Merge pull request #95402 from MajorMcDoom/rotation-gizmo-fix
Correct rotation gizmo plane math for off-center perspective view
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commit
3ba9f4304e
1 changed files with 13 additions and 3 deletions
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@ -5001,14 +5001,24 @@ void Node3DEditorViewport::update_transform(bool p_shift) {
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} break;
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case TRANSFORM_ROTATE: {
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Plane plane = Plane(_get_camera_normal(), _edit.center);
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Plane plane;
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if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
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Vector3 cam_to_obj = _edit.center - _get_camera_position();
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if (!cam_to_obj.is_zero_approx()) {
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plane = Plane(cam_to_obj.normalized(), _edit.center);
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} else {
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plane = Plane(_get_camera_normal(), _edit.center);
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}
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} else {
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plane = Plane(_get_camera_normal(), _edit.center);
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}
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Vector3 local_axis;
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Vector3 global_axis;
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switch (_edit.plane) {
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case TRANSFORM_VIEW:
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// local_axis unused
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global_axis = _get_camera_normal();
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global_axis = plane.normal;
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break;
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case TRANSFORM_X_AXIS:
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local_axis = Vector3(1, 0, 0);
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@ -5039,7 +5049,7 @@ void Node3DEditorViewport::update_transform(bool p_shift) {
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break;
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}
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static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(87.0f));
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static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(85.0f));
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bool axis_is_orthogonal = ABS(plane.normal.dot(global_axis)) < orthogonal_threshold;
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double angle = 0.0f;
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