diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 3dce862df0b..80d2e858305 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5001,14 +5001,24 @@ void Node3DEditorViewport::update_transform(bool p_shift) { } break; case TRANSFORM_ROTATE: { - Plane plane = Plane(_get_camera_normal(), _edit.center); + Plane plane; + if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) { + Vector3 cam_to_obj = _edit.center - _get_camera_position(); + if (!cam_to_obj.is_zero_approx()) { + plane = Plane(cam_to_obj.normalized(), _edit.center); + } else { + plane = Plane(_get_camera_normal(), _edit.center); + } + } else { + plane = Plane(_get_camera_normal(), _edit.center); + } Vector3 local_axis; Vector3 global_axis; switch (_edit.plane) { case TRANSFORM_VIEW: // local_axis unused - global_axis = _get_camera_normal(); + global_axis = plane.normal; break; case TRANSFORM_X_AXIS: local_axis = Vector3(1, 0, 0); @@ -5039,7 +5049,7 @@ void Node3DEditorViewport::update_transform(bool p_shift) { break; } - static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(87.0f)); + static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(85.0f)); bool axis_is_orthogonal = ABS(plane.normal.dot(global_axis)) < orthogonal_threshold; double angle = 0.0f;