name="enabler" type="int">
</argument>
<description>
Returns whether the specified enabler was set to true or not.
</description>
</method>
</methods>
<constants>
<constant name="ENABLER_FREEZE_BODIES" value="1">
This enabler will freeze [RigidBody] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
This enabler will pause [AnimationPlayer] nodes.
</constant>
<constant name="ENABLER_MAX" value="2">
</constant>
@ -42261,8 +42267,10 @@ This method controls whether the position between two cached points is interpola
</class>
<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core">
<brief_description>
Enable certain nodes only when visible.
</brief_description>
<description>
The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
</description>
<methods>
<method name="set_enabler">
@ -42271,6 +42279,7 @@ This method controls whether the position between two cached points is interpola
<argument index="1" name="enabled" type="bool">
</argument>
<description>
Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler2D is not in view. See the constants for enablers and what they affect.
</description>
</method>
<method name="is_enabler_enabled" qualifiers="const">
@ -42279,19 +42288,25 @@ This method controls whether the position between two cached points is interpola
<argument index="0" name="enabler" type="int">
</argument>
<description>
Returns whether the specified enabler was set to true or not.
</description>
</method>
</methods>
<constants>
<constant name="ENABLER_FREEZE_BODIES" value="1">
This enabler will freeze [RigidBody2D] nodes.
</constant>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
This enabler will pause [AnimationPlayer] nodes.
</constant>
<constant name="ENABLER_PAUSE_PARTICLES" value="2">
This enabler will stop [Particles2D] nodes.
</constant>
<constant name="ENABLER_PARENT_PROCESS" value="3">
This enabler will stop the parent's _process function.
</constant>
<constant name="ENABLER_PARENT_FIXED_PROCESS" value="4">
This enabler will stop the parent's _fixed_process function.
</constant>
<constant name="ENABLER_MAX" value="5">
</constant>
@ -42299,48 +42314,57 @@ This method controls whether the position between two cached points is interpola
</class>
<class name="VisibilityNotifier" inherits="Spatial" category="Core">
<brief_description>
Detect when the node is visible on screen.
</brief_description>
<description>
The VisibilityNotifier is used to notify when its bounding box enters the screen, is visible on the screen, or when it exits the screen.
</description>
<methods>
<method name="set_aabb">
<argument index="0" name="rect" type="AABB">
</argument>
<description>
Set the visibility bounding box of the VisibilityNotifier.
</description>
</method>
<method name="get_aabb" qualifiers="const">
<return type="AABB">
</return>
<description>
Return the visibility bounding box of the VisibilityNotifier.
</description>
</method>
<method name="is_on_screen" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if any part of the bounding box is on the screen.
</description>
</method>
</methods>
<signals>
<signal name="enter_screen">
<description>
Emitted when the VisibilityNotifier enters the screen.
</description>
</signal>
<signal name="enter_camera">
<argument index="0" name="camera" type="Object">
</argument>
<description>
Emitted when the VisibilityNotifier enters a [Camera]'s view.
</description>
</signal>
<signal name="exit_screen">
<description>
Emitted when the VisibilityNotifier exits the screen.
</description>
</signal>
<signal name="exit_camera">
<argument index="0" name="camera" type="Object">
</argument>
<description>
Emitted when the VisibilityNotifier exits a [Camera]'s view.
</description>
</signal>
</signals>
@ -42349,48 +42373,57 @@ This method controls whether the position between two cached points is interpola
</class>
<class name="VisibilityNotifier2D" inherits="Node2D" category="Core">
<brief_description>
Detect when the node is visible on screen.
</brief_description>
<description>
The VisibilityNotifier2D is used to notify when its bounding rectangle enters the screen, is visible on the screen, or when it exits the screen.
</description>
<methods>
<method name="set_rect">
<argument index="0" name="rect" type="Rect2">
</argument>
<description>
Set the visibility bounding rectangle of the VisibilityNotifier2D.
</description>
</method>
<method name="get_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
Return the visibility bounding rectangle of the VisibilityNotifier2D.
</description>
</method>
<method name="is_on_screen" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if any part of the bounding rectangle is on the screen.
</description>
</method>
</methods>
<signals>
<signal name="enter_screen">
<description>
Emitted when the VisibilityNotifier2D enters the screen.
</description>
</signal>
<signal name="enter_viewport">
<argument index="0" name="viewport" type="Object">
</argument>
<description>
Emitted when the VisibilityNotifier2D enters a [Viewport].
</description>
</signal>
<signal name="exit_screen">
<description>
Emitted when the VisibilityNotifier2D exits the screen.
</description>
</signal>
<signal name="exit_viewport">
<argument index="0" name="viewport" type="Object">
</argument>
<description>
Emitted when the VisibilityNotifier2D exits a [Viewport].
</description>
</signal>
</signals>