SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
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1 changed files with 16 additions and 14 deletions
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@ -200,34 +200,36 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
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void SpriteFramesEditor::_sheet_add_frames() {
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Size2i size = split_sheet_preview->get_texture()->get_size();
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int h = split_sheet_h->get_value();
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int v = split_sheet_v->get_value();
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int frame_count_x = split_sheet_h->get_value();
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int frame_count_y = split_sheet_v->get_value();
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Size2 frame_size(size.width / frame_count_x, size.height / frame_count_y);
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undo_redo->create_action(TTR("Add Frame"));
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int fc = frames->get_frame_count(edited_anim);
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AtlasTexture *atlas_source = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
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Point2 src_origin;
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Rect2 src_region(Point2(), size);
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Rect2 region_rect = Rect2();
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if (atlas_source && atlas_source->get_atlas().is_valid()) {
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region_rect = atlas_source->get_region();
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AtlasTexture *src_atlas = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
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if (src_atlas && src_atlas->get_atlas().is_valid()) {
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src_origin = src_atlas->get_region().position - src_atlas->get_margin().position;
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src_region = src_atlas->get_region();
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}
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for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
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int idx = E->get();
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int width = size.width / h;
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int height = size.height / v;
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int xp = idx % h;
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int yp = (idx - xp) / h;
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int x = (xp * width) + region_rect.position.x;
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int y = (yp * height) + region_rect.position.y;
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Point2 frame_coords(idx % frame_count_x, idx / frame_count_x);
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Rect2 frame(frame_coords * frame_size + src_origin, frame_size);
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Rect2 region = frame.clip(src_region);
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Rect2 margin(region == Rect2() ? Point2() : region.position - frame.position, frame.size - region.size);
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Ref<AtlasTexture> at;
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at.instance();
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at->set_atlas(split_sheet_preview->get_texture());
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at->set_region(Rect2(x, y, width, height));
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at->set_region(region);
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at->set_margin(margin);
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undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);
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